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@@ -685,3 +685,313 @@ void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
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other = CSDL_Ext::fromSDL(rect);
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}
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+
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+SDL_Surface * CSDL_Ext::drawOutline(SDL_Surface * source, const SDL_Color & color, int thickness)
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+{
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+ // ensure format
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+ SDL_Surface *sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);
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+ SDL_Surface *destSurface = newSurface(Point(source->w, source->h));
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+
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+ int width = sourceSurface->w;
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+ int height = sourceSurface->h;
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+
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+ // Iterate through the pixels of the image
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+ for (int y = 0; y < height; y++)
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+ {
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+ for (int x = 0; x < width; x++)
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+ {
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+ Uint8 maxPixel = 0;
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+ Uint8 minPixel = 255;
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+ int halfThickness = (thickness + 1) / 2;
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+
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+ // Loop over the neighborhood around (x, y)
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+ for(int offsetY = -halfThickness; offsetY <= halfThickness; offsetY++)
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+ {
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+ for(int offsetX = -halfThickness; offsetX <= halfThickness; offsetX++)
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+ {
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+ // Circle instead of rectangle
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+ if(offsetX * offsetX + offsetY * offsetY > halfThickness * halfThickness)
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+ continue;
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+
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+ int neighborX = x + offsetX;
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+ int neighborY = y + offsetY;
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+
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+ // Check image bounds
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+ if(neighborX >= 0 && neighborX < destSurface->w && neighborY >= 0 && neighborY < destSurface->h)
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+ {
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+ // Get the pixel at the neighbor position
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+ Uint32 pixel = *((Uint32*)sourceSurface->pixels + neighborY * width + neighborX);
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+ Uint8 r, g, b, a;
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+ SDL_GetRGBA(pixel, sourceSurface->format, &r, &g, &b, &a);
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+
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+ // Compare the pixel alpha value to find the maximum and maximum
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+ if(a > maxPixel)
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+ maxPixel = a;
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+ if(a < minPixel)
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+ minPixel = a;
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+ }
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+ }
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+ }
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+
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+ Uint32 newPixel = SDL_MapRGBA(destSurface->format, color.r, color.g, color.b, maxPixel - minPixel);
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+ *((Uint32*)destSurface->pixels + y * width + x) = newPixel;
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+ }
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+ }
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+
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+ SDL_FreeSurface(sourceSurface);
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+
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+ return destSurface;
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+}
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+
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+void applyAffineTransform(SDL_Surface* src, SDL_Surface* dst, double a, double b, double c, double d, double tx, double ty)
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+{
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+ assert(src->format->format == SDL_PIXELFORMAT_ARGB8888);
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+ assert(dst->format->format == SDL_PIXELFORMAT_ARGB8888);
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+
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+ // Lock surfaces for direct pixel access
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+ if (SDL_MUSTLOCK(src)) SDL_LockSurface(src);
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+ if (SDL_MUSTLOCK(dst)) SDL_LockSurface(dst);
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+
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+ // Calculate inverse matrix M_inv for mapping dst -> src
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+ double det = a * d - b * c;
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+ if (det == 0)
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+ throw std::runtime_error("Singular transform matrix!");
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+ double invDet = 1.0 / det;
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+ double ia = d * invDet;
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+ double ib = -b * invDet;
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+ double ic = -c * invDet;
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+ double id = a * invDet;
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+
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+ // For each pixel in the destination image
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+ for(int y = 0; y < dst->h; y++)
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+ {
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+ for(int x = 0; x < dst->w; x++)
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+ {
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+ // Map destination pixel (x,y) back to source coordinates (srcX, srcY)
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+ double srcX = ia * (x - tx) + ib * (y - ty);
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+ double srcY = ic * (x - tx) + id * (y - ty);
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+
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+ // Nearest neighbor sampling (can be improved to bilinear)
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+ int srcXi = static_cast<int>(round(srcX));
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+ int srcYi = static_cast<int>(round(srcY));
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+
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+ // Check bounds
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+ if (srcXi >= 0 && srcXi < src->w && srcYi >= 0 && srcYi < src->h)
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+ {
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+ Uint32* srcPixels = (Uint32*)src->pixels;
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+ Uint32* dstPixels = (Uint32*)dst->pixels;
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+
