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First version that works - banning objects is possible

Tomasz Zieliński 1 год назад
Родитель
Сommit
85ee859b6e

+ 2 - 0
lib/CMakeLists.txt

@@ -181,6 +181,7 @@ set(lib_MAIN_SRCS
 	rmg/TileInfo.cpp
 	rmg/Zone.cpp
 	rmg/Functions.cpp
+	rmg/ObjectInfo.cpp
 	rmg/RmgMap.cpp
 	rmg/PenroseTiling.cpp
 	rmg/modificators/Modificator.cpp
@@ -583,6 +584,7 @@ set(lib_MAIN_HEADERS
 	rmg/RmgMap.h
 	rmg/float3.h
 	rmg/Functions.h
+	rmg/ObjectInfo.h
 	rmg/PenroseTiling.h
 	rmg/modificators/Modificator.h
 	rmg/modificators/ObjectManager.h

+ 84 - 0
lib/mapObjectConstructors/CObjectClassesHandler.cpp

@@ -382,6 +382,78 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID comp
 	return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
 }
 
+CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::string & scope, const std::string & type, const std::string & subtype) const
+{
+	std::optional<si32> id;
+	if (scope.empty())
+	{
+		id = VLC->identifiers()->getIdentifier("object", type);
+	}
+	else
+	{
+		id = VLC->identifiers()->getIdentifier(scope, "object", type);
+	}
+
+	if(id)
+	{
+		const auto & object = objects.at(id.value());
+		std::optional<si32> subID = VLC->identifiers()->getIdentifier(scope, object->getJsonKey(), subtype);
+
+		if (subID)
+			return CompoundMapObjectID(id.value(), subID.value());
+	}
+
+	std::string errorString = "Failed to get id for object of type " + type + "." + subtype;
+	logGlobal->error(errorString);
+	throw std::runtime_error(errorString);
+}
+
+CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::string & objectName) const
+{
+	// FIXME: Crash with no further log
+	//"core:object.creatureBank.experimentalShop",
+	//"core:object.creatureBank.wolfRiderPicket",
+	//"core:object.creatureBank.demonDomain"
+
+		// TODO: Use existing utilities for parsing id?	
+	JsonNode node(objectName);
+	auto modScope = node.getModScope();
+
+	std::string scope, type, subtype;
+	size_t firstColon = objectName.find(':');
+	size_t lastDot = objectName.find_last_of('.');
+
+	// TODO: Ignore object class, there should not be objects with same names within one scope anyway
+	
+	if(firstColon != std::string::npos)
+	{
+		scope = objectName.substr(0, firstColon);
+		if(lastDot != std::string::npos && lastDot > firstColon)
+		{
+			type = objectName.substr(firstColon + 1, lastDot - firstColon - 1);
+			subtype = objectName.substr(lastDot + 1);
+		}
+		else
+		{
+			type = objectName.substr(firstColon + 1);
+		}
+	}
+	else
+	{
+		if(lastDot != std::string::npos)
+		{
+			type = objectName.substr(0, lastDot);
+			subtype = objectName.substr(lastDot + 1);
+		}
+		else
+		{
+			type = objectName;
+		}
+	}
+
+	return getCompoundIdentifier(scope, type, subtype);
+}
+
 std::set<MapObjectID> CObjectClassesHandler::knownObjects() const
 {
 	std::set<MapObjectID> ret;
@@ -451,6 +523,18 @@ void CObjectClassesHandler::afterLoadFinalization()
 				logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
 		}
 	}
+
+	for(auto & entry : objectIdHandlers)
+	{
+		// Call function for each object id
+		entry.second(entry.first);
+	}
+}
+
+void CObjectClassesHandler::resolveObjectCompoundId(const std::string & id, std::function<void(CompoundMapObjectID)> callback)
+{
+	auto compoundId = getCompoundIdentifier(id);
+	objectIdHandlers.push_back(std::make_pair(compoundId, callback));
 }
 
 void CObjectClassesHandler::generateExtraMonolithsForRMG(ObjectClass * container)

