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@@ -275,7 +275,7 @@ void ScreenHandler::initializeWindow()
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}
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//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
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- mainRenderer = SDL_CreateRenderer(mainWindow, getPreferredRenderingDriver(), 0);
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+ mainRenderer = SDL_CreateRenderer(mainWindow, getPreferredRenderingDriver(), SDL_RENDERER_PRESENTVSYNC);
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if(mainRenderer == nullptr)
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throw std::runtime_error("Unable to create renderer\n");
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@@ -570,4 +570,4 @@ bool ScreenHandler::hasFocus()
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{
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ui32 flags = SDL_GetWindowFlags(mainWindow);
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return flags & SDL_WINDOW_INPUT_FOCUS;
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-}
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+}
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