|
|
@@ -208,7 +208,7 @@ private:
|
|
|
BONUS_NAME(NO_MORALE) /*eg. when fighting on cursed ground*/ \
|
|
|
BONUS_NAME(DARKNESS) /*val = radius */ \
|
|
|
BONUS_NAME(SPECIAL_SECONDARY_SKILL) /*subtype = id, val = value per level in percent*/ \
|
|
|
- BONUS_NAME(SPECIAL_SPELL_LEV) /*val = id, additionalInfo = value per level in percent*/\
|
|
|
+ BONUS_NAME(SPECIAL_SPELL_LEV) /*subtype = id, val = value per level in percent*/\
|
|
|
BONUS_NAME(SPELL_DAMAGE) /*val = value*/\
|
|
|
BONUS_NAME(SPECIFIC_SPELL_DAMAGE) /*subtype = id of spell, val = value*/\
|
|
|
BONUS_NAME(SPECIAL_BLESS_DAMAGE) /*val = spell (bless), additionalInfo = value per level in percent*/\
|