+ 7 - 1
lib/mapObjectConstructors/CObjectClassesHandler.h

@@ -74,6 +74,8 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase, boost::noncopyabl
 	/// map that is filled during construction with all known handlers. Not serializeable due to usage of std::function
 	std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
 
+	std::vector<std::pair<CompoundMapObjectID, std::function<void(CompoundMapObjectID)>>> objectIdHandlers;
+
 	/// container with H3 templates, used only during loading, no need to serialize it
 	using TTemplatesContainer = std::multimap<std::pair<MapObjectID, MapObjectSubID>, std::shared_ptr<const ObjectTemplate>>;
 	TTemplatesContainer legacyTemplates;
@@ -110,15 +112,19 @@ public:
 	TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const;
 	TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
 	TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
+	CompoundMapObjectID getCompoundIdentifier(const std::string & scope, const std::string & type, const std::string & subtype) const;
+	CompoundMapObjectID getCompoundIdentifier(const std::string & objectName) const;
 
 	std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const;
 
 	SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const;
 
+	void resolveObjectCompoundId(const std::string & id, std::function<void(CompoundMapObjectID)> callback);
+
 	/// Returns handler string describing the handler (for use in client)
 	std::string getObjectHandlerName(MapObjectID type) const;
 
 	std::string getJsonKey(MapObjectID type) const;
 };
 
-VCMI_LIB_NAMESPACE_END
+VCMI_LIB_NAMESPACE_END

+ 86 - 0
lib/rmg/CRmgTemplate.cpp

@@ -102,6 +102,7 @@ void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
 	handler.serializeInt("castles", castleCount, 0);
 	handler.serializeInt("townDensity", townDensity, 0);
 	handler.serializeInt("castleDensity", castleDensity, 0);
+	handler.serializeInt("sourceZone", sourceZone, NO_ZONE);
 }
 
 ZoneOptions::ZoneOptions():
@@ -398,6 +399,8 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
 			handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
 		}
 	}
+
+	handler.serializeStruct("customObjects", objectConfig);
 }
 
 ZoneConnection::ZoneConnection():
@@ -837,6 +840,7 @@ void CRmgTemplate::afterLoad()
 	allowedWaterContent.erase(EWaterContent::RANDOM);
 }
 
+// TODO: Allow any integer size which does not match enum, as well
 void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
 {
 	static const std::map<std::string, int3> sizeMapping =
@@ -905,5 +909,87 @@ void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountR
 		value.fromString(encodedValue);
 }
 
+void ZoneOptions::ObjectConfig::addBannedObject(const CompoundMapObjectID & objid)
+{
+	// FIXME: We do not need to store the object info, just the id
+
+	bannedObjects.push_back(objid);
+
+	logGlobal->info("Banned object of type %d.%d", objid.primaryID, objid.secondaryID);
+}
+
+void ZoneOptions::ObjectConfig::serializeJson(JsonSerializeFormat & handler)
+{
+	// TODO: Implement'
+	
+	auto bannedObjectData = handler.enterArray("bannedObjects");	
+	if (handler.saving)
+	{
+
+		// FIXME: Do we even need to serialize / store banned objects?
+		/*
+		for (const auto & object : bannedObjects)
+		{
+			// TODO: Translate id back to string?
+
+
+			JsonNode node;
+			node.String() = VLC->objtypeh->getHandlerFor(object.primaryID, object.secondaryID);
+			// TODO: Check if AI-generated code is right
+
+
+		}
+		// handler.serializeRaw("bannedObjects", node, std::nullopt);
+
+		*/
+	}
+	else
+	{
+		/*
+			auto zonesData = handler.enterStruct("zones");
+			for(const auto & idAndZone : zonesData->getCurrent().Struct())
+			{
+				auto guard = handler.enterStruct(idAndZone.first);
+				auto zone = std::make_shared<ZoneOptions>();
+				zone->setId(decodeZoneId(idAndZone.first));
+				zone->serializeJson(handler);
+				zones[zone->getId()] = zone;
+			}
+		*/
+		std::vector<std::string> objectNames;
+		bannedObjectData.serializeArray(objectNames);
+
+		for (const auto & objectName : objectNames)
+		{
+			VLC->objtypeh->resolveObjectCompoundId(objectName,
+				[this](CompoundMapObjectID objid)
+				{
+					addBannedObject(objid);
+				}
+			);
+			
+		}
+	}
+}
+
+const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
+{
+	return objectConfig.getBannedObjects();
+}
+
+const std::vector<ObjectInfo> & ZoneOptions::getCustomObjects() const
+{
+	return objectConfig.getCustomObjects();
+}
+
+const std::vector<CompoundMapObjectID> & ZoneOptions::ObjectConfig::getBannedObjects() const
+{
+	return bannedObjects;
+}
+
+const std::vector<ObjectInfo> & ZoneOptions::ObjectConfig::getCustomObjects() const
+{
+	return customObjects;
+}
 
