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@@ -1720,10 +1720,12 @@ std::vector<SecondarySkill> CGHeroInstance::levelUpProposedSkills() const
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else if(none.size() && canLearnSkill()) //hero have free skill slot
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{
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skills.push_back(type->heroClass->chooseSecSkill(none, skillsInfo.distribution)); //new skill
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+ none.erase(skills.back());
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}
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else if(!basicAndAdv.empty())
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{
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skills.push_back(type->heroClass->chooseSecSkill(basicAndAdv, skillsInfo.distribution)); //upgrade existing
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+ basicAndAdv.erase(skills.back());
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}
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//second offered skill:
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