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@@ -916,7 +916,7 @@ void CGameHandler::newTurn()
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if(gs->day) //not first day
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{
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- n.res[i->first][Res::GOLD] += h->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL, CGHeroInstance::ESTATES)); //estates
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+ n.res[i->first][Res::GOLD] += h->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::ESTATES)); //estates
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for (int k = 0; k < RESOURCE_QUANTITY; k++)
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{
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@@ -948,12 +948,12 @@ void CGameHandler::newTurn()
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{
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if((**j).town->primaryRes == 127) //we'll give wood and ore
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{
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- n.res[player][Res::WOOD] += 1;
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- n.res[player][Res::ORE] += 1;
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+ n.res[player][Res::WOOD] ++;
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+ n.res[player][Res::ORE] ++;
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}
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else
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{
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- n.res[player][(**j).town->primaryRes] += 1;
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+ n.res[player][(**j).town->primaryRes] ++;;
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}
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}
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n.res[player][6] += (**j).dailyIncome();
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