Renamed Myriad and Medusa Queen (sic?) to Arctic & Lava Sharpshooter.
@@ -210,7 +210,7 @@
"ghost" :
{
"index": 159,
- "level": 0,
+ "level": 3,
"faction": "neutral",
"graphics" :
@@ -344,7 +344,7 @@
"gorynych" :
"index": 168,
+ "level": 7,
"abilities":
@@ -369,7 +369,7 @@
"warZealot" :
"index": 169,
+ "level": 6,
@@ -389,10 +389,10 @@
"wince": "ZELTWNCE.wav"
}
},
- "myriad" :
+ "arcticSharpshooter" :
"index": 170,
+ "level": 5,
@@ -412,10 +412,10 @@
"wince": "HCRSWNCE.wav"
- "medusaMatriarch" :
+ "lavaSharpshooter" :
"index": 171,
@@ -438,7 +438,7 @@
"nightmare" :
"index": 172,
@@ -456,7 +456,7 @@
"santaGremlin" :
"index": 173,
+ "level": 2,
@@ -1092,7 +1092,7 @@
"sylvanCentaur" :
"index": 192,
@@ -1112,10 +1112,10 @@
"wince": "ECNTWNCE.wav"
- "sorceress" :
+ "sorceresses" :
"index": 193,
@@ -1138,7 +1138,7 @@
"werewolf" :
"index": 194,
+ "level": 4,
@@ -1148,7 +1148,7 @@
"hellSteed" :
"index": 195,
@@ -226,7 +226,7 @@ void BonusList::getBonuses(BonusList & out, const CSelector &selector, const CSe
Bonus *b = elem;
//add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate
- if(selector(b) && ((!limit && b->effectRange == Bonus::NO_LIMIT) || (limit && limit(b))))
+ if(selector(b) && ((!limit && b->effectRange == Bonus::NO_LIMIT) || ((bool)limit && limit(b))))
out.push_back(b);