Explorar o código

Moved some creatures abilities to cr_abils.txt.

Frank Zago %!s(int64=16) %!d(string=hai) anos
pai
achega
83791aa3e1
Modificáronse 2 ficheiros con 115 adicións e 119 borrados
  1. 114 6
      config/cr_abils.txt
  2. 1 113
      hch/CCreatureHandler.cpp

+ 114 - 6
config/cr_abils.txt

@@ -4,10 +4,118 @@
 //		or:   - [CREATURE_ID] [ABILITY] /*removing ability*/
 //		or:   0 /*end of ability descriptions*/
 1
-+ 115 DOUBLE_WIDE 0 0 0 //water elemental should be treated as double-wide
-+ 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide
-+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
-+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
-- 46  FLYING //hell hound doesn't fly
-- 47  FLYING //cerberus doesn't fly
++   0 CHARGE_IMMUNITY 0 0 0 		//pikeman immunity to Champion charge bonus
++   1 CHARGE_IMMUNITY 0 0 0 		//halberdier immunity to Champion charge bonus
++   4 ADDITIONAL_RETALIATION 1 0 0 	//griffins retaliate twice
++   5 UNLIMITED_RETALIATIONS 0 0 0	//royal griffins retaliate always
++  12 HATE 0 54 0			   	 	//angels hate devils
++  12 HATE 0 55 0					//angels hate archdevils
++  13 HATE 0 54 0					//archangels hate devils
++  13 HATE 0 55 0					//archangels hate arch
++  13 SPELLCASTER 0 38 0			//archangels cast resurrection
++  16 MAGIC_RESISTANCE 20 0 0 		//dwarf's magic resistance 20%
++  17 MAGIC_RESISTANCE 40 0 0 	 	//battle dwarf's magic resistance 40%
++  20 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0	//pegasus makes spell cost higher for enemy mage
++  21 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 	//silver pegasus makes spell cost higher for enemy mage
++  22 SPELL_AFTER_ATTACK 0 72 100   //dendroids cast bind
++  23 SPELL_AFTER_ATTACK 0 72 100 	//dendroid guards cast bind
++  24 SPELL_AFTER_ATTACK 0 62 100 	//unicorns cast blind with 20% probability
++  24 SPELL_RESISTANCE_AURA 0 55 0	//unicorn
++  25 SPELL_AFTER_ATTACK 0 62 100 	//war unicorns cast blind with 20% probability
++  25 SPELL_RESISTANCE_AURA 0 55 0 	//war unicorn
++  26 LEVEL_SPELL_IMMUNITY 3 0 0 	//green dragon's spell immunity
++  26 TWO_HEX_ATTACK_BREATH 0 0 0  	//green dragon's breath
++  27 LEVEL_SPELL_IMMUNITY 4 0 0 	//gold dragon's spell immunity
++  27 TWO_HEX_ATTACK_BREATH 0 0 0  	//gold dragon's breath
++  30 NON_LIVING 0 0 0  	  		//stone gargoyles are non-living
++  31 NON_LIVING 0 0 0  			//obsidian gargoyles are non-living
++  32 NON_LIVING 0 0 0  			//stone golems are non-living
++  32 SPELL_DAMAGE_REDUCTION 50 -1 0		//stone golems reduce dmg from spells
++  33 NON_LIVING 0 0 0  			//iron golems are non-living
++  33 SPELL_DAMAGE_REDUCTION 75 -1 0	   	//iron golems reduce dmg from spells
++  34 CHANGES_SPELL_COST_FOR_ALLY -2 0 0   	//mages reduce spell cost
++  35 CHANGES_SPELL_COST_FOR_ALLY -2 0 0   	//archmages reduce spell cost
++  36 HATE 0 52 0				  	//genies hate efreets
++  36 HATE 0 53 0				  	//genies hate efreet sultans
++  37 HATE 0 52 0				  	//master genies hate efreets
++  37 HATE 0 53 0				  	//master genies hate efreet sultans
++  37 RANDOM_GENIE_SPELLCASTER 0 0 0  		//master genies cast spells
++  38 BLOCKS_RETALIATION 0 0 0		//nagas block retaliation
++  39 BLOCKS_RETALIATION 0 0 0  	//naga queens block retaliation
++  41 HATE 0 83 0		   	 		//titans hate black dragons
++  43 MANA_CHANNELING 20 0 0 		//familiars
++  45 SPELL_LIKE_ATTACK 21 0 0 		//magogs fire with fireballs
++  47 BLOCKS_RETALIATION 0 0 0 		//cerberus
++  47 THREE_HEADED_ATTACK 0 0 0		//cerberus
++  47 THREE_HEADED_ATTACK 0 0 0 	//creberus
++  51 DAEMON_SUMMONING 0 52 0		//pit lord
