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map editor: fix reading town faction name for non random towns on h3m maps

godric3 1 年之前
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87ebb22a55
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      lib/mapObjects/CGTownInstance.cpp

+ 1 - 1
lib/mapObjects/CGTownInstance.cpp

@@ -376,7 +376,7 @@ void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
 
 std::string CGTownInstance::getObjectName() const
 {
-	return getNameTranslated() + ", " + (ID == Obj::RANDOM_TOWN ? "Random town" : town->faction->getNameTranslated());
+	return getNameTranslated() + ", " + (ID == Obj::RANDOM_TOWN ? "Random town" : getFaction().toEntity(VLC)->getNameTranslated());
 }
 
 bool CGTownInstance::townEnvisagesBuilding(BuildingSubID::EBuildingSubID subId) const