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Эх сурвалжийг харах

Garisson: Documentation: Convert comments to doc

Sandy Carter 10 жил өмнө
parent
commit
742f244426

+ 37 - 26
client/widgets/CGarrisonInt.h

@@ -51,34 +51,35 @@ public:
 /// Class which manages slots of upper and lower garrison, splitting of units
 class CGarrisonInt :public CIntObject
 {
-	CGarrisonSlot *highlighted; //chosen slot. Should be changed only via selectSlot
+	/// Chosen slot. Should be changed only via selectSlot.
+	CGarrisonSlot *highlighted;
 	bool inSplittingMode;
 
 public:
-	void selectSlot(CGarrisonSlot * slot); //null = deselect
+	void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect
 	const CGarrisonSlot * getSelection();
 
 	void setSplittingMode(bool on);
 	bool getSplittingMode();
 
-	int interx; //space between slots
-	Point garOffset; //offset between garrisons (not used if only one hero)
-	std::vector<CButton *> splitButtons; //may be empty if no buttons
+	int interx;  ///< Space between slots
+	Point garOffset;  ///< Offset between garrisons (not used if only one hero)
+	std::vector<CButton *> splitButtons;  ///< May be empty if no buttons
 
-	SlotID p2; //TODO: comment me
-	int	shiftPos;//1st slot of the second row, set shiftPoint for effect
+	SlotID p2; ///< TODO: comment me
+	int	shiftPos; ///< 1st slot of the second row, set shiftPoint for effect
 	bool pb,
-		 smallIcons, //true - 32x32 imgs, false - 58x64
-		 removableUnits,//player can remove units from up
-		 twoRows,//slots will be placed in 2 rows
-		 owned[2];//player owns up or down army [0] upper, [1] lower
+		 smallIcons,      ///< true - 32x32 imgs, false - 58x64
+		 removableUnits,  ///< player Can remove units from up
+		 twoRows,         ///< slots Will be placed in 2 rows
+		 owned[2];        ///< player Owns up or down army ([0] upper, [1] lower)
 
-// 	const CCreatureSet *set1; //top set of creatures
-// 	const CCreatureSet *set2; //bottom set of creatures
+// 	const CCreatureSet *set1;  ///< Top set of creatures
+// 	const CCreatureSet *set2;  ///< Bottom set of creatures
 
-	std::vector<CGarrisonSlot*> slotsUp, slotsDown; //slots of upper and lower garrison
-	const CArmedInstance *armedObjs[2]; //[0] is upper, [1] is down
-	//const CArmedInstance *oup, *odown; //upper and lower garrisons (heroes or towns)
+	std::vector<CGarrisonSlot*> slotsUp, slotsDown;  ///< Slots of upper and lower garrison
+	const CArmedInstance *armedObjs[2];  ///< [0] is upper, [1] is down
+	//const CArmedInstance *oup, *odown;  ///< Upper and lower garrisons (heroes or towns)
 
 	void setArmy(const CArmedInstance *army, bool bottomGarrison);
 	void addSplitBtn(CButton * button);
@@ -87,16 +88,26 @@ public:
 	void createSlots();
 	void recreateSlots();
 
-	void splitClick(); //handles click on split button
-	void splitStacks(int amountLeft, int amountRight); //TODO: comment me
-	//x, y - position;
-	//inx - distance between slots;
-	//pomsur, SurOffset - UNUSED
-	//s1, s2 - top and bottom armies;
-	//removableUnits - you can take units from top;
-	//smallImgs - units images size 64x58 or 32x32;
-	//twoRows - display slots in 2 row (1st row = 4 slots, 2nd = 3 slots)
-	CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *pomsur, const Point &SurOffset, const CArmedInstance *s1, const CArmedInstance *s2=nullptr, bool _removableUnits = true, bool smallImgs = false, bool _twoRows=false); //c-tor
+	void splitClick();  ///< handles click on split button
+	void splitStacks(int amountLeft, int amountRight);  ///< TODO: comment me
+
+	/// Constructor
+	/// @param x, y Position
+	/// @param inx Distance between slots;
+	/// @param garsOffset
+	/// @param pomsur, SurOffset UNUSED
+	/// @param s1, s2 Top and bottom armies
+	/// @param _removableUnits You can take units from top
+	/// @param smallImgs Units images size 64x58 or 32x32
+	/// @param _twoRows Display slots in 2 row (1st row = 4 slots, 2nd = 3 slots)
+	CGarrisonInt(int x, int y,
+	             int inx,
+	             const Point &garsOffset,
+	             SDL_Surface *pomsur, const Point &SurOffset,
+	             const CArmedInstance *s1, const CArmedInstance *s2=nullptr,
+	             bool _removableUnits = true,
+	             bool smallImgs = false,
+	             bool _twoRows=false);
 };
 
 class CGarrisonHolder