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@@ -49,148 +49,6 @@ void CGeneralTextHandler::load()
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CGeneralTextHandler::loadToIt(tmp, strin2, itr, 3);
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jktexts.push_back(tmp);
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}
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-
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- //std::ofstream ofs("arraytxts.txt");
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- //for (int i=0;i<arraytxt.size();i++)
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- // ofs << i <<".\t" << arraytxt[i] << std::endl<< std::endl;
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- /*loadToIt(cantAddManager, buf, i, 2);
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- loadToIt(experienceLimitScenarioReached, buf, i, 2);
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- loadToIt(heroExperienceInfo, buf, i, 2);
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- loadToIt(perDay, buf, i, 2);
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- loadToIt(or, buf, i, 2);
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- loadToIt(somethingVanquished, buf, i, 2);
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- loadToIt(lastTownLostInfo, buf, i, 2);
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- loadToIt(heroesAbandonedYou, buf, i, 2);
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- loadToIt(heroesAbandonedHim, buf, i, 2);
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- loadToIt(couldNotSaveGame, buf, i, 2);
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- loadToIt(errorOpeningFile, buf, i, 2);
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- loadToIt(newgameUppercase, buf, i, 2);
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- loadToIt(sureToDismissArmy, buf, i, 2);
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- loadToIt(playersTurn, buf, i, 2);
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- loadToIt(errorReceivingDataKeepTrying, buf, i, 2);
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- loadToIt(somethingTheSomething, buf, i, 2);
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- loadToIt(recruit, buf, i, 2);
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- loadToIt(noRoomInGarrision, buf, i, 2);
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- loadToIt(numberOFAdventuringHeroes, buf, i, 2);
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- loadToIt(heroWithoutCreatures, buf, i, 2);
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- loadToIt(videoQuality, buf, i, 2);
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- loadToIt(itemCantBeTraded, buf, i, 2);
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- loadToIt(sureDismissHero, buf, i, 2);
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- loadToIt(selectSpellTarget, buf, i, 2);
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- loadToIt(invalidTeleportDestination, buf, i, 2);
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- loadToIt(teleportHere, buf, i, 2);
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- loadToIt(castSomething, buf, i, 2);
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- loadToIt(castSomethingOnSomething, buf, i, 2);
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- loadToIt(sureRetreat, buf, i, 2);
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- loadToIt(notEnoughGold, buf, i, 2);
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- loadToIt(capturedEnemyArtifact, buf, i, 2);
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- loadToIt(none, buf, i, 2);
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- loadToIt(surrenderProposal, buf, i, 2);
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- loadToIt(highMoraleNextAttack, buf, i, 2);
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- loadToIt(lowMoraleFreeze, buf, i, 2);
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- loadToIt(makeRoomInArmyForSomething, buf, i, 2);
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- loadToIt(attackSomethingSomethingDamage, buf, i, 2);
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- loadToIt(shootSomethingOneShootLeftSomethingDamage, buf, i, 2);
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- loadToIt(campaignDescription, buf, i, 2);
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- loadToIt(somethingIsActive, buf, i, 2);
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- loadToIt(sessionName, buf, i, 2);
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- loadToIt(userName, buf, i, 2);
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- loadToIt(creature, buf, i, 2);
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- loadToIt(creatures, buf, i, 2);
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- loadToIt(badLuckOnSomething, buf, i, 2);
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- loadToIt(goodLuckOnSomething, buf, i, 2);
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- loadToIt(treasure, buf, i, 2);
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- loadToIt(somethingSomethingsUnderAttack, buf, i, 2);
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- loadToIt(town, buf, i, 2);
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- loadToIt(hero, buf, i, 2);
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- loadToIt(townScreen, buf, i, 2);
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- loadToIt(cannotBuildBoat, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(systemUppercase, buf, i, 2);
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- loadToIt(worldMapHelp, buf, i, 2);
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- loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
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- loadToIt(diggingArtifactWholeDay, buf, i, 2);
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- loadToIt(noRoomForArtifact, buf, i, 2);
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- loadToIt(heroUncoveredThe, buf, i, 2);
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- loadToIt(diggingNothing, buf, i, 2);
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- loadToIt(tryLookingOnLand, buf, i, 2);
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- loadToIt(unchartedTerritory, buf, i, 2);
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- loadToIt(month, buf, i, 2);
