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Update lib/spells/BattleSpellMechanics.cpp

Co-authored-by: Ivan Savenko <[email protected]>
Opuszek 5 tháng trước cách đây
mục cha
commit
7fc25319ee

+ 1 - 2
lib/spells/BattleSpellMechanics.cpp

@@ -460,8 +460,7 @@ void BattleSpellMechanics::reflect(BattleSpellCast & sc, vstd::RNG & rng, const
 	if (!isReceptive(newTarget))
 	if (!isReceptive(newTarget))
 		sc.resistedCres.insert(newTarget->unitId());    //A spell can be reflected to then resisted by an immune unit. Consistent with the original game.
 		sc.resistedCres.insert(newTarget->unitId());    //A spell can be reflected to then resisted by an immune unit. Consistent with the original game.
 
 
-	beforeCast(sc, rng,
-		boost::assign::list_of(reflectedTo));
+	beforeCast(sc, rng, { reflectedTo });
 }
 }
 
 
 const battle::Unit * BattleSpellMechanics::getRandomUnit(vstd::RNG & rng, BattleSide & side)
 const battle::Unit * BattleSpellMechanics::getRandomUnit(vstd::RNG & rng, BattleSide & side)