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@@ -279,6 +279,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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}
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}
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+ adventureInt->heroList.update(ho);
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return; //teleport - no fancy moving animation
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//TODO: smooth disappear / appear effect
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}
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@@ -300,6 +301,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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ho->isStanding = true;
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stillMoveHero.setn(STOP_MOVE);
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GH.totalRedraw();
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+ adventureInt->heroList.update(ho);
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return;
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}
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