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Merge pull request #4478 from Laserlicht/resource_generation

generate assets to file
Ivan Savenko hai 1 ano
pai
achega
7f926fc30e

+ 2 - 0
client/CMakeLists.txt

@@ -83,6 +83,7 @@ set(client_SRCS
 	media/CSoundHandler.cpp
 	media/CVideoHandler.cpp
 
+	render/AssetGenerator.cpp
 	render/CAnimation.cpp
 	render/CBitmapHandler.cpp
 	render/CDefFile.cpp
@@ -285,6 +286,7 @@ set(client_HEADERS
 	media/ISoundPlayer.h
 	media/IVideoPlayer.h
 
+	render/AssetGenerator.h
 	render/CAnimation.h
 	render/CBitmapHandler.h
 	render/CDefFile.h

+ 10 - 0
client/ClientCommandManager.cpp

@@ -18,6 +18,7 @@
 #include "gui/CGuiHandler.h"
 #include "gui/WindowHandler.h"
 #include "render/IRenderHandler.h"
+#include "render/AssetGenerator.h"
 #include "ClientNetPackVisitors.h"
 #include "../lib/CConfigHandler.h"
 #include "../lib/gameState/CGameState.h"
@@ -502,6 +503,12 @@ void ClientCommandManager::handleVsLog(std::istringstream & singleWordBuffer)
 	logVisual->setKey(key);
 }
 
+void ClientCommandManager::handleGenerateAssets()
+{
+	AssetGenerator::generateAll();
+	printCommandMessage("All assets generated");
+}
+
 void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
 {
 	switch(messageType)
@@ -624,6 +631,9 @@ void ClientCommandManager::processCommand(const std::string & message, bool call
 	else if(commandName == "vslog")
 		handleVsLog(singleWordBuffer);
 
+	else if(message=="generate assets")
+		handleGenerateAssets();
+
 	else
 	{
 		if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise

+ 3 - 0
client/ClientCommandManager.h

@@ -84,6 +84,9 @@ class ClientCommandManager //take mantis #2292 issue about account if thinking a
 	// shows object graph
 	void handleVsLog(std::istringstream & singleWordBuffer);
 
+	// generate all assets
+	void handleGenerateAssets();
+
 	// Prints in Chat the given message
 	void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
 	void giveTurn(const PlayerColor &color);

+ 3 - 0
client/lobby/OptionsTabBase.cpp

@@ -18,6 +18,7 @@
 #include "../widgets/TextControls.h"
 #include "../CServerHandler.h"
 #include "../CGameInfo.h"
+#include "../render/AssetGenerator.h"
 
 #include "../../lib/StartInfo.h"
 #include "../../lib/texts/CGeneralTextHandler.h"
@@ -68,6 +69,8 @@ std::vector<SimturnsInfo> OptionsTabBase::getSimturnsPresets() const
 
 OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
 {
+	AssetGenerator::createAdventureOptionsCleanBackground();
+
 	recActions = 0;
 
 	auto setTimerPresetCallback = [this](int index){

+ 116 - 0
client/render/AssetGenerator.cpp

@@ -0,0 +1,116 @@
+/*
+ * AssetGenerator.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#include "StdInc.h"
+#include "AssetGenerator.h"
+
+#include "../gui/CGuiHandler.h"
+#include "../render/IImage.h"
+#include "../render/IImageLoader.h"
+#include "../render/Canvas.h"
+#include "../render/IRenderHandler.h"
+
+#include "../lib/filesystem/Filesystem.h"
+
+void AssetGenerator::generateAll()
+{
+	createBigSpellBook();
+	createAdventureOptionsCleanBackground();
+}
+
+void AssetGenerator::createAdventureOptionsCleanBackground()
+{
+	std::string filename = "data/AdventureOptionsBackgroundClear.bmp";
+
+	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
+		return;
+
+	if(!CResourceHandler::get("local")->createResource(filename))
+		return;
+	ResourcePath savePath(filename, EResType::IMAGE);
+
+	auto res = ImagePath::builtin("ADVOPTBK");
+
+	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
+
+	Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);
+	canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
+	canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
+	canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
+	canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
+	canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
+	canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
+	canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
+
+	std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
+
+	image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
+}
+
+void AssetGenerator::createBigSpellBook()
+{
+	std::string filename = "data/SpellBookLarge.bmp";
+
+	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
+		return;
+
+	if(!CResourceHandler::get("local")->createResource(filename))
+		return;
+	ResourcePath savePath(filename, EResType::IMAGE);
+
+	auto res = ImagePath::builtin("SpelBack");
+
+	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
+	Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
+	// edges
+	canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
+	canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
+	canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
+	canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
+	// left / right
+	Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
+	tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
+	canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
+	Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
+	tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
+	canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
+	// top / bottom
+	Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
+	tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
+	canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
+	Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
+	tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
+	canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
+	// middle
+	Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
+	tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
+	canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
+	// carpet
+	Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
+	tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
+	canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
+	// remove bookmarks
+	for (int i = 0; i < 56; i++)
+		canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
+	for (int i = 0; i < 56; i++)
+		canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
+	for (int i = 0; i < 57; i++)
+		canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
+	for (int i = 0; i < 56; i++)
+		canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
+	// draw bookmarks
+	canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
+	canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
+	canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
+	canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
+
+	std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
+
+	image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
+}

