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@@ -411,6 +411,89 @@ void CContentHandler::load(CModInfo & mod)
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logGlobal->infoStream() << "\t\t[SKIP] " << mod.name;
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}
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+static JsonNode loadModSettings(std::string path)
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+{
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+ if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
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+ {
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+ return JsonNode(ResourceID(path, EResType::TEXT));
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+ }
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+ // Probably new install. Create initial configuration
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+ CResourceHandler::get("local")->createResource(path);
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+ return JsonNode();
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+}
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+
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+JsonNode addMeta(JsonNode config, std::string meta)
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+{
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+ config.setMeta(meta);
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+ return std::move(config);
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+}
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+
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+CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
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+ identifier(identifier),
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+ name(config["name"].String()),
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+ description(config["description"].String()),
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+ dependencies(config["depends"].convertTo<std::set<std::string> >()),
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+ conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
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+ validation(PENDING),
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+ config(addMeta(config, identifier))
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+{
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+ loadLocalData(local);
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+}
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+
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+JsonNode CModInfo::saveLocalData() const
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+{
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+ std::ostringstream stream;
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+ stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
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+
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+ JsonNode conf;
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+ conf["active"].Bool() = enabled;
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+ conf["validated"].Bool() = validation != FAILED;
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+ conf["checksum"].String() = stream.str();
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+ return conf;
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+}
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+
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+std::string CModInfo::getModDir(std::string name)
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+{
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+ return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
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+}
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+
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+std::string CModInfo::getModFile(std::string name)
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+{
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+ return getModDir(name) + "/mod.json";
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+}
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+
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+void CModInfo::updateChecksum(ui32 newChecksum)
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+{
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+ // comment-out next line to force validation of all mods ignoring checksum
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+ if (newChecksum != checksum)
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+ {
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+ checksum = newChecksum;
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+ validation = PENDING;
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+ }
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+}
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+
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+void CModInfo::loadLocalData(const JsonNode & data)
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+{
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+ bool validated = false;
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+ enabled = true;
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+ checksum = 0;
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+ if (data.getType() == JsonNode::DATA_BOOL)
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+ {
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+ enabled = data.Bool();
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+ }
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+ if (data.getType() == JsonNode::DATA_STRUCT)
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+ {
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+ enabled = data["active"].Bool();
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+ validated = data["validated"].Bool();
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+ checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
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+ }
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+
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+ if (enabled)
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+ validation = validated ? PASSED : PENDING;
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+ else
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+ validation = validated ? PASSED : FAILED;
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+}
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+
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CModHandler::CModHandler()
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{
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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@@ -450,8 +533,8 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL
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// Mod already present? We found a loop
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if (vstd::contains(currentList, modID))
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{
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- logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
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- logGlobal->errorStream() << "\t" << mod.name << " -> ";
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+ logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
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+ logGlobal->errorStream() << "\t" << mod.name << " -> ";
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return true;
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}
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@@ -462,7 +545,7 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL
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{
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if (hasCircularDependency(dependency, currentList))
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{
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- logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
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+ logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
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return true;
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}
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}
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@@ -479,7 +562,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
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{
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if (!vstd::contains(input, dep))
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{
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- logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
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+ logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
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return false;
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}
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}
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@@ -488,7 +571,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
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{
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if (vstd::contains(input, conflicting))
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{
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- logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
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+ logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
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return false;
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}
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}
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@@ -545,113 +628,90 @@ std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input
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return output;
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}
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-static JsonNode loadModSettings(std::string path)
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+std::vector<std::string> CModHandler::getModList(std::string path)
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{
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- if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
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- {
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- return JsonNode(ResourceID(path, EResType::TEXT));
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- }
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- // Probably new install. Create initial configuration
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- CResourceHandler::get("local")->createResource(path);
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- return JsonNode();
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-}
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+ std::string modDir = boost::to_upper_copy(path + "MODS/");
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+ size_t depth = boost::range::count(modDir, '/');
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-JsonNode addMeta(JsonNode config, std::string meta)
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-{
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- config.setMeta(meta);
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- return std::move(config);
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-}
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-
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-CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
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- identifier(identifier),
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- name(config["name"].String()),
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- description(config["description"].String()),
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- dependencies(config["depends"].convertTo<std::set<std::string> >()),
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- conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
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- validation(PENDING),
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- config(addMeta(config, identifier))
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-{
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- loadLocalData(local);
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-}
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+ auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
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+ {
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+ if (id.getType() != EResType::DIRECTORY)
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+ return false;
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+ if (!boost::algorithm::starts_with(id.getName(), modDir))
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+ return false;
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+ if (boost::range::count(id.getName(), '/') != depth )
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+ return false;
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+ return true;
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+ });
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-JsonNode CModInfo::saveLocalData()
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-{
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- std::ostringstream stream;
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- stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
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+ //storage for found mods
