فهرست منبع

Fixed an issue that prevented AI from building stables

Prerequisites of dwellings now also inherit the armyStrength of their respective dwelling for the purpose of their evaluation.
Xilmi 10 ماه پیش
والد
کامیت
82ab49495e
1فایلهای تغییر یافته به همراه1 افزوده شده و 0 حذف شده
  1. 1 0
      AI/Nullkiller/Analyzers/BuildAnalyzer.cpp

+ 1 - 0
AI/Nullkiller/Analyzers/BuildAnalyzer.cpp

@@ -291,6 +291,7 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
 				prerequisite.baseCreatureID = info.baseCreatureID;
 				prerequisite.prerequisitesCount++;
 				prerequisite.armyCost = info.armyCost;
+				prerequisite.armyStrength = info.armyStrength;
 				bool haveSameOrBetterFort = false;
 				if (prerequisite.id == BuildingID::FORT && highestFort >= CGTownInstance::EFortLevel::FORT)
 					haveSameOrBetterFort = true;