|  | @@ -49,148 +49,6 @@ void CGeneralTextHandler::load()
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				|  |  |  		CGeneralTextHandler::loadToIt(tmp, strin2, itr, 3);
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				|  |  |  		jktexts.push_back(tmp);
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				|  |  |  	}
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				|  |  | -
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				|  |  | -	//std::ofstream ofs("arraytxts.txt");
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				|  |  | -	//for (int i=0;i<arraytxt.size();i++)
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				|  |  | -	//	ofs << i <<".\t" << arraytxt[i] << std::endl<< std::endl;
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				|  |  | -	/*loadToIt(cantAddManager, buf, i, 2);
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				|  |  | -	loadToIt(experienceLimitScenarioReached, buf, i, 2);
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				|  |  | -	loadToIt(heroExperienceInfo, buf, i, 2);
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				|  |  | -	loadToIt(perDay, buf, i, 2);
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				|  |  | -	loadToIt(or, buf, i, 2);
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				|  |  | -	loadToIt(somethingVanquished, buf, i, 2);
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				|  |  | -	loadToIt(lastTownLostInfo, buf, i, 2);
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				|  |  | -	loadToIt(heroesAbandonedYou, buf, i, 2);
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				|  |  | -	loadToIt(heroesAbandonedHim, buf, i, 2);
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				|  |  | -	loadToIt(couldNotSaveGame, buf, i, 2);
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				|  |  | -	loadToIt(errorOpeningFile, buf, i, 2);
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				|  |  | -	loadToIt(newgameUppercase, buf, i, 2);
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				|  |  | -	loadToIt(sureToDismissArmy, buf, i, 2);
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				|  |  | -	loadToIt(playersTurn, buf, i, 2);
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				|  |  | -	loadToIt(errorReceivingDataKeepTrying, buf, i, 2);
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				|  |  | -	loadToIt(somethingTheSomething, buf, i, 2);
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				|  |  | -	loadToIt(recruit, buf, i, 2);
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				|  |  | -	loadToIt(noRoomInGarrision, buf, i, 2);
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				|  |  | -	loadToIt(numberOFAdventuringHeroes, buf, i, 2);
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				|  |  | -	loadToIt(heroWithoutCreatures, buf, i, 2);
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				|  |  | -	loadToIt(videoQuality, buf, i, 2);
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				|  |  | -	loadToIt(itemCantBeTraded, buf, i, 2);
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				|  |  | -	loadToIt(sureDismissHero, buf, i, 2);
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				|  |  | -	loadToIt(selectSpellTarget, buf, i, 2);
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				|  |  | -	loadToIt(invalidTeleportDestination, buf, i, 2);
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				|  |  | -	loadToIt(teleportHere, buf, i, 2);
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				|  |  | -	loadToIt(castSomething, buf, i, 2);
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				|  |  | -	loadToIt(castSomethingOnSomething, buf, i, 2);
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				|  |  | -	loadToIt(sureRetreat, buf, i, 2);
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				|  |  | -	loadToIt(notEnoughGold, buf, i, 2);
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				|  |  | -	loadToIt(capturedEnemyArtifact, buf, i, 2);
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				|  |  | -	loadToIt(none, buf, i, 2);
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				|  |  | -	loadToIt(surrenderProposal, buf, i, 2);
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				|  |  | -	loadToIt(highMoraleNextAttack, buf, i, 2);
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				|  |  | -	loadToIt(lowMoraleFreeze, buf, i, 2);
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				|  |  | -	loadToIt(makeRoomInArmyForSomething, buf, i, 2);
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				|  |  | -	loadToIt(attackSomethingSomethingDamage, buf, i, 2);
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				|  |  | -	loadToIt(shootSomethingOneShootLeftSomethingDamage, buf, i, 2);
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				|  |  | -	loadToIt(campaignDescription, buf, i, 2);
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				|  |  | -	loadToIt(somethingIsActive, buf, i, 2);
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				|  |  | -	loadToIt(sessionName, buf, i, 2);
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				|  |  | -	loadToIt(userName, buf, i, 2);
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				|  |  | -	loadToIt(creature, buf, i, 2);
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				|  |  | -	loadToIt(creatures, buf, i, 2);
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				|  |  | -	loadToIt(badLuckOnSomething, buf, i, 2);
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				|  |  | -	loadToIt(goodLuckOnSomething, buf, i, 2);
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				|  |  | -	loadToIt(treasure, buf, i, 2);
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				|  |  | -	loadToIt(somethingSomethingsUnderAttack, buf, i, 2);
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				|  |  | -	loadToIt(town, buf, i, 2);
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				|  |  | -	loadToIt(hero, buf, i, 2);
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				|  |  | -	loadToIt(townScreen, buf, i, 2);
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				|  |  | -	loadToIt(cannotBuildBoat, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(systemUppercase, buf, i, 2);
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				|  |  | -	loadToIt(worldMapHelp, buf, i, 2);
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				|  |  | -	loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
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				|  |  | -	loadToIt(diggingArtifactWholeDay, buf, i, 2);
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				|  |  | -	loadToIt(noRoomForArtifact, buf, i, 2);
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				|  |  | -	loadToIt(heroUncoveredThe, buf, i, 2);
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				|  |  | -	loadToIt(diggingNothing, buf, i, 2);
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				|  |  | -	loadToIt(tryLookingOnLand, buf, i, 2);
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				|  |  | -	loadToIt(unchartedTerritory, buf, i, 2);
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				|  |  | -	loadToIt(month, buf, i, 2);
