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* corrected r1174 - we can get the dead stack's info

mateuszb 16 лет назад
Родитель
Сommit
7586094a9b
1 измененных файлов с 1 добавлено и 3 удалено
  1. 1 3
      client/CPlayerInterface.cpp

+ 1 - 3
client/CPlayerInterface.cpp

@@ -1148,9 +1148,7 @@ void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
 	{
 		if(i->isEffect() && i->effect != 12) //and not armageddon
 		{
-			const CStack *stack = cb->battleGetStackByID(i->stackAttacked);
-
-			// FIXME: Perhaps position should be kept for dead stacks?
+			const CStack *stack = cb->battleGetStackByID(i->stackAttacked, false);
 			if (stack != NULL)
 				battleInt->displayEffect(i->effect, stack->position);
 		}