@@ -2039,16 +2039,16 @@ bool CGameHandler::buildStructure( si32 tid, si32 bid )
sendAndApply(&ssi);
}
- //reveal ground for lookout tower
- /* sdl conflict
ns.bid.insert(bid);
ns.builded = t->builded + 1;
sendAndApply(&ns);
- */
-
+
+ //reveal ground for lookout tower
+ /* sdl conflict
FoWChange fw;
t->getSightTiles(fw.tiles);
sendAndApply(&fw);
+ */
SetResources sr;
sr.player = t->tempOwner;