 VCMI_LIB_NAMESPACE_END

+ 41 - 0
lib/rmg/CRmgTemplate.h

@@ -13,10 +13,13 @@
 #include "../int3.h"
 #include "../GameConstants.h"
 #include "../ResourceSet.h"
+#include "ObjectInfo.h"
+#include "../mapObjectConstructors/CObjectClassesHandler.h"
 
 VCMI_LIB_NAMESPACE_BEGIN
 
 class JsonSerializeFormat;
+struct CompoundMapObjectID;
 
 enum class ETemplateZoneType
 {
@@ -131,7 +134,36 @@ public:
 		int castleCount;
 		int townDensity;
 		int castleDensity;
+
+		// TODO: Copy from another zone once its randomized
+		TRmgTemplateZoneId sourceZone = NO_ZONE;
+	};
+
+	// TODO: Store config for custom objects to spawn in this zone
+	// TODO: Read custom object config from zone file
+	class DLL_LINKAGE ObjectConfig
+	{
+	public:
+		//ObjectConfig() = default;
+
+		void addBannedObject(const CompoundMapObjectID & objid);
+		void addCustomObject(const ObjectInfo & object);
+		void clearBannedObjects();
+		void clearCustomObjects();
+		const std::vector<CompoundMapObjectID> & getBannedObjects() const;
+		const std::vector<ObjectInfo> & getCustomObjects() const;
+
+		// TODO: Separate serializer
+		void serializeJson(JsonSerializeFormat & handler);
+	private:
+		// TODO: Add convenience method for banning objects by name
+		std::vector<CompoundMapObjectID> bannedObjects;
+
+		// TODO: In what format should I store custom objects?
+		// Need to convert map serialization format to ObjectInfo
+		std::vector<ObjectInfo> customObjects;
 	};
+	// TODO: Allow to copy all custom objects config from another zone
 
 	ZoneOptions();
 
@@ -182,12 +214,17 @@ public:
 	bool areTownsSameType() const;
 	bool isMatchTerrainToTown() const;
 
+	const std::vector<CompoundMapObjectID> & getBannedObjects() const;
+	const std::vector<ObjectInfo> & getCustomObjects() const;
+
 protected:
 	TRmgTemplateZoneId id;
 	ETemplateZoneType type;
 	int size;
 	ui32 maxTreasureValue;
 	std::optional<int> owner;
+
+	ObjectConfig objectConfig;
 	CTownInfo playerTowns;
 	CTownInfo neutralTowns;
 	bool matchTerrainToTown;
@@ -276,6 +313,10 @@ private:
 	std::set<TerrainId> inheritTerrainType(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
 	std::map<TResource, ui16> inheritMineTypes(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
 	std::vector<CTreasureInfo> inheritTreasureInfo(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
+
+	// TODO: Copy custom object settings
+	// TODO: Copy town type after source town is actually randomized
+
 	void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
 	void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
 };

