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@@ -5,14 +5,14 @@
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"level": 2,
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"extraNames": [ "airElementals" ],
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"faction": "conflux",
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- "abilities": [ [ "SPELL_IMMUNITY", 0, 61, 0 ], //air elementals are immune to mind spells (forgetfulness) //earth elementals are non-living
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- [ "SPELL_IMMUNITY", 0, 60, 0 ], //air elementals are immune to mind spells (hypnotize)
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- [ "SPELL_IMMUNITY", 0, 59, 0 ], //air elementals are immune to mind spells (berserk)
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- [ "SPELL_IMMUNITY", 0, 50, 0 ], //air elementals are immune to mind spells (sorrow)
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- [ "SPELL_IMMUNITY", 0, 23, 0 ], //air elementals are immune to meteor shower
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- [ "NON_LIVING", 0, 0, 0 ],
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 19, 0 ], //air elementals are vulnerable to chain lightning
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 17, 0 ] ], //air elementals are vulnerable to lightning bolt //air elementals are non-living
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+ "abilities":
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+ [
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+ ["MIND_IMMUNITY", 0, 0, 0], //air elementals are immune to mind spells
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+ ["SPELL_IMMUNITY", 0, "spell.meteorShower", 0], //air elementals are immune to meteor shower
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+ ["NON_LIVING", 0, 0, 0 ], //air elementals are non-living
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+ ["MORE_DAMAGE_FROM_SPELL", 100, "spell.chainLightning", 0],//air elementals are vulnerable to chain lightning
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+ ["MORE_DAMAGE_FROM_SPELL", 100, "spell.lightningBolt", 0] //air elementals are vulnerable to lightning bolt
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+ ],
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"upgrades": ["stormElemental"],
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"graphics" :
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{
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@@ -32,14 +32,14 @@
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"id": 113,
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"level": 5,
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"faction": "conflux",
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- "abilities": [ [ "SPELL_IMMUNITY", 0, 61, 0 ], //earth elementals are immune to mind spells (forgetfulness)
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- [ "SPELL_IMMUNITY", 0, 60, 0 ], //earth elementals are immune to mind spells (hypnotize)
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- [ "SPELL_IMMUNITY", 0, 59, 0 ], //earth elementals are immune to mind spells (berserk)
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- [ "SPELL_IMMUNITY", 0, 50, 0 ], //earth elementals are immune to mind spells (sorrow)
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- [ "SPELL_IMMUNITY", 0, 19, 0 ], //earth elementals are immune to chain lightning
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- [ "SPELL_IMMUNITY", 0, 17, 0 ], //earth elementals are immune to lightning bolt
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- [ "NON_LIVING", 0, 0, 0 ],
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 23, 0 ] ], //earth elementals are vulnerable to meteor shower
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+ "abilities":
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+ [
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+ ["MIND_IMMUNITY", 0, 0, 0], //earth elementals are immune to mind spells
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+ ["SPELL_IMMUNITY", 0, "spell.chainLightning", 0],//earth elementals are immune to chain lightning
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+ ["SPELL_IMMUNITY", 0, "spell.lightningBolt", 0], //earth elementals are immune to lightning bolt
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+ ["NON_LIVING", 0, 0, 0],
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+ [ "MORE_DAMAGE_FROM_SPELL", 100, "spell.meteorShower", 0 ] //earth elementals are vulnerable to meteor shower
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+ ],
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"upgrades": ["magmaElemental"],
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"graphics" :
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{
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@@ -59,14 +59,13 @@
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"id": 114,
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"level": 4,
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"faction": "conflux",
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- "abilities": [ [ "SPELL_IMMUNITY", 0, 61, 0 ], //fire elementals are immune to mind spells (forgetfulness)
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- [ "SPELL_IMMUNITY", 0, 60, 0 ], //fire elementals are immune to mind spells (hypnotize) //water elemental should be treated as double-wide
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- [ "SPELL_IMMUNITY", 0, 59, 0 ], //fire elementals are immune to mind spells (berserk)
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- [ "SPELL_IMMUNITY", 0, 50, 0 ], //fire elementals are immune to mind spells (sorrow)
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- [ "NON_LIVING", 0, 0, 0 ], //fire elementals are non-living
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 20, 0 ], //fire elementals are vulnerable to frost ring
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 16, 0 ], //fire elementals are vulnerable to ice bolt
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- [ "FIRE_IMMUNITY", 0, 0, 0 ] ], //fire elementals are immune to fire spells
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+ "abilities":
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+ [
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+ ["MIND_IMMUNITY", 0, 0, 0],//fire elementals are immune to mind spells
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+ ["NON_LIVING", 0, 0, 0 ], //fire elementals are non-living
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+ [ "MORE_DAMAGE_FROM_SPELL", 100, "spell.frostRing", 0 ], //fire elementals are vulnerable to frost ring
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+ [ "MORE_DAMAGE_FROM_SPELL", 100, "spell.iceBolt", 0 ], //fire elementals are vulnerable to ice bolt
