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reserved screen area in portrait mode

Laserlicht 1 月之前
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838e77c491
共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      client/renderSDL/ScreenHandler.cpp

+ 2 - 0
client/renderSDL/ScreenHandler.cpp

@@ -48,6 +48,8 @@ std::tuple<int, int> ScreenHandler::getSupportedScalingRange() const
 	Point renderResolution = getRenderResolution();
 	Point renderResolution = getRenderResolution();
 	double reservedAreaWidth = settings["video"]["reservedWidth"].Float();
 	double reservedAreaWidth = settings["video"]["reservedWidth"].Float();
 	Point availableResolution = Point(renderResolution.x * (1 - reservedAreaWidth), renderResolution.y);
 	Point availableResolution = Point(renderResolution.x * (1 - reservedAreaWidth), renderResolution.y);
+	if(renderResolution.x < renderResolution.y) // reserved in portrait mode
+		availableResolution = Point(renderResolution.x, renderResolution.y * (1 - reservedAreaWidth));
 
 
 	double maximalScalingWidth = 100.0 * availableResolution.x / minResolution.x;
 	double maximalScalingWidth = 100.0 * availableResolution.x / minResolution.x;
 	double maximalScalingHeight = 100.0 * availableResolution.y / minResolution.y;
 	double maximalScalingHeight = 100.0 * availableResolution.y / minResolution.y;