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@@ -129,7 +129,6 @@ void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const Ef
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{
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{
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assert(m->battle()->battleGetDefendedTown());
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assert(m->battle()->battleGetDefendedTown());
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assert(m->casterSide == BattleSide::DEFENDER); // Moats are always cast by defender
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assert(m->casterSide == BattleSide::DEFENDER); // Moats are always cast by defender
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- assert(turnsRemaining < 0); // Moats should lasts infininte number of turns
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BattleObstaclesChanged pack;
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BattleObstaclesChanged pack;
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