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@@ -116,7 +116,8 @@ class CBattleInterface : public CIntObject
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MOVE_STACK, ATTACK, WALK_AND_ATTACK, ATTACK_AND_RETURN, SHOOT, //OPEN_GATE, //we can open castle gate during siege
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NO_LOCATION, ANY_LOCATION, FRIENDLY_CREATURE_SPELL, HOSTILE_CREATURE_SPELL, RISING_SPELL, ANY_CREATURE, OBSTACLE, TELEPORT, SACRIFICE, RANDOM_GENIE_SPELL,
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FREE_LOCATION, //used with Force Field and Fire Wall - all tiles affected by spell must be free
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- CATAPULT, HEAL, RISE_DEMONS
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+ CATAPULT, HEAL, RISE_DEMONS,
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+ AIMED_SPELL
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};
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private:
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SDL_Surface * background, * menu, * amountNormal, * amountNegative, * amountPositive, * amountEffNeutral, * cellBorders, * backgroundWithHexes;
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