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Merge pull request #599 from dydzio0614/NoTownWarningFix

Do not display "you have no towns" warning if player already lost
Alexander Shishkin 6 years ago
parent
commit
76e913f76f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      server/CGameHandler.cpp

+ 1 - 1
server/CGameHandler.cpp

@@ -2390,7 +2390,7 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, PlayerColor owner)
 
 		if (oldOwner < PlayerColor::PLAYER_LIMIT) //old owner is real player
 		{
-			if (getPlayer(oldOwner)->towns.empty()) //previous player lost last last town
+			if (getPlayer(oldOwner)->towns.empty() && getPlayer(oldOwner)->status != EPlayerStatus::LOSER) //previous player lost last last town
 			{
 				InfoWindow iw;
 				iw.player = oldOwner;