+ 71 - 0
lib/rmg/ObjectInfo.cpp

@@ -0,0 +1,71 @@
+/*
+ * ObjectInfo.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#include "StdInc.h"
+#include "ObjectInfo.h"
+
+#include "../VCMI_Lib.h"
+#include "../mapObjectConstructors/CObjectClassesHandler.h"
+#include "../mapObjectConstructors/AObjectTypeHandler.h"
+
+VCMI_LIB_NAMESPACE_BEGIN
+
+ObjectInfo::ObjectInfo():
+	destroyObject([](CGObjectInstance * obj){}),
+	maxPerZone(std::numeric_limits<ui32>::max())
+{
+}
+
+ObjectInfo::ObjectInfo(const ObjectInfo & other)
+{
+	templates = other.templates;
+	value = other.value;
+	probability = other.probability;
+	maxPerZone = other.maxPerZone;
+	generateObject = other.generateObject;
+	destroyObject = other.destroyObject;
+}
+
+ObjectInfo & ObjectInfo::operator=(const ObjectInfo & other)
+{
+	if (this == &other)
+		return *this;
+
+	templates = other.templates;
+	value = other.value;
+	probability = other.probability;
+	maxPerZone = other.maxPerZone;
+	generateObject = other.generateObject;
+	destroyObject = other.destroyObject;
+	return *this;
+}
+
+void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrainType)
+{
+	auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
+	if(!templHandler)
+		return;
+	
+	templates = templHandler->getTemplates(terrainType);
+}
+
+/*
+bool ObjectInfo::matchesId(const CompoundMapObjectID & id) const
+{
+	for (const auto & templ : templates)
+	{
+		if (id.primaryID == templ->id && id.secondaryID == templ->subid)
+			return true;
+	}
+	return false;
+}
+*/
+
+VCMI_LIB_NAMESPACE_END

+ 40 - 0
lib/rmg/ObjectInfo.h

@@ -0,0 +1,40 @@
+/*
+ * ObjectInfo.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#pragma once
+
+#include "../mapObjects/ObjectTemplate.h"
+#include "../constants/EntityIdentifiers.h"
+
+VCMI_LIB_NAMESPACE_BEGIN
+
+struct CompoundMapObjectID;
+class CGObjectInstance;
+
+struct DLL_LINKAGE ObjectInfo
+{
+	ObjectInfo();
+	ObjectInfo(const ObjectInfo & other);
+	ObjectInfo & operator=(const ObjectInfo & other);
+
+	std::vector<std::shared_ptr<const ObjectTemplate>> templates;
+	ui32 value = 0;
+	ui16 probability = 0;
+	ui32 maxPerZone = 1;
+	//ui32 maxPerMap; //unused
+	std::function<CGObjectInstance *()> generateObject;
+	std::function<void(CGObjectInstance *)> destroyObject;
+	
+	void setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrain);
+
+	//bool matchesId(const CompoundMapObjectID & id) const;
+};
+
+VCMI_LIB_NAMESPACE_END

+ 240 - 85
lib/rmg/modificators/TreasurePlacer.cpp

@@ -37,15 +37,19 @@
 
 VCMI_LIB_NAMESPACE_BEGIN
 
-ObjectInfo::ObjectInfo():
-	destroyObject([](CGObjectInstance * obj){})
-{
-
-}
-
 void TreasurePlacer::process()
 {
+	if (zone.getMaxTreasureValue() == 0)
+	{
+		//No treasures at all
+		return;
+	}
+
+	// Get default objects
 	addAllPossibleObjects();
+	// Override with custom objects
+	objects.patchWithZoneConfig(zone);
+
 	auto * m = zone.getModificator<ObjectManager>();
 	if(m)
 		createTreasures(*m);
@@ -58,15 +62,52 @@ void TreasurePlacer::init()
 	DEPENDENCY(ConnectionsPlacer);
 	DEPENDENCY_ALL(PrisonHeroPlacer);
 	DEPENDENCY(RoadPlacer);
+
+	// Add all native creatures
+	for(auto const & cre : VLC->creh->objects)
+	{
+		if(!cre->special && cre->getFaction() == zone.getTownType())
+		{
+			creatures.push_back(cre.get());
+		}
+	}
+
+	tierValues = generator.getConfig().pandoraCreatureValues;
 }
 
