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garrisonSlots[j] = new CGarrisonSlot(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
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garrisonSlots[j] = new CGarrisonSlot(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
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std::copy(garrisonSlots.begin(), garrisonSlots.end(), std::back_inserter(availableSlots));
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std::copy(garrisonSlots.begin(), garrisonSlots.end(), std::back_inserter(availableSlots));
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