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@@ -15,26 +15,6 @@
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#include "iOS_utils.h"
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#endif
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-#ifdef VCMI_ANDROID
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-#include "CAndroidVMHelper.h"
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-#endif
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-
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-#ifdef VCMI_WINDOWS
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-
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-#ifdef __MINGW32__
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- #define _WIN32_IE 0x0500
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-
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- #ifndef CSIDL_MYDOCUMENTS
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- #define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
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- #endif
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-#endif // __MINGW32__
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-
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-#include <windows.h>
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-#include <shlobj.h>
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-#include <shellapi.h>
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-
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-#endif
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-
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VCMI_LIB_NAMESPACE_BEGIN
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namespace bfs = boost::filesystem;
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@@ -66,8 +46,8 @@ std::string IVCMIDirs::genHelpString() const
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" user cache: " + userCachePath().string() + "\n"
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" user config: " + userConfigPath().string() + "\n"
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" user logs: " + userLogsPath().string() + "\n"
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- " user saves: " + userSavePath().string() + "\n"
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- " user extracted: " + userExtractedPath().string() + "\n";
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+ " user saves: " + userSavePath().string() + "\n";
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+ " user extracted: " + userExtractedPath().string() + "\n"; // Should end without new-line?
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}
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void IVCMIDirs::init()
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@@ -80,9 +60,25 @@ void IVCMIDirs::init()
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bfs::create_directories(userSavePath());
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}
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+#ifdef VCMI_ANDROID
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+#include "CAndroidVMHelper.h"
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+
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+#endif
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#ifdef VCMI_WINDOWS
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+#ifdef __MINGW32__
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+ #define _WIN32_IE 0x0500
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+
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+ #ifndef CSIDL_MYDOCUMENTS
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+ #define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
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+ #endif
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+#endif // __MINGW32__
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+
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+#include <windows.h>
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+#include <shlobj.h>
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+#include <shellapi.h>
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+
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// Generates script file named _temp.bat in 'to' directory and runs it
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// Script will:
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// - Wait util 'exeName' ends.
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@@ -365,20 +361,13 @@ class IVCMIDirsUNIX : public IVCMIDirs
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bfs::path clientPath() const override;
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bfs::path serverPath() const override;
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- virtual bool developmentModeData() const;
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- virtual bool developmentModeBinaries() const;
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+ virtual bool developmentMode() const;
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};
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-bool IVCMIDirsUNIX::developmentModeData() const
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-{
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- // We want to be able to run VCMI from single directory. E.g to run from build output directory
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- return bfs::exists("config") && bfs::exists("Mods") && bfs::exists("../CMakeCache.txt");
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-}
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-
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-bool IVCMIDirsUNIX::developmentModeBinaries() const
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+bool IVCMIDirsUNIX::developmentMode() const
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{
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// We want to be able to run VCMI from single directory. E.g to run from build output directory
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- return bfs::exists("AI") && bfs::exists("../CMakeCache.txt");
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+ return bfs::exists("AI") && bfs::exists("config") && bfs::exists("Mods") && bfs::exists("vcmiserver") && bfs::exists("vcmiclient");
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}
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bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
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@@ -522,7 +511,7 @@ std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
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{
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std::vector<bfs::path> ret;
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//FIXME: need some proper codepath for detecting running from build output directory
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- if(developmentModeData())
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+ if(developmentMode())
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{
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ret.push_back(".");
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}
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@@ -595,7 +584,7 @@ std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
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// in vcmi fs last directory has highest priority
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std::vector<bfs::path> ret;
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- if(developmentModeData())
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+ if(developmentMode())
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{
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//For now we'll disable usage of system directories when VCMI running from bin directory
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ret.push_back(".");
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@@ -627,7 +616,7 @@ std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
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bfs::path VCMIDirsXDG::libraryPath() const
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{
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- if(developmentModeBinaries())
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+ if(developmentMode())
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return ".";
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else
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return M_LIB_DIR;
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@@ -635,7 +624,7 @@ bfs::path VCMIDirsXDG::libraryPath() const
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bfs::path VCMIDirsXDG::binaryPath() const
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{
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- if(developmentModeBinaries())
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+ if(developmentMode())
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return ".";
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else
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return M_BIN_DIR;
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