 void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
 {
+	// FIXME: It is never the case - objects must be erased or badly copied after this
+	if (oi.templates.empty())
+	{
+		logGlobal->error("Attempt to add ObjectInfo with no templates! Value: %d", oi.value);
+		return;
+	}
+	if (!oi.generateObject)
+	{
+		logGlobal->error("Attempt to add ObjectInfo with no generateObject function! Value: %d", oi.value);
+		return;
+	}
+	if (!oi.maxPerZone)
+	{
+		logGlobal->warn("Attempt to add ObjectInfo with 0 maxPerZone! Value: %d", oi.value);
+		return;
+	}
 	RecursiveLock lock(externalAccessMutex);
-	possibleObjects.push_back(oi);
+	objects.addObject(oi);
 }
 
 void TreasurePlacer::addAllPossibleObjects()
+{
+	addCommonObjects();
+	addDwellings();
+	addPandoraBoxes();
+	addSeerHuts();
+	addPrisons();
+	addScrolls();
+}
+
+void TreasurePlacer::addCommonObjects()
 {
 	ObjectInfo oi;
 	
@@ -97,7 +138,10 @@ void TreasurePlacer::addAllPossibleObjects()
 			}
 		}
 	}
+}
 
+void TreasurePlacer::addPrisons()
+{
 	//Generate Prison on water only if it has a template
 	auto prisonTemplates = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType());
 	if (!prisonTemplates.empty())
@@ -157,21 +201,14 @@ void TreasurePlacer::addAllPossibleObjects()
 				addObjectToRandomPool(oi);
 		}
 	}
+}
 
+void TreasurePlacer::addDwellings()
+{
 	if(zone.getType() == ETemplateZoneType::WATER)
 		return;
 	
-	//all following objects are unlimited
-	oi.maxPerZone = std::numeric_limits<ui32>::max();
-
-	std::vector<const CCreature *> creatures; //native creatures for this zone
-	for(auto const & cre : VLC->creh->objects)
-	{
-		if(!cre->special && cre->getFaction() == zone.getTownType())
-		{
-			creatures.push_back(cre.get());
-		}
-	}
+	ObjectInfo oi;
 	
 	//dwellings
 	auto dwellingTypes = {Obj::CREATURE_GENERATOR1, Obj::CREATURE_GENERATOR4};
@@ -214,7 +251,15 @@ void TreasurePlacer::addAllPossibleObjects()
 			}
 		}
 	}
-	
+}
+
+void TreasurePlacer::addScrolls()
+{
+	if(zone.getType() == ETemplateZoneType::WATER)
+		return;
+
+	ObjectInfo oi;
+
 	for(int i = 0; i < generator.getConfig().scrollValues.size(); i++)
 	{
 		oi.generateObject = [i, this]() -> CGObjectInstance *
@@ -239,6 +284,22 @@ void TreasurePlacer::addAllPossibleObjects()
 			addObjectToRandomPool(oi);
 	}
 	
+}
+
+void TreasurePlacer::addPandoraBoxes()
+{
+	if(zone.getType() == ETemplateZoneType::WATER)
+		return;
+
+	addPandoraBoxesWithGold();
+	addPandoraBoxesWithExperience();
+	addPandoraBoxesWithCreatures();
+	addPandoraBoxesWithSpells();
+}
+
+void TreasurePlacer::addPandoraBoxesWithGold()
+{
+	ObjectInfo oi;
 	//pandora box with gold
 	for(int i = 1; i < 5; i++)
 	{
@@ -260,7 +321,11 @@ void TreasurePlacer::addAllPossibleObjects()
 		if(!oi.templates.empty())
 			addObjectToRandomPool(oi);
 	}
-	
+}
+
+void TreasurePlacer::addPandoraBoxesWithExperience()
+{
+	ObjectInfo oi;
 	//pandora box with experience
 	for(int i = 1; i < 5; i++)
 	{
@@ -282,43 +347,12 @@ void TreasurePlacer::addAllPossibleObjects()
 		if(!oi.templates.empty())
 			addObjectToRandomPool(oi);
 	}
-	
-	//pandora box with creatures
-	const std::vector<int> & tierValues = generator.getConfig().pandoraCreatureValues;
-	
-	auto creatureToCount = [tierValues](const CCreature * creature) -> int
-	{
-		if(!creature->getAIValue() || tierValues.empty()) //bug #2681
-			return 0; //this box won't be generated
-		
-		//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
+}
 
