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@@ -1006,8 +1006,6 @@ void CGameHandler::run(bool resume)
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const int timePassed = std::chrono::duration_cast<std::chrono::milliseconds>(clockDuration).count();
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clockLast += clockDuration;
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- const int waitTime = 100; //ms
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-
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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if(gs->isPlayerMakingTurn(player))
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turnTimerHandler.onPlayerMakingTurn(player, timePassed);
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