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@@ -1,3 +1,80 @@
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+# 1.4.1 -> 1.4.2
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+
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+### General
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+* Restored support for Windows 7
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+* Restored support for 32-bit builds
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+* Implemented quick backpack window for slot-specific artifact selection, activated via mouse wheel / swipe gesture
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+* Added option to search for specific spell in the spellbook
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+* Using alt-tab to switch to another application will no longer activate in-game console/chat
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+* Increased frequency of checks for server startup to improve server connection time
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+* added nwcfollowthewhiterabbit / vcmiluck cheat: the currently selected hero permanently gains maximum luck.
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+* added nwcmorpheus / vcmimorale cheat: the currently selected hero permanently gains maximum morale.
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+* added nwcoracle / vcmiobelisk cheat: the puzzle map is permanently revealed.
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+* added nwctheone / vcmigod cheat: reveals the whole map, gives 5 archangels in each empty slot, unlimited movement points and permanent flight to currently selected hero
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+
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+### Launcher
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+* Launcher will now properly show mod installation progress
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+* Launcher will now correctly select preferred language on first start
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+
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+### Multiplayer
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+* Timers for all players will now be visible at once
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+* Turn options menu will correctly open for guests when host switches to it
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+* Guests will correctly see which roads are allowed for random maps by host
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+* Game will now correctly deactivate unit when timer runs out in pvp battle
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+* Game will show turn, battle and unit timers separately during battles
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+* Timer in pvp battles will be only active if unit timer is non-zero
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+* Timer during adventure map turn will be active only if turn timer is non-zero
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+* Game will now send notifications to players when simultaneous turns end
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+
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+### Stability
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+* Fixed crash on clicking town or hero list on MacOS and iOS
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+* Fixed crash on closing vcmi on Android
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+* Fixed crash on disconnection from multiplayer game
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+* Fixed crash on finishing game on last day of the month
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+* Fixed crash on loading h3m maps with mods that alter Witch Hut, Shrine or Scholar
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+* Fixed crash on opening creature morale detalisation in some localizations
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+* Fixed possible crash on starting a battle when opening sound from previous battle is still playing
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+* Fixed crash on map loading in case if there is no suitable option for a random dwelling
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+* Fixed crash on usage of radial wheel to reorder towns or heroes
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+* Fixed possible crash on random map generation
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+* Fixed crash on attempting to transfer last creature when stack experience is enabled
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+* Fixed crash on accessing invalid settings options
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+* Fixed server crash on receiving invalid message from player
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+* Added check for presence of Armageddon Blade campaign files to avoid crash on some Heroes 3 versions
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+
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+### Random Maps Generator
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+* Improved performance of random maps generation
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+* Rebalance of treasure values and density
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+* Improve junction zones generation by spacing Monoliths
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+* Reduced amount of terrain decorations to level more in line with H3
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+* Generator will now avoid path routing near map border
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+* Generator will now check full object area for minimum distance requirement
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+* Fixed routing of roads behind Subterranean Gates, Monoliths and Mines
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+* Fixed remaining issues with placement of Corpse
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+* Fixed placement of one-tile prisons from HotA
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+* Fixed spawning of Armageddon's Blade and Vial of Dragon Blood on random maps
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+
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+### Interface
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+* Right-clicking hero icon during levelup dialog will now show hero status window
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+* Reduces upscaling artifacts on large spellbook
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+* Game will now display correct date of saved games on Android
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+* Fixed black screen appearing during spellbook page flip animation
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+* Fixed description of "Start map with hero" bonus in campaigns
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+* Fixed invisible chat text input in game lobby
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+* Fixed positioning of chat history in game lobby
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+* "Infobar Creature Management" option is now enabled by default
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+
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+### Mechanics
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+* Anti-magic garrison now actually blocks spell casting
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+* Berserk spell will no longer cancel if affected unit performs counterattack
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+* Frenzy spell can no longer be casted on units that should be immune to it
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+* Master Genie will no longer attempt to cast beneficial spell on creatures immune to it
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+* Vitality and damage skills of a commander will now correctly grow with level
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+
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+### Modding
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+* Added UNTIL_OWN_ATTACK duration type for bonuses
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+* Configurable objects with visit mode "first" and "random" now respect "canRefuse" flag
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+
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# 1.4.0 -> 1.4.1
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### General
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