-		int actualTier = creature->getLevel() > tierValues.size() ?
-			tierValues.size() - 1 :
-			creature->getLevel() - 1;
-		float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
-		if (creaturesAmount < 1)
-		{
-			return 0;
-		}
-		else if(creaturesAmount <= 5)
-		{
-			//No change
-		}
-		else if(creaturesAmount <= 12)
-		{
-			creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
-		}
-		else if(creaturesAmount <= 50)
-		{
-			creaturesAmount = std::round(creaturesAmount / 5) * 5;
-		}
-		else
-		{
-			creaturesAmount = std::round(creaturesAmount / 10) * 10;
-		}
-		return static_cast<int>(creaturesAmount);
-	};
+void TreasurePlacer::addPandoraBoxesWithCreatures()
+{
+	ObjectInfo oi;
+	//pandora box with creatures
 
 	for(auto * creature : creatures)
 	{
@@ -344,7 +378,11 @@ void TreasurePlacer::addAllPossibleObjects()
 		if(!oi.templates.empty())
 			addObjectToRandomPool(oi);
 	}
-	
+}
+
+void TreasurePlacer::addPandoraBoxesWithSpells()
+{
+	ObjectInfo oi;
 	//Pandora with 12 spells of certain level
 	for(int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
 	{
@@ -441,9 +479,14 @@ void TreasurePlacer::addAllPossibleObjects()
 	oi.probability = 2;
 	if(!oi.templates.empty())
 		addObjectToRandomPool(oi);
-	
+}
+
+void TreasurePlacer::addSeerHuts()
+{
 	//Seer huts with creatures or generic rewards
 
+	ObjectInfo oi;
+
 	if(zone.getConnectedZoneIds().size()) //Unlikely, but...
 	{
 		auto * qap = zone.getModificator<QuestArtifactPlacer>();
@@ -588,12 +631,6 @@ void TreasurePlacer::addAllPossibleObjects()
 	}
 }
 
-size_t TreasurePlacer::getPossibleObjectsSize() const
-{
-	RecursiveLock lock(externalAccessMutex);
-	return possibleObjects.size();
-}
-
 void TreasurePlacer::setMaxPrisons(size_t count)
 {
 	RecursiveLock lock(externalAccessMutex);
@@ -606,6 +643,40 @@ size_t TreasurePlacer::getMaxPrisons() const
 	return maxPrisons;
 }
 
+int TreasurePlacer::creatureToCount(const CCreature * creature) const
+{
+	if(!creature->getAIValue() || tierValues.empty()) //bug #2681
+		return 0; //this box won't be generated
+	
+	//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
+
+	int actualTier = creature->getLevel() > tierValues.size() ?
+		tierValues.size() - 1 :
+		creature->getLevel() - 1;
+	float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
+	if (creaturesAmount < 1)
+	{
+		return 0;
+	}
+	else if(creaturesAmount <= 5)
+	{
+		//No change
+	}
+	else if(creaturesAmount <= 12)
+	{
+		creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
+	}
+	else if(creaturesAmount <= 50)
+	{
+		creaturesAmount = std::round(creaturesAmount / 5) * 5;
+	}
+	else
+	{
+		creaturesAmount = std::round(creaturesAmount / 10) * 10;
+	}
+	return static_cast<int>(creaturesAmount);
+};
+
 bool TreasurePlacer::isGuardNeededForTreasure(int value)
 {// no guard in a zone with "monsters: none" and for small treasures; water zones cen get monster strength ZONE_NONE elsewhere if needed
 	return zone.monsterStrength != EMonsterStrength::ZONE_NONE && value > minGuardedValue;
@@ -623,6 +694,7 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
 	bool hasLargeObject = false;
 	while(currentValue <= static_cast<int>(desiredValue) - 100) //no objects with value below 100 are available
 	{
+		// FIXME: Pointer might be invalidated after this
 		auto * oi = getRandomObject(desiredValue, currentValue, !hasLargeObject);
 		if(!oi) //fail
 			break;
@@ -674,12 +746,21 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
 			accessibleArea.add(int3());
 		}
 		
