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@@ -11,7 +11,7 @@ public:
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void yourTurn();
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void heroKilled(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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- void heroMoved(const HeroMoveDetails &);
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+ void heroMoved(const TryMoveHero&);
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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void tileRevealed(int3 pos){};
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