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- loadToIt(week, buf, i, 2);
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- loadToIt(day, buf, i, 2);
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- loadToIt(enemyViewTip, buf, i, 2);
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- loadToIt(pingInfo, buf, i, 2);
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- loadToIt(sureToRestart, buf, i, 2);
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- loadToIt(sureToStartNewGame, buf, i, 2);
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- loadToIt(sureQuit, buf, i, 2);
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- loadToIt(dimensionDoorFiled, buf, i, 2);
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- loadToIt(chooseBonus, buf, i, 2);
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- loadToIt(ping, buf, i, 2);
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- loadToIt(pingSomething, buf, i, 2);
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- loadToIt(pingEveryone, buf, i, 2);
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- loadToIt(score, buf, i, 2);
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- loadToIt(autosaveUppercase, buf, i, 2);
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- loadToIt(startingHeroB, buf, i, 2);
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- loadToIt(heroSpecialityB, buf, i, 2);
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- loadToIt(associatedCreaturesB, buf, i, 2);
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- loadToIt(townAlignmentB, buf, i, 2);
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- loadToIt(errorSendingDataKeepTrying, buf, i, 2);
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- loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
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- loadToIt(artifactBonusB, buf, i, 2);
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- loadToIt(goldBonusB, buf, i, 2);
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- loadToIt(resourceBonusB, buf, i, 2);
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- loadToIt(randomBonusB, buf, i, 2);
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- loadToIt(fiveHundredToOneThousand, buf, i, 2);
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- loadToIt(armageddonDamages, buf, i, 2);
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- loadToIt(woodOreBonus, buf, i, 2);
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- loadToIt(randomlyChoosenArtifact, buf, i, 2);
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- loadToIt(disruptingRayReducesDefence, buf, i, 2);
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- loadToIt(goldStartingBonus, buf, i, 2);
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- loadToIt(woodOreStartingBonus, buf, i, 2);
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- loadToIt(randomStartingBonus, buf, i, 2);
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- loadToIt(youEliminatedFormGame, buf, i, 2);
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- loadToIt(scoreToHallOfFame, buf, i, 2);
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- loadToIt(trySearchingOnClearGround, buf, i, 2);
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- loadToIt(sendingData, buf, i, 2);
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- loadToIt(receivingData, buf, i, 2);
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- loadToIt(chaosMp2, buf, i, 2);
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- loadToIt(randomHeroB, buf, i, 2);
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- loadToIt(randomStartingHeroInfo, buf, i, 2);
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- loadToIt(randomTownB, buf, i, 2);
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- loadToIt(randomStartingTownInfo, buf, i, 2);
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- loadToIt(somethingSurrendersInfo, buf, i, 2);
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- loadToIt(heroesCDNotFound, buf, i, 2);
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- loadToIt(autosaving, buf, i, 2);
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- loadToIt(playerexitUppercase, buf, i, 2);
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- loadToIt(statusWindowTip, buf, i, 2);
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- loadToIt(border, buf, i, 2);
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- loadToIt(somethingAbsorbsMana, buf, i, 2);
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- loadToIt(somethingsAbsorbMana, buf, i, 2);
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- loadToIt(unableChangeHeroesDirectory, buf, i, 2);
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- loadToIt(unableFindHeoresDataFiles, buf, i, 2);
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- loadToIt(victoryAchievementText, buf, i, 2);
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- loadToIt(somethingsRiseFromDeath, buf, i, 2);
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- loadToIt(somethingRisesFormDeath, buf, i, 2);
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- loadToIt(somethingDiesUnderGaze, buf, i, 2);
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- loadToIt(somethingsDieUnderGaze, buf, i, 2);
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- loadToIt(somethingTakesDefensiveStance, buf, i, 2);
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- loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
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- loadToIt(somethingExp, buf, i, 2);
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- loadToIt(nearestTownOccupied, buf, i, 2);
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- loadToIt(noAvailableTown, buf, i, 2);
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- loadToIt(heroTooTiredSpell, buf, i, 2);
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- loadToIt(townGateCannotBeUsed, buf, i, 2);
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- loadToIt(youHaveNoHeroes, buf, i, 2);
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- loadToIt(heroHasCastSpell, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);
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- loadToIt(requires, buf, i, 2);*/
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}
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