-		auto * object = oi->generateObject();
-		if(oi->templates.empty())
+		CGObjectInstance * object = nullptr;
+		if (oi->generateObject)
 		{
-			logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
-			oi->destroyObject(object);
-			delete object;
+			object = oi->generateObject();
+			if(oi->templates.empty())
+			{
+				logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
+				oi->destroyObject(object);
+				delete object;
+				continue;
+			}
+		}
+		else
+		{
+			logGlobal->error("ObjectInfo has no generateObject function! Templates: %d", oi->templates.size());
 			continue;
 		}
 		
@@ -785,7 +866,7 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
 	ui32 maxVal = desiredValue - currentValue;
 	ui32 minValue = static_cast<ui32>(0.25f * (desiredValue - currentValue));
 	
-	for(ObjectInfo & oi : possibleObjects) //copy constructor turned out to be costly
+	for(ObjectInfo & oi : objects.getPossibleObjects()) //copy constructor turned out to be costly
 	{
 		if(oi.value > maxVal)
 			break; //this assumes values are sorted in ascending order
@@ -859,24 +940,19 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
 	boost::sort(treasureInfo, valueComparator);
 
 	//sort treasures by ascending value so we can stop checking treasures with too high value
-	boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
-	{
-		return oi1.value < oi2.value;
-	});
+	objects.sortPossibleObjects();
 
 	const size_t size = zone.area()->getTilesVector().size();
 
 	int totalDensity = 0;
 
+	// FIXME: No need to use iterator here
 	for (auto t  = treasureInfo.begin(); t != treasureInfo.end(); t++)
 	{
 		std::vector<rmg::Object> treasures;
 
 		//discard objects with too high value to be ever placed
-		vstd::erase_if(possibleObjects, [t](const ObjectInfo& oi) -> bool
-		{
-			return oi.value > t->max;
-		});
+		objects.discardObjectsAboveValue(t->max);
 
 		totalDensity += t->density;
 
@@ -895,7 +971,11 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
 				continue;
 			}
 
-			int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo* oi) {return v + oi->value; });
+			int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0,
+				[](int v, const ObjectInfo* oi)
+			{
+				return v + oi->value;
+			});
 
 			const ui32 maxPileGenerationAttempts = 2;
 			for (ui32 attempt = 0; attempt < maxPileGenerationAttempts; attempt++)
@@ -1016,13 +1096,88 @@ char TreasurePlacer::dump(const int3 & t)
 	return Modificator::dump(t);
 }
 
-void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrainType)
+void TreasurePlacer::ObjectPool::addObject(const ObjectInfo & info)
 {
-	auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
-	if(!templHandler)
-		return;
-	
-	templates = templHandler->getTemplates(terrainType);
+	possibleObjects.push_back(info);
+}
+
+void TreasurePlacer::ObjectPool::updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info)
+{
+	/*
+	Handle separately:
+		- Dwellings
+		- Prisons
+		- Seer huts (quests)
+		- Pandora Boxes
+	*/
+	// FIXME: This will drop all templates
+	customObjects[CompoundMapObjectID(id, subid)] = info;
+}
+
+void TreasurePlacer::ObjectPool::patchWithZoneConfig(const Zone & zone)
+{
+	// FIXME: Wycina wszystkie obiekty poza pandorami i dwellami :?
+
+	// Copy standard objects if they are not already modified
+	/*
+	for (const auto & object : possibleObjects)
+	{
+		for (const auto & templ : object.templates)
+		{
+			// FIXME: Objects with same temmplates (Pandora boxes) are not added
+			CompoundMapObjectID key(templ->id, templ->subid);
+			if (!vstd::contains(customObjects, key))
+			{
+				customObjects[key] = object;
+			}
+		}
+	}
+	*/
+
+	vstd::erase_if(possibleObjects, [&zone](const ObjectInfo & object)
+	{
+		for (const auto & templ : object.templates)
+		{
+			CompoundMapObjectID key(templ->id, templ->subid);
+			if (vstd::contains(zone.getBannedObjects(), key))
+			{
+				return true;
+			}
+		}
+		return false;
+	});
+
+	// Now copy back modified list
+	// FIXME: Protect with mutex as well?
+	/*
+	possibleObjects.clear();
+	for (const auto & customObject : customObjects)
+	{
+		addObject(customObject.second);
+	}
+	*/
+	// TODO: Consider adding custom Pandora boxes with arbitrary content
+}
+
+std::vector<ObjectInfo> & TreasurePlacer::ObjectPool::getPossibleObjects()
+{
+	return possibleObjects;
+}
+
+void TreasurePlacer::ObjectPool::sortPossibleObjects()
+{
+	boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
+	{
+		return oi1.value < oi2.value;
+	});
+}
+
+void TreasurePlacer::ObjectPool::discardObjectsAboveValue(ui32 value)
+{
+	vstd::erase_if(possibleObjects, [value](const ObjectInfo& oi) -> bool
+	{
+		return oi.value > value;
+	});
 }
 