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+ [ "FIRE_IMMUNITY", 0, 0, 0 ] ], //fire elementals are immune to fire spells
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"upgrades": ["energyElemental"],
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"graphics" :
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{
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@@ -87,18 +86,17 @@
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"level": 3,
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"extraNames": [ "waterElementals" ],
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"faction": "conflux",
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- "abilities": [ [ "SPELL_IMMUNITY", 0, 61, 0 ], //water elementals are immune to mind spells (forgetfulness)
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- [ "SPELL_IMMUNITY", 0, 60, 0 ], //water elementals are immune to mind spells (hypnotize)
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- [ "SPELL_IMMUNITY", 0, 59, 0 ], //water elementals are immune to mind spells (berserk)
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- [ "SPELL_IMMUNITY", 0, 50, 0 ], //water elementals are immune to mind spells (sorrow)
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- [ "SPELL_IMMUNITY", 0, 20, 0 ], //water elementals are immune to frost ring
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- [ "SPELL_IMMUNITY", 0, 16, 0 ], //water elementals are immune to ice bolt
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- [ "NON_LIVING", 0, 0, 0 ], //water elementals are non-living
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 29, 0 ], //water elementals are vulnerable to fire shield
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 22, 0 ], //water elementals are vulnerable to inferno
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 21, 0 ], //water elementals are vulnerable to fireball
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- [ "MORE_DAMAGE_FROM_SPELL", 100, 13, 0 ], //water elementals are vulnerable to fire wall
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- [ "DOUBLE_WIDE", 0, 0, 0 ] ],
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+ "abilities": [
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+ ["MIND_IMMUNITY", 0, 0, 0],//water elementals are immune to mind spells
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+ ["SPELL_IMMUNITY", 0, "spell.frostRing", 0 ],//water elementals are immune to frost ring
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+ ["SPELL_IMMUNITY", 0, "spell.iceBolt", 0 ],//water elementals are immune to ice bolt
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+ ["NON_LIVING", 0, 0, 0 ], //water elementals are non-living
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+ ["MORE_DAMAGE_FROM_SPELL", 100, "spell.fireShield", 0 ], //water elementals are vulnerable to fire shield
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+ ["MORE_DAMAGE_FROM_SPELL", 100, "spell.inferno", 0 ], //water elementals are vulnerable to inferno
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+ ["MORE_DAMAGE_FROM_SPELL", 100, "spell.fireball", 0 ], //water elementals are vulnerable to fireball
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+ ["MORE_DAMAGE_FROM_SPELL", 100, "spell.fireWall", 0 ], //water elementals are vulnerable to fire wall
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+ ["DOUBLE_WIDE", 0, 0, 0 ]
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+ ],
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"upgrades": ["iceElemental"],
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"graphics" :
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{
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@@ -202,7 +200,7 @@
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[ "DOUBLE_WIDE", 0, 0, 0 ], //ice elemental should be treated as double-wide
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[ "CREATURE_ENCHANT_POWER", 6, 0, 0 ],
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[ "CASTS", 3, 0, 0 ],
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- [ "SPELLCASTER", 2, 32, 0 ]],
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+ [ "SPELLCASTER", 2, "spell.protectWater", 0 ]],
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"graphics" :
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{
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"animation": "CICEE.DEF",
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@@ -230,7 +228,7 @@
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"abilities": [ [ "NON_LIVING", 0, 0, 0 ], //magma elementals shouldn't get morale
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[ "CREATURE_ENCHANT_POWER", 6, 0, 0 ],
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[ "CASTS", 3, 0, 0 ],
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- [ "SPELLCASTER", 2, 33, 0 ]],
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+ [ "SPELLCASTER", 2, "spell.protectEarth", 0 ]],
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"graphics" :
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{
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"animation": "CSTONE.DEF"
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@@ -252,7 +250,7 @@
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"abilities": [ [ "NON_LIVING", 0, 0, 0 ], //storm elementals shouldn't get morale
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[ "CREATURE_ENCHANT_POWER", 6, 0, 0 ],
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[ "CASTS", 3, 0, 0 ],
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- [ "SPELLCASTER", 2, 30, 0 ]],
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+ [ "SPELLCASTER", 2, "spell.protectAir", 0 ]],
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"graphics" :
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{
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"animation": "CSTORM.DEF",
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@@ -280,7 +278,7 @@
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"abilities": [ [ "NON_LIVING", 0, 0, 0 ] , //energy elementals shouldn't get morale
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[ "CREATURE_ENCHANT_POWER", 6, 0, 0 ],
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[ "CASTS", 3, 0, 0 ],
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- [ "SPELLCASTER", 2, 31, 0 ]],
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+ [ "SPELLCASTER", 2, "spell.protectFire", 0 ]],
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"graphics" :
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{
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"animation": "CNRG.DEF"
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