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+ Uint32 pixel = srcPixels[srcYi * src->w + srcXi];
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+ dstPixels[y * dst->w + x] = pixel;
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+ }
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+ else
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+ {
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+ // Outside source bounds: set transparent or black
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+ Uint32* dstPixels = (Uint32*)dst->pixels;
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+ dstPixels[y * dst->w + x] = 0x00000000; // transparent black
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+ }
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+ }
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+ }
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+
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+ if (SDL_MUSTLOCK(src)) SDL_UnlockSurface(src);
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+ if (SDL_MUSTLOCK(dst)) SDL_UnlockSurface(dst);
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+}
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+
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+int getLowestNonTransparentY(SDL_Surface* surface)
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+{
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+ assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
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+
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+ if(SDL_MUSTLOCK(surface))
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+ SDL_LockSurface(surface);
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+
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+ int w = surface->w;
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+ int h = surface->h;
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+ int bpp = surface->format->BytesPerPixel;
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+ Uint8* pixels = (Uint8*)surface->pixels;
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+
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+ for(int y = h - 1; y >= 0; --y)
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+ {
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+ Uint8* row = pixels + y * surface->pitch;
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+
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+ for(int x = 0; x < w; ++x)
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+ {
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+ Uint32 pixel = *(Uint32*)(row + x * bpp);
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+
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+ Uint8 r, g, b, a;
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+ SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
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+
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+ if (a > 0)
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+ {
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+ if(SDL_MUSTLOCK(surface))
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+ SDL_UnlockSurface(surface);
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+ return y;
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+ }
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+ }
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+ }
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+
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+ if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
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+ return -1; // fully transparent
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+}
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+
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+void fillAlphaPixelWithRGBA(SDL_Surface* surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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+{
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+ assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
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+
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+ if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
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+
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+ Uint32* pixels = (Uint32*)surface->pixels;
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+ int pixelCount = surface->w * surface->h;
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+
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+ for (int i = 0; i < pixelCount; i++)
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+ {
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+ Uint32 pixel = pixels[i];
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+
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+ Uint8 pr, pg, pb, pa;
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+ // Extract existing RGBA components using SDL_GetRGBA
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+ SDL_GetRGBA(pixel, surface->format, &pr, &pg, &pb, &pa);
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+
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+ Uint32 newPixel = SDL_MapRGBA(surface->format, r, g, b, a);
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+ if(pa == 0)
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+ newPixel = SDL_MapRGBA(surface->format, 0, 0, 0, 0);
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+
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+ pixels[i] = newPixel;
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+ }
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+
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+ if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
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+}
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+
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+void gaussianBlur(SDL_Surface* surface, int amount)
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+{
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+ assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
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+
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+ if (!surface || amount <= 0) return;
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+
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+ if (SDL_MUSTLOCK(surface))
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+ {
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+ if (SDL_LockSurface(surface) != 0)
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+ throw std::runtime_error("Failed to lock surface!");
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+ }
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+
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+ int width = surface->w;
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+ int height = surface->h;
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+ int pixelCount = width * height;
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+
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+ Uint32* pixels = static_cast<Uint32*>(surface->pixels);
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+
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+ std::vector<Uint8> srcR(pixelCount);
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+ std::vector<Uint8> srcG(pixelCount);
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+ std::vector<Uint8> srcB(pixelCount);
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+ std::vector<Uint8> srcA(pixelCount);
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+
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+ std::vector<Uint8> dstR(pixelCount);
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+ std::vector<Uint8> dstG(pixelCount);
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+ std::vector<Uint8> dstB(pixelCount);
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+ std::vector<Uint8> dstA(pixelCount);
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+
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+ // Initialize src channels from surface pixels
