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Stables: give 400 movement points bonus instead of 600

Tested it and now VCMI work exactly as original game.
This one fix issues 2077 / 2082
ArseniyShestakov 10 years ago
parent
commit
789da96a81
1 changed files with 2 additions and 2 deletions
  1. 2 2
      lib/mapObjects/CRewardableObject.cpp

+ 2 - 2
lib/mapObjects/CRewardableObject.cpp

@@ -728,8 +728,8 @@ void CGBonusingObject::initObj()
 	case Obj::STABLES:
 		configureMessage(info[0], 137, 136, soundBase::STORE);
 
-		configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
-		info[0].reward.movePoints = 600;
+		configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
+		info[0].reward.movePoints = 400;
 		//TODO: upgrade champions to cavaliers
 /*
 		bool someUpgradeDone = false;