|
|
@@ -410,7 +410,7 @@ void VCAI::heroCreated(const CGHeroInstance* h)
|
|
|
{
|
|
|
LOG_TRACE(logAi);
|
|
|
if (h->visitedTown)
|
|
|
- townVisitsThisWeek[HeroPtr(h)].push_back(h->visitedTown);
|
|
|
+ townVisitsThisWeek[HeroPtr(h)].insert(h->visitedTown);
|
|
|
NET_EVENT_HANDLER;
|
|
|
}
|
|
|
|
|
|
@@ -647,11 +647,8 @@ void VCAI::makeTurn()
|
|
|
{
|
|
|
if (isWeeklyRevisitable(obj))
|
|
|
{
|
|
|
- if (!vstd::contains(visitableObjs, obj))
|
|
|
- visitableObjs.push_back(obj);
|
|
|
- auto o = std::find (alreadyVisited.begin(), alreadyVisited.end(), obj);
|
|
|
- if (o != alreadyVisited.end())
|
|
|
- alreadyVisited.erase(o);
|
|
|
+ visitableObjs.insert(obj); //set doesn't need duplicate check
|
|
|
+ erase_if_present (alreadyVisited, obj);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
@@ -689,8 +686,9 @@ void VCAI::makeTurnInternal()
|
|
|
}
|
|
|
|
|
|
cb->setSelection(hero.first.get());
|
|
|
- boost::sort (hero.second, isCloser);
|
|
|
- for (auto obj : hero.second)
|
|
|
+ std::vector<const CGObjectInstance *> vec(hero.second.begin(), hero.second.end());
|
|
|
+ boost::sort (vec, isCloser);
|
|
|
+ for (auto obj : vec)
|
|
|
{
|
|
|
if(!obj || !obj->defInfo || !cb->getObj(obj->id))
|
|
|
{
|
|
|
@@ -770,7 +768,7 @@ void VCAI::performObjectInteraction(const CGObjectInstance * obj, HeroPtr h)
|
|
|
moveCreaturesToHero (dynamic_cast<const CGTownInstance *>(obj));
|
|
|
if (h->visitedTown) //we are inside, not just attacking
|
|
|
{
|
|
|
- townVisitsThisWeek[h].push_back(h->visitedTown);
|
|
|
+ townVisitsThisWeek[h].insert(h->visitedTown);
|
|
|
if (!h->hasSpellbook() && cb->getResourceAmount(Res::GOLD) >= GameConstants::SPELLBOOK_GOLD_COST + saving[Res::GOLD] &&
|
|
|
h->visitedTown->hasBuilt (BuildingID::MAGES_GUILD_1))
|
|
|
cb->buyArtifact(h.get(), ArtifactID::SPELLBOOK);
|
|
|
@@ -1302,7 +1300,7 @@ void VCAI::wander(HeroPtr h)
|
|
|
|
|
|
if(h->visitedTown)
|
|
|
{
|
|
|
- townVisitsThisWeek[h].push_back(h->visitedTown);
|
|
|
+ townVisitsThisWeek[h].insert(h->visitedTown);
|
|
|
buildArmyIn(h->visitedTown);
|
|
|
break;
|
|
|
}
|
|
|
@@ -1380,13 +1378,13 @@ void VCAI::markObjectVisited (const CGObjectInstance *obj)
|
|
|
dynamic_cast<const CGBonusingObject *>(obj) || //or another time
|
|
|
(obj->ID == Obj::MONSTER))
|
|
|
return;
|
|
|
- alreadyVisited.push_back(obj);
|
|
|
+ alreadyVisited.insert(obj);
|
|
|
}
|
|
|
|
|
|
void VCAI::reserveObject(HeroPtr h, const CGObjectInstance *obj)
|
|
|
{
|
|
|
- reservedObjs.push_back(obj);
|
|
|
- reservedHeroesMap[h].push_back(obj);
|
|
|
+ reservedObjs.insert(obj);
|
|
|
+ reservedHeroesMap[h].insert(obj);
|
|
|
logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getHoverText();
|
|
|
}
|
|
|
|
|
|
@@ -1435,6 +1433,17 @@ void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, boo
|
|
|
}
|
|
|
});
|
|
|
}
|
|
|
+void VCAI::retreiveVisitableObjs(std::set<const CGObjectInstance *> &out, bool includeOwned /*= false*/) const
|
|
|
+{
|
|
|
+ foreach_tile_pos([&](const int3 &pos)
|
|
|
+ {
|
|
|
+ for(const CGObjectInstance *obj : myCb->getVisitableObjs(pos, false))
|
|
|
+ {
|
|
|
+ if(includeOwned || obj->tempOwner != playerID)
|
|
|
+ out.insert(obj);
|
|
|
+ }
|
|
|
+ });
|
|
|
+}
|
|
|
|
|
|
std::vector<const CGObjectInstance *> VCAI::getFlaggedObjects() const
|
|
|
{
|
|
|
@@ -1449,7 +1458,7 @@ std::vector<const CGObjectInstance *> VCAI::getFlaggedObjects() const
|
|
|
|
|
|
void VCAI::addVisitableObj(const CGObjectInstance *obj)
|
|
|
{
|
|
|
- visitableObjs.push_back(obj);
|
|
|
+ visitableObjs.insert(obj);
|
|
|
helperObjInfo[obj] = ObjInfo(obj);
|
|
|
}
|
|
|
|