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CPathfinder::initializePatrol: don't pass valid PlayerColor

It's break getTilesInRange with mode 0 and we don't really need to check visibility anyway.
ArseniyShestakov преди 10 години
родител
ревизия
82ce58eceb
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      lib/CPathfinder.cpp

+ 1 - 1
lib/CPathfinder.cpp

@@ -596,7 +596,7 @@ void CPathfinder::initializePatrol()
 		if(hero->patrol.patrolRadious)
 		{
 			state = PATROL_RADIUS;
-			gs->getTilesInRange(patrolTiles, hero->patrol.initialPos, hero->patrol.patrolRadious, hero->tempOwner, 0, true);
+			gs->getTilesInRange(patrolTiles, hero->patrol.initialPos, hero->patrol.patrolRadious, boost::optional<PlayerColor>(), 0, true);
 		}
 		else
 			state = PATROL_LOCKED;