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@@ -11,6 +11,7 @@
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#include "../Engine/Nullkiller.h"
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#include "../Engine/Nullkiller.h"
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#include "../../../lib/entities/building/CBuilding.h"
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+#include "../../../lib/IGameSettings.h"
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namespace NKAI
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{
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@@ -30,30 +31,22 @@ void BuildAnalyzer::updateTownDwellings(TownDevelopmentInfo & developmentInfo)
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for(int level = 0; level < developmentInfo.town->getTown()->creatures.size(); level++)
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{
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logAi->trace("Checking dwelling level %d", level);
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- BuildingInfo nextToBuild = BuildingInfo();
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-
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- BuildingID buildID = BuildingID(BuildingID::getDwellingFromLevel(level, 0));
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-
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- for(; developmentInfo.town->getBuildings().count(buildID); BuildingID::advanceDwelling(buildID))
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+ for(BuildingID buildID = BuildingID::getDwellingFromLevel(level, 0); buildID.hasValue(); BuildingID::advanceDwelling(buildID))
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{
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- if(!developmentInfo.town->hasBuilt(buildID))
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+ if(developmentInfo.town->getTown()->buildings.count(buildID) == 0)
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continue; // no such building in town
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auto info = getBuildingOrPrerequisite(developmentInfo.town, buildID);
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+ if (!info.exists && !info.canBuild && !info.notEnoughRes)
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+ continue;
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+
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if(info.exists)
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- {
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developmentInfo.addExistingDwelling(info);
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+ else
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+ developmentInfo.addBuildingToBuild(info);
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- break;
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- }
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-
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- nextToBuild = info;
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- }
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-
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- if(nextToBuild.id != BuildingID::NONE)
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- {
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- developmentInfo.addBuildingToBuild(nextToBuild);
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+ break;
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}
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}
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}
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@@ -148,6 +141,9 @@ void BuildAnalyzer::update()
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for(const CGTownInstance* town : towns)
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{
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+ if(town->built >= cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
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+ continue; // Not much point in trying anything - can't built in this town anymore today
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+
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logAi->trace("Checking town %s", town->getNameTranslated());
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developmentInfos.push_back(TownDevelopmentInfo(town));
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@@ -272,11 +268,11 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
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if(vstd::contains_if(missingBuildings, otherDwelling))
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{
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- logAi->trace("cant build. Need other dwelling");
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+ logAi->trace("cant build %d. Need other dwelling %d", toBuild.getNum(), missingBuildings.front().getNum());
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}
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else if(missingBuildings[0] != toBuild)
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{
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- logAi->trace("cant build. Need %d", missingBuildings[0].num);
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+ logAi->trace("cant build %d. Need %d", toBuild.getNum(), missingBuildings[0].num);
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BuildingInfo prerequisite = getBuildingOrPrerequisite(town, missingBuildings[0], excludeDwellingDependencies);
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@@ -307,10 +303,14 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
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return info;
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}
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}
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+ else
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+ {
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+ logAi->trace("Cant build. Reason: %d", static_cast<int>(canBuild));
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+ }
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}
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else
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{
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- logAi->trace("exists");
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+ logAi->trace("Dwelling %d exists", toBuild.getNum());
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info.exists = true;
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}
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