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@@ -588,8 +588,9 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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std::set<BattleHex> hoveredSpellHexes = getHighlightedHexesForSpellRange();
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std::set<BattleHex> hoveredMoveHexes = getHighlightedHexesForMovementTarget();
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+ BattleHex hoveredHex = getHoveredHex();
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const CStack * hoveredStack = getHoveredStack();
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- if(!hoveredStack)
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+ if(!hoveredStack && hoveredHex == BattleHex::INVALID)
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return;
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// skip range limit calculations if unit hovered is not a shooter
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@@ -604,7 +605,7 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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calculateRangeLimitAndHighlightImages(shootingRangeDistance, shootingRangeLimitImages, shootingRangeLimitHexes, shootingRangeLimitHexesHighligts);
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}
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- auto const & hoveredMouseHexes = getHoveredHex() != BattleHex::INVALID && owner.actionsController->currentActionSpellcasting(getHoveredHex()) ? hoveredSpellHexes : hoveredMoveHexes;
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+ auto const & hoveredMouseHexes = hoveredHex != BattleHex::INVALID && owner.actionsController->currentActionSpellcasting(getHoveredHex()) ? hoveredSpellHexes : hoveredMoveHexes;
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for(int hex = 0; hex < GameConstants::BFIELD_SIZE; ++hex)
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{
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