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@@ -607,11 +607,6 @@
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"mapObject.core.hillFort.object.description" : "Upgrades creatures. Levels 1 - 4 are less expensive than in associated town.",
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- "core.spellSchools.0": "Air",
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- "core.spellSchools.1": "Fire",
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- "core.spellSchools.2": "Water",
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- "core.spellSchools.3": "Earth",
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-
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"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
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"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
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"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
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@@ -734,8 +729,6 @@
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"core.bonus.SPELL_AFTER_ATTACK.description": "Has a ${val}% chance to cast ${subtype.spell} after it attacks",
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"core.bonus.SPELL_BEFORE_ATTACK.name": "Cast Before Attack",
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"core.bonus.SPELL_BEFORE_ATTACK.description": "Has a ${val}% chance to cast ${subtype.spell} before it attacks",
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- "core.bonus.SPELL_DAMAGE_REDUCTION.name": "Spell Resistance",
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- "core.bonus.SPELL_DAMAGE_REDUCTION.description": "Damage from spells reduced by ${val}%.",
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"core.bonus.SPELL_IMMUNITY.name": "Spell immunity",
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"core.bonus.SPELL_IMMUNITY.description": "Immune to ${subtype.spell}",
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"core.bonus.SPELL_LIKE_ATTACK.name": "Spell-like attack",
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@@ -768,10 +761,26 @@
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"core.bonus.MECHANICAL.description": "Immunity to many effects, repairable",
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"core.bonus.PRISM_HEX_ATTACK_BREATH.name": "Prism Breath",
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"core.bonus.PRISM_HEX_ATTACK_BREATH.description": "Prism Breath Attack (three directions)",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.name": "Spell Resistance",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.name.air": "Air Spells Resistance",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.name.fire": "Fire Spells Resistance",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.name.water": "Water Spells Resistance",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.name.earth": "Earth Spells Resistance",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description": "Damage from all spells reduced by ${val}%.",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.air": "Damage from all Air spells reduced by ${val}%.",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.fire": "Damage from all Fire spells reduced by ${val}%.",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.water": "Damage from all Water spells reduced by ${val}%.",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description.earth": "Damage from all Earth spells reduced by ${val}%.",
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"core.bonus.SPELL_SCHOOL_IMMUNITY.name": "Spell immunity",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.description": "Immune to all spell schools",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.name.specific": "${subtype.spellSchool} immunity",
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- "core.bonus.SPELL_SCHOOL_IMMUNITY.description.specific": "Immune to ${subtype.spellSchool} school",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.name.air": "Air immunity",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.name.fire": "Fire immunity",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.name.water": "Water immunity",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.name.earth": "Earth immunity",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description": "This unit is immune to all spells",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.air": "This unit is immune to all Air school spells",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.fire": "This unit is immune to all Fire school spells",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.water": "This unit is immune to all Water school spells",
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+ "core.bonus.SPELL_SCHOOL_IMMUNITY.description.earth": "This unit is immune to all Earth school spells",
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"core.bonus.OPENING_BATTLE_SPELL.name": "Starts with spell",
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"core.bonus.OPENING_BATTLE_SPELL.description": "Casts ${subtype.spell} on battle start"
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}
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