+ 18 - 0
client/render/AssetGenerator.h

@@ -0,0 +1,18 @@
+/*
+ * AssetGenerator.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#pragma once
+
+class AssetGenerator
+{
+public:
+    static void generateAll();
+    static void createAdventureOptionsCleanBackground();
+    static void createBigSpellBook();
+};

+ 3 - 54
client/windows/CSpellWindow.cpp

@@ -31,10 +31,7 @@
 #include "../widgets/TextControls.h"
 #include "../widgets/Buttons.h"
 #include "../adventureMap/AdventureMapInterface.h"
-#include "../render/IRenderHandler.h"
-#include "../render/IImage.h"
-#include "../render/IImageLoader.h"
-#include "../render/Canvas.h"
+#include "../render/AssetGenerator.h"
 
 #include "../../CCallback.h"
 
@@ -119,7 +116,8 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
 
 	if(isBigSpellbook)
 	{
-		background = std::make_shared<CPicture>(createBigSpellBook(), Point(0, 0));
+		AssetGenerator::createBigSpellBook();
+		background = std::make_shared<CPicture>(ImagePath::builtin("SpellBookLarge"), 0, 0);
 		updateShadow();
 	}
 	else
@@ -221,55 +219,6 @@ CSpellWindow::~CSpellWindow()
 {
 }
 
-std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
-{
-	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
-	Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::AUTO);
-	// edges
-	canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
-	canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
-	canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
-	canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
-	// left / right
-	Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::AUTO);
-	tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
-	canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
-	Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::AUTO);
-	tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
-	canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
-	// top / bottom
-	Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::AUTO);
-	tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
-	canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
-	Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
-	tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
-	canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
-	// middle
-	Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
-	tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
-	canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
-	// carpet
-	Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::AUTO);
-	tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
-	canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
-	// remove bookmarks
-	for (int i = 0; i < 56; i++)
-		canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
-	for (int i = 0; i < 56; i++)
-		canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
-	for (int i = 0; i < 57; i++)
-		canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
-	for (int i = 0; i < 56; i++)
-		canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
-	// draw bookmarks
-	canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
-	canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
-	canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
-	canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
-
-	return GH.renderHandler().createImage(canvas.getInternalSurface());
-}
-
 void CSpellWindow::searchInput()
 {
 	if(searchBox)

+ 0 - 2
client/windows/CSpellWindow.h

@@ -113,8 +113,6 @@ class CSpellWindow : public CWindowObject
 	void turnPageLeft();
 	void turnPageRight();
 
-	std::shared_ptr<IImage> createBigSpellBook();
-
 	bool openOnBattleSpells;
 	std::function<void(SpellID)> onSpellSelect; //external processing of selected spell
 

