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@@ -111,7 +111,7 @@ const IBonusTypeHandler * LibClasses::getBth() const
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const CIdentifierStorage * LibClasses::identifiers() const
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{
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- return &modh->getIdentifiers();
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+ return identifiersHandler;
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}
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const spells::effects::Registry * LibClasses::spellEffects() const
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@@ -185,6 +185,7 @@ void LibClasses::loadModFilesystem(bool onlyEssential)
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{
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CStopWatch loadTime;
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modh = new CModHandler();
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+ identifiersHandler = new CIdentifierStorage();
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modh->loadMods(onlyEssential);
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logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
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@@ -212,49 +213,29 @@ void LibClasses::init(bool onlyEssential)
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modh->initializeConfig();
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createHandler(generaltexth, "General text", pomtime);
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-
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createHandler(bth, "Bonus type", pomtime);
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-
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createHandler(roadTypeHandler, "Road", pomtime);
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createHandler(riverTypeHandler, "River", pomtime);
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createHandler(terrainTypeHandler, "Terrain", pomtime);
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-
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createHandler(heroh, "Hero", pomtime);
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-
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createHandler(arth, "Artifact", pomtime);
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-
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createHandler(creh, "Creature", pomtime);
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-
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createHandler(townh, "Town", pomtime);
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-
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createHandler(objh, "Object", pomtime);
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-
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createHandler(objtypeh, "Object types information", pomtime);
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-
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createHandler(spellh, "Spell", pomtime);
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-
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createHandler(skillh, "Skill", pomtime);
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-
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createHandler(terviewh, "Terrain view pattern", pomtime);
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-
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createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
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-
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#if SCRIPTING_ENABLED
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createHandler(scriptHandler, "Script", pomtime);
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#endif
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-
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createHandler(battlefieldsHandler, "Battlefields", pomtime);
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-
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createHandler(obstacleHandler, "Obstacles", pomtime);
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-
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logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
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modh->load();
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-
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modh->afterLoad(onlyEssential);
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-
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- //FIXME: make sure that everything is ok after game restart
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- //TODO: This should be done every time mod config changes
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}
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void LibClasses::clear()
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@@ -276,6 +257,7 @@ void LibClasses::clear()
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#endif
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delete battlefieldsHandler;
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delete generaltexth;
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+ delete identifiersHandler;
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makeNull();
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}
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@@ -298,6 +280,7 @@ void LibClasses::makeNull()
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scriptHandler = nullptr;
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#endif
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battlefieldsHandler = nullptr;
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+ identifiersHandler = nullptr;
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}
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LibClasses::LibClasses()
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