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@@ -56,7 +56,7 @@ BattleLayout BattleLayout::createLayout(IGameCallback * cb, const std::string &
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result.warMachines[BattleSide::ATTACKER][i] = loadHex(config["attackerWarMachines"][i]);
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for (size_t i = 0; i < 4; ++i)
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- result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["attackerWarMachines"][i]);
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+ result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["defenderWarMachines"][i]);
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if (attacker->formation == EArmyFormation::LOOSE && !config["attackerUnitsLoose"].isNull())
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result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsLoose"][attacker->stacksCount() - 1]);
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@@ -65,10 +65,10 @@ BattleLayout BattleLayout::createLayout(IGameCallback * cb, const std::string &
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else
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result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnits"]);
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- if (attacker->formation == EArmyFormation::LOOSE && !config["defenderUnitsLoose"].isNull())
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- result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsLoose"][attacker->stacksCount() - 1]);
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- else if (attacker->formation == EArmyFormation::TIGHT && !config["defenderUnitsTight"].isNull())
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- result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsTight"][attacker->stacksCount() - 1]);
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+ if (defender->formation == EArmyFormation::LOOSE && !config["defenderUnitsLoose"].isNull())
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+ result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsLoose"][defender->stacksCount() - 1]);
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+ else if (defender->formation == EArmyFormation::TIGHT && !config["defenderUnitsTight"].isNull())
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+ result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnitsTight"][defender->stacksCount() - 1]);
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else
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result.units[BattleSide::DEFENDER] = loadUnits(config["defenderUnits"]);
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