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@@ -235,7 +235,8 @@ void CGameHandler::levelUpCommander (const CCommanderInstance * c, int skill)
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scp.accumulatedBonus.type = BonusType::STACKS_SPEED;
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break;
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case ECommander::SPELL_POWER:
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- scp.accumulatedBonus.type = BonusType::MAGIC_RESISTANCE;
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+ scp.accumulatedBonus.type = BonusType::SPELL_DAMAGE_REDUCTION;
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+ scp.accumulatedBonus.subtype = BonusSubtypeID(SpellSchool::ANY);
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scp.accumulatedBonus.val = difference (VLC->creh->skillLevels, c->secondarySkills, ECommander::RESISTANCE);
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sendAndApply(scp); //additional pack
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scp.accumulatedBonus.type = BonusType::CREATURE_SPELL_POWER;
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