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+ std::vector<std::string> foundMods;
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+ for (auto & entry : list)
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+ {
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+ std::string name = entry.getName();
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+ name.erase(0, modDir.size()); //Remove path prefix
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- JsonNode conf;
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- conf["active"].Bool() = enabled;
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- conf["validated"].Bool() = validation != FAILED;
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- conf["checksum"].String() = stream.str();
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- return conf;
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-}
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+ // check if wog is actually present. Hack-ish but better than crash
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+ // TODO: remove soon (hopefully - before 0.96)
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+ if (name == "WOG")
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+ {
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+ if (!CResourceHandler::get("initial")->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
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+ !CResourceHandler::get("initial")->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
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+ {
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+ continue;
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+ }
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+ }
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-void CModInfo::updateChecksum(ui32 newChecksum)
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-{
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- // comment-out next line to force validation of all mods ignoring checksum
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- if (newChecksum != checksum)
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- {
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- checksum = newChecksum;
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- validation = PENDING;
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+ if (!name.empty())
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+ foundMods.push_back(name);
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}
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+ return foundMods;
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}
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-void CModInfo::loadLocalData(const JsonNode & data)
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+void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings)
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{
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- bool validated = false;
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- enabled = true;
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- checksum = 0;
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- if (data.getType() == JsonNode::DATA_BOOL)
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+ for (std::string modName : getModList(path))
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{
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- enabled = data.Bool();
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- }
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- if (data.getType() == JsonNode::DATA_STRUCT)
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- {
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- enabled = data["active"].Bool();
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- validated = data["validated"].Bool();
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- checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
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- }
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+ boost::to_lower(modName);
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+ std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
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- if (enabled)
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- validation = validated ? PASSED : PENDING;
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- else
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- validation = validated ? PASSED : FAILED;
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+ if (CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
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+ {
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+ CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
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+ if (!parent.empty()) // this is submod, add parent to dependecies
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+ mod.dependencies.insert(parent);
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+
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+ allMods[modFullName] = mod;
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+ if (mod.enabled)
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+ {
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+ activeMods.push_back(modFullName);
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+ loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"]);
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+ }
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+ }
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+ }
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}
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-void CModHandler::initializeMods(std::vector<std::string> availableMods)
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+void CModHandler::loadMods()
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{
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const JsonNode modConfig = loadModSettings("config/modSettings.json");
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- const JsonNode & modList = modConfig["activeMods"];
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-
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- std::vector <TModID> detectedMods;
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- for(std::string name : availableMods)
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- {
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- boost::to_lower(name);
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- std::string modFileName = "mods/" + name + "/mod.json";
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-
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- if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
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- {
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- CModInfo mod(name, modList[name], JsonNode(ResourceID(modFileName)));
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+ loadMods("", "", modConfig["activeMods"]);
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- allMods[name] = mod;
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- if (mod.enabled)
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- detectedMods.push_back(name);
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- }
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- else
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- logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
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- }
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coreMod = CModInfo("core", modConfig["core"], JsonNode(ResourceID("config/gameConfig.json")));
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coreMod.name = "Original game files";
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+}
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- if (!checkDependencies(detectedMods))
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- {
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- logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";
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- exit(1);
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- }
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+std::vector<std::string> CModHandler::getAllMods()
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+{
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+ std::vector<std::string> modlist;
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+ for (auto & entry : allMods)
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+ modlist.push_back(entry.first);
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+ return modlist;
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+}
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- activeMods = resolveDependencies(detectedMods);
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- loadModFilesystems();
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+std::vector<std::string> CModHandler::getActiveMods()
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+{
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+ return activeMods;
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}
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static JsonNode genDefaultFS()
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@@ -671,9 +731,9 @@ static ISimpleResourceLoader * genModFilesystem(const std::string & modName, con
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static const JsonNode defaultFS = genDefaultFS();
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if (!conf["filesystem"].isNull())
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- return CResourceHandler::createFileSystem("mods/" + modName, conf["filesystem"]);
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+ return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
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else
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- return CResourceHandler::createFileSystem("mods/" + modName, defaultFS);
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+ return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
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}
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static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
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@@ -686,7 +746,7 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade
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// FIXME: remove workaround for core mod
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if (modName != "core")
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{
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- ResourceID modConfFile("mods/" + modName + "/mod", EResType::TEXT);
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+ ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
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ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
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modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
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}
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@@ -698,10 +758,6 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade
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boost::starts_with(resID.getName(), "CONFIG"));
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});
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- // these two files may change between two runs of vcmi and must be handled separately
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- files.erase(ResourceID("CONFIG/SETTINGS", EResType::TEXT));
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- files.erase(ResourceID("CONFIG/MODSETTINGS", EResType::TEXT));
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-
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for (const ResourceID & file : files)
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{
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ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
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@@ -712,6 +768,8 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade
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void CModHandler::loadModFilesystems()
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{
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+ activeMods = resolveDependencies(activeMods);
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+
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coreMod.updateChecksum(calculateModChecksum("core", CResourceHandler::get("core")));
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for(std::string & modName : activeMods)
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@@ -774,7 +832,11 @@ void CModHandler::afterLoad()
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{
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JsonNode modSettings;
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for (auto & modEntry : allMods)
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- modSettings["activeMods"][modEntry.first] = modEntry.second.saveLocalData();
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+ {
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+ std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
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+
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+ modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
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+ }
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modSettings["core"] = coreMod.saveLocalData();
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std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
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