 VCMI_LIB_NAMESPACE_END

+ 40 - 17
lib/rmg/modificators/TreasurePlacer.h

@@ -9,6 +9,8 @@
  */
 
 #pragma once
+
+#include "../ObjectInfo.h"
 #include "../Zone.h"
 #include "../../mapObjects/ObjectTemplate.h"
 
@@ -18,21 +20,7 @@ class CGObjectInstance;
 class ObjectManager;
 class RmgMap;
 class CMapGenerator;
-
-struct ObjectInfo
-{
-	ObjectInfo();
-
-	std::vector<std::shared_ptr<const ObjectTemplate>> templates;
-	ui32 value = 0;
-	ui16 probability = 0;
-	ui32 maxPerZone = 1;
-	//ui32 maxPerMap; //unused
-	std::function<CGObjectInstance *()> generateObject;
-	std::function<void(CGObjectInstance *)> destroyObject;
-	
-	void setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrain);
-};
+struct CompoundMapObjectID;
 
 class TreasurePlacer: public Modificator
 {
@@ -45,11 +33,26 @@ public:
 	
 	void createTreasures(ObjectManager & manager);
 	void addObjectToRandomPool(const ObjectInfo& oi);
+
+	// TODO: Can be defaulted to addAllPossibleObjects, but then each object will need to be configured
+	void addCommonObjects();
+	void addDwellings();
+	void addPandoraBoxes();
+	void addPandoraBoxesWithGold();
+	void addPandoraBoxesWithExperience();
+	void addPandoraBoxesWithCreatures();
+	void addPandoraBoxesWithSpells();
+	void addSeerHuts();
+	void addPrisons();
+	void addScrolls();
 	void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
+	// TODO: Read custom object config from zone file
+
+	/// Get all objects for this terrain
 
-	size_t getPossibleObjectsSize() const;
 	void setMaxPrisons(size_t count);
 	size_t getMaxPrisons() const;
+	int creatureToCount(const CCreature * creature) const;
 	
 protected:
 	bool isGuardNeededForTreasure(int value);
@@ -59,7 +62,24 @@ protected:
 	rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
 
 protected:
-	std::vector<ObjectInfo> possibleObjects;
+	class ObjectPool
+	{
+	public:
+		void addObject(const ObjectInfo & info);
+		void updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info);
+		std::vector<ObjectInfo> & getPossibleObjects();
+		void patchWithZoneConfig(const Zone & zone);
+		void sortPossibleObjects();
+		void discardObjectsAboveValue(ui32 value);
+
+	private:
+
+		std::vector<ObjectInfo> possibleObjects;
+		std::map<CompoundMapObjectID, ObjectInfo> customObjects;
+
+	} objects;
+	// TODO: Need to nagivate and update these
+
 	int minGuardedValue = 0;
 	
 	rmg::Area treasureArea;
@@ -67,6 +87,9 @@ protected:
 	rmg::Area guards;
 
 	size_t maxPrisons;
+
+	std::vector<const CCreature *> creatures; //native creatures for this zone
+	std::vector<int> tierValues;
 };
 
 VCMI_LIB_NAMESPACE_END