+ 1 - 26
config/widgets/extraOptionsTab.json

@@ -6,7 +6,7 @@
 		{
 			"name": "background",
 			"type": "picture",
-			"image": "ADVOPTBK",
+			"image": "AdventureOptionsBackgroundClear",
 			"position": {"x": 0, "y": 6}
 		},
 		{
@@ -35,31 +35,6 @@
 			"rect": {"x": 60, "y": 48, "w": 320, "h": 0},
 			"adoptHeight": true
 		},
-		{
-			"type": "transparentFilledRectangle",
-			"rect": {"x": 54, "y": 127, "w": 335, "h": 2},
-			"color": [24, 41, 90, 255]
-		},
-		{
-			"type": "transparentFilledRectangle",
-			"rect": {"x": 159, "y": 90, "w": 2, "h": 38},
-			"color": [24, 41, 90, 255]
-		},
-		{
-			"type": "transparentFilledRectangle",
-			"rect": {"x": 235, "y": 90, "w": 2, "h": 38},
-			"color": [24, 41, 90, 255]
-		},
-		{
-			"type": "transparentFilledRectangle",
-			"rect": {"x": 311, "y": 90, "w": 2, "h": 38},
-			"color": [24, 41, 90, 255]
-		},
-		{
-			"type": "transparentFilledRectangle",
-			"rect": {"x": 55, "y": 556, "w": 335, "h": 19},
-			"color": [24, 41, 90, 255]
-		},
 		{
 			"name": "ExtraOptionsButtons",
 			"type" : "verticalLayout",

+ 8 - 7
docs/players/Cheat_Codes.md

@@ -120,13 +120,14 @@ Below a list of supported commands, with their arguments wrapped in `<>`
 `bonuses` - shows bonuses of currently selected adventure map object
 
 #### Extract commands
-`translate` - save game texts into json files  
-`translate maps` - save map and campaign texts into json files  
-`get config` - save game objects data into json files  
-`get scripts` - dumps lua script stuff into files (currently inactive due to scripting disabled for default builds)    
-`get txt` - save game texts into .txt files matching original heroes 3 files  
-`def2bmp <.def file name>` - extract .def animation as BMP files  
-`extract <relative file path>` - export file into directory used by other extraction commands  
+`translate` - save game texts into json files
+`translate maps` - save map and campaign texts into json files
+`get config` - save game objects data into json files
+`get scripts` - dumps lua script stuff into files (currently inactive due to scripting disabled for default builds)
+`get txt` - save game texts into .txt files matching original heroes 3 files
+`def2bmp <.def file name>` - extract .def animation as BMP files
+`extract <relative file path>` - export file into directory used by other extraction commands
+`generate assets` - generate all assets at once
 
 #### AI commands
 `setBattleAI <ai name>` - change battle AI used by neutral creatures to the one specified, persists through game quit  

+ 0 - 2
lib/filesystem/AdapterLoaders.cpp

@@ -68,10 +68,8 @@ std::unique_ptr<CInputStream> CFilesystemList::load(const ResourcePath & resourc
 {
 	// load resource from last loader that have it (last overridden version)
 	for(const auto & loader : boost::adaptors::reverse(loaders))
-	{
 		if (loader->existsResource(resourceName))
 			return loader->load(resourceName);
-	}
 
 	throw std::runtime_error("Resource with name " + resourceName.getName() + " and type "
 		+ EResTypeHelper::getEResTypeAsString(resourceName.getType()) + " wasn't found.");

+ 3 - 2
lib/filesystem/CFilesystemLoader.cpp

@@ -118,10 +118,11 @@ std::unordered_map<ResourcePath, boost::filesystem::path> CFilesystemLoader::lis
 		EResType::ARCHIVE_SND,
 		EResType::ARCHIVE_ZIP };
 	static const std::set<EResType> initialTypes(initArray, initArray + std::size(initArray));
-
-	assert(boost::filesystem::is_directory(baseDirectory));
 	std::unordered_map<ResourcePath, boost::filesystem::path> fileList;
 
+	if(!boost::filesystem::is_directory(baseDirectory))
+		return fileList;
+
 	std::vector<boost::filesystem::path> path; //vector holding relative path to our file
 
 	boost::filesystem::recursive_directory_iterator enddir;

+ 7 - 0
lib/filesystem/Filesystem.cpp

@@ -183,9 +183,16 @@ void CResourceHandler::initialize()
 	knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
 	knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
 
+	if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
+		boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
+	knownLoaders["gen_data"] = new CFilesystemLoader("DATA/", VCMIDirs::get().userDataPath() / "Generated" / "Data");
+	knownLoaders["gen_sprites"] = new CFilesystemLoader("SPRITES/", VCMIDirs::get().userDataPath() / "Generated" / "Sprites");
+
 	auto * localFS = new CFilesystemList();
 	localFS->addLoader(knownLoaders["saves"], true);
 	localFS->addLoader(knownLoaders["config"], true);
+	localFS->addLoader(knownLoaders["gen_data"], true);
+	localFS->addLoader(knownLoaders["gen_sprites"], true);
 
 	addFilesystem("root", "initial", createInitial());
 	addFilesystem("root", "data", new CFilesystemList());