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+ for (int y = 0; y < height; ++y)
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+ {
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+ for (int x = 0; x < width; ++x)
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+ {
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+ Uint32 pixel = pixels[y * width + x];
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+ Uint8 r, g, b, a;
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+ SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
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+
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+ int idx = y * width + x;
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+ srcR[idx] = r;
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+ srcG[idx] = g;
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+ srcB[idx] = b;
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+ srcA[idx] = a;
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+ }
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+ }
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+
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+ // 3x3 Gaussian kernel
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+ float kernel[3][3] = {
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+ {1.f/16, 2.f/16, 1.f/16},
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+ {2.f/16, 4.f/16, 2.f/16},
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+ {1.f/16, 2.f/16, 1.f/16}
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+ };
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+
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+ // Apply the blur 'amount' times for stronger blur
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+ for (int iteration = 0; iteration < amount; ++iteration) {
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+ for (int y = 0; y < height; ++y) {
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+ for (int x = 0; x < width; ++x) {
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+ float sumR = 0.f, sumG = 0.f, sumB = 0.f, sumA = 0.f;
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+
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+ for (int ky = -1; ky <= 1; ++ky) {
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+ for (int kx = -1; kx <= 1; ++kx) {
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+ int nx = x + kx;
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+ int ny = y + ky;
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+
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+ // Clamp edges
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+ if (nx < 0) nx = 0;
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+ else if (nx >= width) nx = width - 1;
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+ if (ny < 0) ny = 0;
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+ else if (ny >= height) ny = height - 1;
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+
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+ int nIdx = ny * width + nx;
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+ float kval = kernel[ky + 1][kx + 1];
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+
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+ sumR += srcR[nIdx] * kval;
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+ sumG += srcG[nIdx] * kval;
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+ sumB += srcB[nIdx] * kval;
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+ sumA += srcA[nIdx] * kval;
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+ }
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+ }
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+
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+ int idx = y * width + x;
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+ dstR[idx] = static_cast<Uint8>(sumR);
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+ dstG[idx] = static_cast<Uint8>(sumG);
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+ dstB[idx] = static_cast<Uint8>(sumB);
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+ dstA[idx] = static_cast<Uint8>(sumA);
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+ }
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+ }
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+ // Swap src and dst for next iteration (blur chaining)
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+ srcR.swap(dstR);
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+ srcG.swap(dstG);
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+ srcB.swap(dstB);
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+ srcA.swap(dstA);
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+ }
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+
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+ // After final iteration, write back to surface pixels
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+ for (int y = 0; y < height; ++y) {
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+ for (int x = 0; x < width; ++x) {
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+ int idx = y * width + x;
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+ pixels[idx] = SDL_MapRGBA(surface->format, srcR[idx], srcG[idx], srcB[idx], srcA[idx]);
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+ }
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+ }
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+
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+ if (SDL_MUSTLOCK(surface)) {
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+ SDL_UnlockSurface(surface);
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+ }
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+}
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+
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+SDL_Surface * CSDL_Ext::drawShadow(SDL_Surface * source, bool doSheer)
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+{
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+ SDL_Surface *sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);
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+ SDL_Surface *destSurface = newSurface(Point(source->w, source->h));
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+
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+ assert(destSurface->format->format == SDL_PIXELFORMAT_ARGB8888);
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+
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+ double shearX = doSheer ? 0.5 : 0.0;
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+ double scaleY = 0.25;
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+
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+ int lowestSource = getLowestNonTransparentY(sourceSurface);
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+ int lowestTransformed = lowestSource * scaleY;
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+
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+ // Parameters for applyAffineTransform
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+ double a = 1.0;
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+ double b = shearX;
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+ double c = 0.0;
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+ double d = scaleY;
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+ double tx = -shearX * lowestSource;
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+ double ty = lowestSource - lowestTransformed;
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+
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+ applyAffineTransform(sourceSurface, destSurface, a, b, c, d, tx, ty);
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+ fillAlphaPixelWithRGBA(destSurface, 0, 0, 0, 128);
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+ gaussianBlur(destSurface, 1);
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+
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+ SDL_FreeSurface(sourceSurface);
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+
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+ return destSurface;
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+}
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