@@ -576,6 +576,11 @@ void CMapGenerator::createConnections2()
return lhs.y < rhs.y;
});
+ vstd::erase_if(commonTiles, [](const int3 &tile) -> bool
+ {
+ return (!tile.x) || (!tile.y); //gates shouldn't go outside map (x = 0) and look bad at the very top (y = 0)
+ });
+
boost::sort(commonTiles, [posA, posB](const int3 &lhs, const int3 &rhs) -> bool
{
//choose tiles which are equidistant to zone centers