++  52 FIRE_IMMUNITY 0 0 0 			//efreeti
++  52 FLYING 0 0 0  				//Efreeti
++  52 HATE 0 36 0	  				//efreeti hate genies
++  52 HATE 0 37 0					//efreeti hate master genies
++  53 FIRE_IMMUNITY 0 0 0			//efreet sultan
++  53 FIRE_SHIELD 0 36 0			//efreet sultans
++  53 FLYING 0 0 0		  	 		//Efreet Sultan
++  53 HATE 0 36 0					//efreet sultans hate genies
++  53 HATE 0 37 0					//efreet sultans hate master genies
++  54 BLOCKS_RETALIATION 0 0 0 	 	//devils
++  54 ENEMY_LUCK_DECREASING -1 0 0	//devils
++  54 HATE 0 12 0		   	 		//devils hate angels
++  54 HATE 0 13 0					//devils hate archangles
++  55 BLOCKS_RETALIATION 0 0 0 	 	//archdevils
++  55 ENEMY_LUCK_DECREASING -1 0 0 	//archdevils
++  55 HATE 0 12 0		   	 		//archdevils hate angels
++  55 HATE 0 13 0					//archdevils hate archangles
++  60 REGENERATION 0 0 0			//wight
++  61 MANA_DRAIN 2 0 0 				//wraith
++  61 REGENERATION 0 0 0 			//wraith
++  62 BLOCKS_RETALIATION 0 0 0		//vampires
++  63 BLOCKS_RETALIATION 0 0 0		//vampire lords
++  63 LIFE_DRAIN 0 0 0	   	 		//vampire lords
++  64 SPELL_LIKE_ATTACK 76 0 0		//liches
++  65 SPELL_LIKE_ATTACK 76 0 0 		//power liches
++  66 SPELL_AFTER_ATTACK 0 42 20 	//black knights
++  67 DOUBLE_DAMAGE_CHANCE 20 0 0	//vampire lords
++  67 SPELL_AFTER_ATTACK 0 42 20 	//dread knights
++  68 ENEMY_MORALE_DECREASING -1 0 0		//bone dragon
++  69 ENEMY_MORALE_DECREASING -1 0 0 		//ghost dragon
++  69 SPELL_AFTER_ATTACK 0 75 20   //ghost dragon
++  70 SPELL_IMMUNITY 0 62 0	  	   //troglodytes are immune to blind
++  71 SPELL_IMMUNITY 0 62 0		   //infernal troglodytes are immune to blind
++  72 RETURN_AFTER_STRIKE 0 0 0	   //Harpies return after attack
++  73 BLOCKS_RETALIATION 0 0 0	   //Harpy Hags
++  73 RETURN_AFTER_STRIKE 0 0 0	   //Harpy Hags return after attack
++  76 SPELL_AFTER_ATTACK 0 70 220  //medusas
++  77 SPELL_AFTER_ATTACK 0 70 220  //medusa queens
++  78 SELF_MORALE 0 0 0	   	  	   //minotaurs
++  79 SELF_MORALE 0 0 0			   //minotaur kings
++  81 SPELL_AFTER_ATTACK 0 74 20   //scorpicore
++  82 LEVEL_SPELL_IMMUNITY 3 0 0   //red dragon's spell immunity
++  83 LEVEL_SPELL_IMMUNITY 5 0 0   //black dragon's spell immunity
++  87 ADDITIONAL_ATTACK 1 0 0		//wolf raider
++  91 SPELLCASTER 2 43 6   	   	   //ogre magi cast bloodlust
++  93 SPELL_AFTER_ATTACK 0 77 20   //thunderbirds
++  96 ENEMY_DEFENCE_REDUCTION 40 0 0		//behemots
++  97 ENEMY_DEFENCE_REDUCTION 80 0 0		//ancient behemots
++ 103 SPELL_AFTER_ATTACK 0 79 10   //mighty gorgons
++ 104 SPELL_AFTER_ATTACK 0 78 100  //serpent fly
++ 105 SPELL_AFTER_ATTACK 0 45 100  //mighty gorgons
++ 105 SPELL_AFTER_ATTACK 0 78 100  //dragon fly
++ 106 SPELL_AFTER_ATTACK 0 70 20   //basilisks
++ 107 SPELL_AFTER_ATTACK 0 70 20   //greater basilisks
++ 109 SPELL_AFTER_ATTACK 0 71 20   //Wyvern Monarch
++ 110 ATTACKS_ALL_ADJACENT 0 0 0   //hydras
++ 110 BLOCKS_RETALIATION 0 0 0 	   //hydras
++ 111 ATTACKS_ALL_ADJACENT 0 0 0   //chaos hydras
++ 111 BLOCKS_RETALIATION 0 0 0 	   //chaos hydras
++ 115 DOUBLE_WIDE 0 0 0				//water elemental should be treated as double-wide
++ 123 DOUBLE_WIDE 0 0 0 			//ice elemental should be treated as double-wide
++ 140 DOUBLE_WIDE 0 0 0 			//boar should be treated as double-wide
++ 142 DOUBLE_WIDE 0 0 0 			//nomads should be treated as double-wide
++ 147 NOT_ACTIVE 0 0 0	   	 		//First Aid Tent //TODO: remove when support is added
++ 148 NOT_ACTIVE 0 0 0				//Ammo Cart
+- 46  FLYING 	  	  				//hell hound doesn't fly
+- 47  FLYING 			  			//cerberus doesn't fly
+- 120 DOUBLE_WIDE 0 0 0				//psychic elemental
+- 121 DOUBLE_WIDE 0 0 0				//magic elemental
 0

