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Fix tactics usage

Ivan Savenko 2 jaren geleden
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8154e84825
1 gewijzigde bestanden met toevoegingen van 4 en 0 verwijderingen
  1. 4 0
      server/battles/BattleFlowProcessor.cpp

+ 4 - 0
server/battles/BattleFlowProcessor.cpp

@@ -513,6 +513,10 @@ void BattleFlowProcessor::onActionMade(const BattleAction &ba)
 	if(owner->checkBattleStateChanges())
 	if(owner->checkBattleStateChanges())
 		return;
 		return;
 
 
+	// tactics - next stack will be selected by player
+	if(battle->tacticDistance != 0)
+		return;
+
 	if (ba.isUnitAction())
 	if (ba.isUnitAction())
 	{
 	{
 		assert(activeStack != nullptr);
 		assert(activeStack != nullptr);