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More detailed info with examples

Tomasz Zieliński 2 years ago
parent
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805c922c80
1 changed files with 16 additions and 16 deletions
  1. 16 16
      docs/modders/Bonus/Bonus_Types.md

+ 16 - 16
docs/modders/Bonus/Bonus_Types.md

@@ -311,17 +311,17 @@ Affected heroes will add specified resources amounts to player treasure on new d
 Increases weekly growth of creatures in affected towns (Legion artifacts)
 Increases weekly growth of creatures in affected towns (Legion artifacts)
 
 
 - value: number of additional weekly creatures
 - value: number of additional weekly creatures
-- subtype: dwelling level, in form "creatureLevelX" where X is desired level (1-7)
+- subtype: dwelling level, in form `creatureLevelX` where X is desired level (1-7)
 
 
 ### CREATURE_GROWTH_PERCENT
 ### CREATURE_GROWTH_PERCENT
 
 
-Increases weekly growth of creatures in affected towns
+Increases weekly growth of creatures in affected towns (Statue of Legion)
 
 
 - val: additional growth, percentage
 - val: additional growth, percentage
 
 
 ### BATTLE_NO_FLEEING
 ### BATTLE_NO_FLEEING
 
 
-Heroes affected by this bonus can not retreat or surrender in battle
+Heroes affected by this bonus can not retreat or surrender in battle (Shackles of War effect)
 
 
 ### NEGATE_ALL_NATURAL_IMMUNITIES
 ### NEGATE_ALL_NATURAL_IMMUNITIES
 
 
@@ -390,11 +390,11 @@ Affected unit is considered to be a gargoyle and not affected by certain spells
 
 
 ### UNDEAD
 ### UNDEAD
 
 
-Affected unit is considered to be undead
+Affected unit is considered to be undead, which makes it immune to many effects, and also reduce morale of allied living units.
 
 
 ### SIEGE_WEAPON
 ### SIEGE_WEAPON
 
 
-Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move.
+Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move. All War Machines should have this bonus.
 
 
 ### DRAGON_NATURE
 ### DRAGON_NATURE
 
 
@@ -426,7 +426,7 @@ Affected unit can fly on the battlefield
 
 
 - subtype:
 - subtype:
 	- movementFlying: creature will fly (slowly move across battlefield)
 	- movementFlying: creature will fly (slowly move across battlefield)
-	- movementTeleporting: creature will instantly teleport to destination
+	- movementTeleporting: creature will instantly teleport to destination, skipping movement animation.
 
 
 ### SHOOTER
 ### SHOOTER
 
 
@@ -434,21 +434,21 @@ Affected unit can shoot
 
 
 ### CHARGE_IMMUNITY
 ### CHARGE_IMMUNITY
 
 
-Affected unit is immune to JOUSTING ability
+Affected unit is immune to JOUSTING ability of (ie. Champions).
 
 
 ### ADDITIONAL_ATTACK
 ### ADDITIONAL_ATTACK
 
 
-Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if can
+Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if able.
 
 
 - val: number of additional attacks to perform
 - val: number of additional attacks to perform
 
 
 ### UNLIMITED_RETALIATIONS
 ### UNLIMITED_RETALIATIONS
 
 
-Affected unit will always retaliate if able
+Affected unit will always retaliate if able (Royal Griffin)
 
 
 ### ADDITIONAL_RETALIATION
 ### ADDITIONAL_RETALIATION
 
 
-Affected unit can retaliate multiple times per turn
+Affected unit can retaliate multiple times per turn (basic Griffin)
 
 
 - value: number of additional retaliations
 - value: number of additional retaliations
 
 
@@ -462,7 +462,7 @@ Affected unit will deal more damage based on movement distance (Champions)
 
 
 Affected unit will deal more damage when attacking specific creature
 Affected unit will deal more damage when attacking specific creature
 
 
-- subtype - identifier of hated creature
+- subtype - identifier of hated creature, ie. "creature.genie"
 - val - additional damage, percentage
 - val - additional damage, percentage
 
 
 ### SPELL_LIKE_ATTACK
 ### SPELL_LIKE_ATTACK
@@ -612,7 +612,7 @@ Affected unit can use ranged attacks only within specified range
 
 
 ### CATAPULT
 ### CATAPULT
 
 
-Affected unit can attack walls during siege battles
+Affected unit can attack walls during siege battles (Cyclops)
 
 
 - subtype: spell that describes attack parameters
 - subtype: spell that describes attack parameters
 
 
@@ -649,7 +649,7 @@ All units adjacent to affected unit will receive additional spell resistance bon
 
 
 ### HP_REGENERATION
 ### HP_REGENERATION
 
 
-Affected unit will regenerate portion of its health points on its turn
+Affected unit will regenerate portion of its health points on its turn.
 
 
 - val: amount of health points gained per round
 - val: amount of health points gained per round
 
 
@@ -667,19 +667,19 @@ Affected unit will give his hero specified portion of mana points spent by enemy
 
 
 ### LIFE_DRAIN
 ### LIFE_DRAIN
 
 
-Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage
+Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage (Vampire Lord)
 
 
 - val: percentage of damage that will be converted into health points
 - val: percentage of damage that will be converted into health points
 
 
 ### DOUBLE_DAMAGE_CHANCE
 ### DOUBLE_DAMAGE_CHANCE
 
 
-Affected unit has chance to deal double damage on attack
+Affected unit has chance to deal double damage on attack (Death Knight)
 
 
 - val: chance to trigger, percentage
 - val: chance to trigger, percentage
 
 
 ### FEAR
 ### FEAR
 
 
-If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance. Blocked by FEARLESS bonus.
+If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance (Azure Dragon). Blocked by FEARLESS bonus.
 
 
 ### HEALER
 ### HEALER