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@@ -1199,8 +1199,6 @@ void RemoveObject::applyGs(CGameState *gs)
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assert(beatenHero);
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PlayerState * p = gs->getPlayerState(beatenHero->tempOwner);
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gs->map->heroesOnMap -= beatenHero;
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- p->removeOwnedObject(beatenHero);
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-
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auto * siegeNode = beatenHero->whereShouldBeAttachedOnSiege(gs);
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@@ -1254,8 +1252,8 @@ void RemoveObject::applyGs(CGameState *gs)
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}
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}
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- if(initiator == PlayerColor::NEUTRAL && obj->tempOwner.isValidPlayer())
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- gs->getPlayerState(obj->tempOwner)->removeOwnedObject(obj); //object removed via map event
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+ if(obj->getOwner().isValidPlayer())
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+ gs->getPlayerState(obj->getOwner())->removeOwnedObject(obj); //object removed via map event
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gs->map->instanceNames.erase(obj->instanceName);
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gs->map->objects[objectID.getNum()].dellNull();
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