+ 1 - 113
hch/CCreatureHandler.cpp

@@ -482,57 +482,7 @@ void CCreatureHandler::loadCreatures()
 	creatures[46].abilities -= StackFeature::FLYING; //hell hound
 	creatures[47].abilities -= StackFeature::FLYING; //cerberus
 */
-	creatures[52].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreeti
-	creatures[53].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreet Sultan
-
-	creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //cerberus
-
-	creatures[87].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1); //wolf raider
-
-	creatures[147].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //First Aid Tent //TODO: remove when support is added
-	creatures[148].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //Ammo Cart
-
-	creatures[120].abilities -= StackFeature::DOUBLE_WIDE; //psychic elemental
-	creatures[121].abilities -= StackFeature::DOUBLE_WIDE; //magic elemental
-
-	creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
-	creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
-	creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETALIATION, 1); //griffins retaliate twice
-	creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETALIATIONS, 0); //royal griffins retaliate always
-	creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
-	creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
-	creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
-	creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //archangels hate arch
-	creatures[13].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 0, 38); //archangels cast resurrection
-	creatures[16].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 20); //dwarf's magic resistance 20%
-	creatures[17].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 40); //battle dwarf's magic resistance 40%
-	creatures[20].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //pegasus makes spell cost higher for enemy mage
-	creatures[21].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //silver pegasus makes spell cost higher for enemy mage
-	creatures[22].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroids cast bind
-	creatures[23].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroid guards cast bind
-	creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //unicorn
-	creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //war unicorn
-	creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //unicorns cast blind with 20% probability
-	creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //war unicorns cast blind with 20% probability
-	creatures[26].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //green dragon's spell immunity
-	creatures[27].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 4); //gold dragon's spell immunity
-	creatures[26].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //green dragon's breath
-	creatures[27].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //gold dragon's breath
-	creatures[30].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone gargoyles are non-living
-	creatures[31].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //obsidian gargoyles are non-living
-	creatures[32].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone golems are non-living
-	creatures[33].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //iron golems are non-living
-	creatures[32].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 50, -1); //stone golems reduce dmg from spells
-	creatures[33].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 75, -1); //iron golems reduce dmg from spells
-	creatures[34].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //mages reduce spell cost
-	creatures[35].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //archmages reduce spell cost
-	creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //genies hate efreets
-	creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //genies hate efreet sultans
-	creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
-	creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
-	creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
-	creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //nagas block retaliation
-	creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //naga queens block retaliation
+
 	std::vector<int> mindSpells = getMindSpells();
 	for(int g=0; g<mindSpells.size(); ++g)
 	{
@@ -542,68 +492,6 @@ void CCreatureHandler::loadCreatures()
 	{
 		creatures[41].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //titans are immune to mind spells
 	}
-	creatures[41].abilities += makeCreatureAbility(StackFeature::HATE, 0, 83); //titans hate black dragons
-	creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
-	creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
-	creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
-	creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //cerberus
-	creatures[51].abilities += makeCreatureAbility(StackFeature::DAEMON_SUMMONING, 0, 52); //pit lord
-	creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
-	creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
-	creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
-	creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreet sultan
-	creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreet sultans hate genies
-	creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
-	creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
-	creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
-	creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //devils
-	creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
-	creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
-	creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
-	creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //archdevils
-	creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
-	creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
-	creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
-	creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
-	creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
-	creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampires
-	creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampire lords
-	creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
-	creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
-	creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
-	creatures[66].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //black knights
-	creatures[67].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //dread knights
-	creatures[67].abilities += makeCreatureAbility(StackFeature::DOUBLE_DAMAGE_CHANCE, 20); //vampire lords
-	creatures[68].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //bone dragon
-	creatures[69].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //ghost dragon
-	creatures[69].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 75, 20); //ghost dragon
-	creatures[70].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //troglodytes are immune to blind
-	creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind
-	creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack
-	creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack
-	creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //Harpy Hags
-	creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas
-	creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens
-	creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs
-	creatures[79].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaur kings
-	creatures[81].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 74, 20); //scorpicore
-	creatures[82].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //red dragon's spell immunity
-	creatures[83].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //black dragon's spell immunity
-	creatures[91].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 2, 43, 6); //ogre magi cast bloodlust
-	creatures[93].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 77, 20); //thunderbirds
-	creatures[96].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 40); //behemots
-	creatures[97].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 80); //ancient behemots
-	creatures[103].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 79, 10); //mighty gorgons
-	creatures[104].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //serpent fly
-	creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //dragon fly
-	creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 45, 100); //mighty gorgons
-	creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks
-	creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks
-	creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch
-	creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //hydras
-	creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //hydras
-	creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //chaos hydras
-	creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //chaos hydras
 	for(int g=0; g<mindSpells.size(); ++g)
 	{
 		creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells