Ivan Savenko 1 ano atrás
pai
commit
73e052b1d0
2 arquivos alterados com 4 adições e 3 exclusões
  1. 2 2
      client/renderSDL/SDLImage.cpp
  2. 2 1
      client/renderSDL/SDLImage.h

+ 2 - 2
client/renderSDL/SDLImage.cpp

@@ -279,7 +279,7 @@ SDLImageIndexed::~SDLImageIndexed()
 	SDL_FreePalette(currentPalette);
 }
 
-void SDLImageIndexed::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
+void SDLImageIndexed::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
 {
 	size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
 
@@ -342,7 +342,7 @@ void SDLImageBase::setBlitMode(EImageBlitMode mode)
 	blitMode = mode;
 }
 
-void SDLImageRGB::setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
+void SDLImageRGB::setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
 {}
 
 void SDLImageRGB::playerColored(PlayerColor player)

+ 2 - 1
client/renderSDL/SDLImage.h

@@ -90,7 +90,7 @@ public:
 	~SDLImageIndexed();
 
 	void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
-	void setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
+	void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
 	void playerColored(PlayerColor player) override;
 	void setFlagColor(PlayerColor player) override;
 	void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
@@ -103,6 +103,7 @@ public:
 	using SDLImageBase::SDLImageBase;
 
 	void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
+	void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
 	void playerColored(PlayerColor player) override;
 	void setFlagColor(PlayerColor player) override;
 	void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;