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				|  |  | -	loadToIt(week, buf, i, 2);
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				|  |  | -	loadToIt(day, buf, i, 2);
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				|  |  | -	loadToIt(enemyViewTip, buf, i, 2);
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				|  |  | -	loadToIt(pingInfo, buf, i, 2);
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				|  |  | -	loadToIt(sureToRestart, buf, i, 2);
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				|  |  | -	loadToIt(sureToStartNewGame, buf, i, 2);
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				|  |  | -	loadToIt(sureQuit, buf, i, 2);
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				|  |  | -	loadToIt(dimensionDoorFiled, buf, i, 2);
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				|  |  | -	loadToIt(chooseBonus, buf, i, 2);
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				|  |  | -	loadToIt(ping, buf, i, 2);
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				|  |  | -	loadToIt(pingSomething, buf, i, 2);
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				|  |  | -	loadToIt(pingEveryone, buf, i, 2);
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				|  |  | -	loadToIt(score, buf, i, 2);
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				|  |  | -	loadToIt(autosaveUppercase, buf, i, 2);
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				|  |  | -	loadToIt(startingHeroB, buf, i, 2);
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				|  |  | -	loadToIt(heroSpecialityB, buf, i, 2);
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				|  |  | -	loadToIt(associatedCreaturesB, buf, i, 2);
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				|  |  | -	loadToIt(townAlignmentB, buf, i, 2);
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				|  |  | -	loadToIt(errorSendingDataKeepTrying, buf, i, 2);
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				|  |  | -	loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
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				|  |  | -	loadToIt(artifactBonusB, buf, i, 2);
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				|  |  | -	loadToIt(goldBonusB, buf, i, 2);
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				|  |  | -	loadToIt(resourceBonusB, buf, i, 2);
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				|  |  | -	loadToIt(randomBonusB, buf, i, 2);
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				|  |  | -	loadToIt(fiveHundredToOneThousand, buf, i, 2);
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				|  |  | -	loadToIt(armageddonDamages, buf, i, 2);
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				|  |  | -	loadToIt(woodOreBonus, buf, i, 2);
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				|  |  | -	loadToIt(randomlyChoosenArtifact, buf, i, 2);
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				|  |  | -	loadToIt(disruptingRayReducesDefence, buf, i, 2);
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				|  |  | -	loadToIt(goldStartingBonus, buf, i, 2);
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				|  |  | -	loadToIt(woodOreStartingBonus, buf, i, 2);
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				|  |  | -	loadToIt(randomStartingBonus, buf, i, 2);
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				|  |  | -	loadToIt(youEliminatedFormGame, buf, i, 2);
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				|  |  | -	loadToIt(scoreToHallOfFame, buf, i, 2);
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				|  |  | -	loadToIt(trySearchingOnClearGround, buf, i, 2);
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				|  |  | -	loadToIt(sendingData, buf, i, 2);
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				|  |  | -	loadToIt(receivingData, buf, i, 2);
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				|  |  | -	loadToIt(chaosMp2, buf, i, 2);
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				|  |  | -	loadToIt(randomHeroB, buf, i, 2);
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				|  |  | -	loadToIt(randomStartingHeroInfo, buf, i, 2);
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				|  |  | -	loadToIt(randomTownB, buf, i, 2);
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				|  |  | -	loadToIt(randomStartingTownInfo, buf, i, 2);
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				|  |  | -	loadToIt(somethingSurrendersInfo, buf, i, 2);
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				|  |  | -	loadToIt(heroesCDNotFound, buf, i, 2);
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				|  |  | -	loadToIt(autosaving, buf, i, 2);
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				|  |  | -	loadToIt(playerexitUppercase, buf, i, 2);
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				|  |  | -	loadToIt(statusWindowTip, buf, i, 2);
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				|  |  | -	loadToIt(border, buf, i, 2);
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				|  |  | -	loadToIt(somethingAbsorbsMana, buf, i, 2);
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				|  |  | -	loadToIt(somethingsAbsorbMana, buf, i, 2);
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				|  |  | -	loadToIt(unableChangeHeroesDirectory, buf, i, 2);
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				|  |  | -	loadToIt(unableFindHeoresDataFiles, buf, i, 2);
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				|  |  | -	loadToIt(victoryAchievementText, buf, i, 2);
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				|  |  | -	loadToIt(somethingsRiseFromDeath, buf, i, 2);
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				|  |  | -	loadToIt(somethingRisesFormDeath, buf, i, 2);
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				|  |  | -	loadToIt(somethingDiesUnderGaze, buf, i, 2);
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				|  |  | -	loadToIt(somethingsDieUnderGaze, buf, i, 2);
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				|  |  | -	loadToIt(somethingTakesDefensiveStance, buf, i, 2);
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				|  |  | -	loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
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				|  |  | -	loadToIt(somethingExp, buf, i, 2);
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				|  |  | -	loadToIt(nearestTownOccupied, buf, i, 2);
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				|  |  | -	loadToIt(noAvailableTown, buf, i, 2);
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				|  |  | -	loadToIt(heroTooTiredSpell, buf, i, 2);
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				|  |  | -	loadToIt(townGateCannotBeUsed, buf, i, 2);
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				|  |  | -	loadToIt(youHaveNoHeroes, buf, i, 2);
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				|  |  | -	loadToIt(heroHasCastSpell, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);
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				|  |  | -	loadToIt(requires, buf, i, 2);*/
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				|  |  |  }
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