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@@ -389,7 +389,7 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
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case SpellID::WATER_WALK:
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return new AdventureBonusingMechanics(s, Bonus::WATER_WALKING);
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case SpellID::TOWN_PORTAL:
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-
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+ return new TownPortalMechanics(s);
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case SpellID::VISIONS:
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case SpellID::VIEW_EARTH:
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case SpellID::DISGUISE:
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