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@@ -513,6 +513,10 @@ void BattleFlowProcessor::onActionMade(const BattleAction &ba)
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if(owner->checkBattleStateChanges())
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if(owner->checkBattleStateChanges())
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return;
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return;
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+ // tactics - next stack will be selected by player
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+ if(battle->tacticDistance != 0)
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+ return;
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+
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if (ba.isUnitAction())
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if (ba.isUnitAction())
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{
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{
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assert(activeStack != nullptr);
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assert(activeStack != nullptr);
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