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vcmi: remove pickupSounds set

It is unused now, resource pickups handled similar like necromancy
Konstantin 2 年之前
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7a04c28815
共有 2 个文件被更改,包括 0 次插入8 次删除
  1. 0 7
      client/CMusicHandler.cpp
  2. 0 1
      client/CMusicHandler.h

+ 0 - 7
client/CMusicHandler.cpp

@@ -77,13 +77,6 @@ CSoundHandler::CSoundHandler():
 {
 {
 	listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
 	listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
 
 
-	// Vectors for helper(s)
-	pickupSounds =
-	{
-		soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
-		soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07
-	};
-
 	battleIntroSounds =
 	battleIntroSounds =
 	{
 	{
 		soundBase::battle00, soundBase::battle01,
 		soundBase::battle00, soundBase::battle01,

+ 0 - 1
client/CMusicHandler.h

@@ -78,7 +78,6 @@ public:
 	void ambientStopAllChannels();
 	void ambientStopAllChannels();
 
 
 	// Sets
 	// Sets
-	std::vector<soundBase::soundID> pickupSounds;
 	std::vector<soundBase::soundID> battleIntroSounds;
 	std::vector<soundBase::soundID> battleIntroSounds;
 };
 };