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@@ -888,6 +888,7 @@ void CGameHandler::applyBattleEffects(BattleAttack &bat, const CStack *att, cons
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StacksHealedOrResurrected shi;
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StacksHealedOrResurrected shi;
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shi.lifeDrain = true;
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shi.lifeDrain = true;
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shi.tentHealing = false;
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shi.tentHealing = false;
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+ shi.cure = false;
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shi.drainedFrom = def->ID;
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shi.drainedFrom = def->ID;
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StacksHealedOrResurrected::HealInfo hi;
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StacksHealedOrResurrected::HealInfo hi;
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@@ -4153,6 +4154,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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StacksHealedOrResurrected shr;
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StacksHealedOrResurrected shr;
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shr.lifeDrain = false;
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shr.lifeDrain = false;
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shr.tentHealing = true;
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shr.tentHealing = true;
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+ shr.cure = false;
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shr.drainedFrom = ba.stackNumber;
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shr.drainedFrom = ba.stackNumber;
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StacksHealedOrResurrected::HealInfo hi;
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StacksHealedOrResurrected::HealInfo hi;
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