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@@ -11,6 +11,8 @@
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CObjectHandler.h"
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+#include "../hch/CTownHandler.h"
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+#include "../lib/map.h"
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#include <boost/assign/std/vector.hpp>
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#include <sstream>
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using namespace boost::assign;
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@@ -24,26 +26,26 @@ using namespace CSDL_Ext;
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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- */
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-
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+ */
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+
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int PicCount = 4;
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-
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-CDefEssential* CKingdomInterface::slots;
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-CDefEssential* CKingdomInterface::fort;
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-CDefEssential* CKingdomInterface::hall;
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-
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+
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+CDefEssential* CKingdomInterface::slots;
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+CDefEssential* CKingdomInterface::fort;
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+CDefEssential* CKingdomInterface::hall;
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+
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CKingdomInterface::CKingdomInterface()
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-{
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- OBJ_CONSTRUCTION_CAPTURING_ALL;
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- defActions = SHARE_POS;
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+{
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ defActions = SHARE_POS;
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pos.x = screen->w/2 - 400;
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pos.y = screen->h/2 - 300;
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- size = 4;//we have 4 visible items in the list, would be nice to move this value to configs later
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- heroPos = townPos = 0;
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- state = 2;
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+ size = 4;//we have 4 visible items in the list, would be nice to move this value to configs later
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+ heroPos = townPos = 0;
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+ state = 2;
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showHarrisoned = false;
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-
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- bg = BitmapHandler::loadBitmap("OVCAST.bmp");
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+
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+ bg = BitmapHandler::loadBitmap("OVCAST.bmp");
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graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
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mines = CDefHandler::giveDefEss("OVMINES.DEF");
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slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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@@ -51,61 +53,61 @@ CKingdomInterface::CKingdomInterface()
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hall = CDefHandler::giveDefEss("ITMTL.DEF");
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fort = CDefHandler::giveDefEss("ITMCL.DEF");
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- toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
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+ toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
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boost::bind(&CKingdomInterface::listToHeroes,this),748,492,"OVBUTN1.DEF");
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- toHeroes->block(2);
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+ toHeroes->block(2);
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- toTowns = new AdventureMapButton (CGI->generaltexth->overview[12],"",
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+ toTowns = new AdventureMapButton (CGI->generaltexth->overview[12],"",
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boost::bind(&CKingdomInterface::listToTowns,this),748,528,"OVBUTN6.DEF");
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- toTowns->block(0);
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+ toTowns->block(0);
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- exit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
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- boost::bind(&CKingdomInterface::close,this),748,563,"OVBUTN1.DEF");
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- exit->bitmapOffset = 3;
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+ exit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
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+ boost::bind(&CKingdomInterface::close,this),748,563,"OVBUTN1.DEF");
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+ exit->bitmapOffset = 3;
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statusbar = new CStatusBar(pos.x+7,pos.y+555,"TSTATBAR.bmp",732);
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resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+575,32,2,76,76);
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for (int i=0; i<RESOURCE_QUANTITY; i++)
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incomes.push_back(new CResIncomePic(i,mines));
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-
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- heroes.resize(size);
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- for(size_t i=0;i<size;i++)//preparing lists for input
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- heroes[i] = NULL;
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- towns.resize(size);
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- for(size_t i=0;i<size;i++)
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- towns[i] = NULL;
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-
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+
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+ heroes.resize(size);
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+ for(size_t i=0;i<size;i++)//preparing lists for input
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+ heroes[i] = NULL;
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+ towns.resize(size);
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+ for(size_t i=0;i<size;i++)
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+ towns[i] = NULL;
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+
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slider = new CSlider(4, 4, 483, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
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- size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
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+ size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
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}
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CKingdomInterface::~CKingdomInterface()
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-{
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- SDL_FreeSurface(bg);
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+{
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+ SDL_FreeSurface(bg);
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delete statusbar;
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- delete resdatabar;
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-
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+ delete resdatabar;
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+
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delete exit;
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- delete toTowns;
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- delete toHeroes;
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-
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- delete slider;
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- delete title;
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- delete slots;
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- delete fort;
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- delete hall;
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- delete mines;
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-
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-/* for(size_t i=0;i<size;i++)
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- delete heroes[i];
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- heroes.clear();
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- for(size_t i=0;i<size;i++)
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- delete towns[i];
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- towns.clear();*/
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- for(size_t i=0;i<incomes.size();i++)
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- delete incomes[i];
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+ delete toTowns;
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+ delete toHeroes;
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+
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+ delete slider;
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+ delete title;
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+ delete slots;
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+ delete fort;
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+ delete hall;
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+ delete mines;
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+
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+/* for(size_t i=0;i<size;i++)
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+ delete heroes[i];
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+ heroes.clear();
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+ for(size_t i=0;i<size;i++)
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+ delete towns[i];
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+ towns.clear();*/
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+ for(size_t i=0;i<incomes.size();i++)
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+ delete incomes[i];
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incomes.clear();
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}
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@@ -120,50 +122,50 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
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blitAt(bg,pos,to);
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resdatabar->draw(to);
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toTowns->show(to);
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- toHeroes->show(to);
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- exit->show(to);
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+ toHeroes->show(to);
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+ exit->show(to);
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if (state == 1)
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- {//printing text "Town", "Harrisoned hero", "Visiting hero"
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+ {//printing text "Town", "Harrisoned hero", "Visiting hero"
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CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[3],pos.x+145,pos.y+12,TNRB16,zwykly,to);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[4],pos.x+370,pos.y+12,TNRB16,zwykly,to);
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- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+600,pos.y+12,TNRB16,zwykly,to);
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- for (size_t i=0; i<size; i++)
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- towns[i]->show(to);//show town list
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+ CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+600,pos.y+12,TNRB16,zwykly,to);
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+ for (size_t i=0; i<size; i++)
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+ towns[i]->show(to);//show town list
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}
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else
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- {//text "Hero/stats" and "Skills"
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+ {//text "Hero/stats" and "Skills"
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CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[0],pos.x+150,pos.y+12,TNRB16,zwykly,to);
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- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+12,TNRB16,zwykly,to);
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- for (size_t i=0; i<size; i++)
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- heroes[i]->show(to);//show hero list
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+ CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+12,TNRB16,zwykly,to);
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+ for (size_t i=0; i<size; i++)
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+ heroes[i]->show(to);//show hero list
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}
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for(size_t i=0;i<incomes.size();i++)
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- incomes[i]->show(to);//printing resource incomes
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-
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+ incomes[i]->show(to);//printing resource incomes
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+
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if(screen->w != 800 || screen->h !=600)
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- CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
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+ CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
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show(to);
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}
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void CKingdomInterface::show(SDL_Surface * to)
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-{
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+{
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statusbar->show(to);
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}
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void CKingdomInterface::activate()
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-{
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+{
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LOCPLINT->statusbar = statusbar;
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exit->activate();
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toTowns->activate();
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- toHeroes->activate();
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+ toHeroes->activate();
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if (state == 1)
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for (int i=0; i<size; i++)
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towns[i]->activate();
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else
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for (int i=0; i<size; i++)
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- heroes[i]->activate();
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-
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+ heroes[i]->activate();
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+
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slider->activate();
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}
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@@ -177,52 +179,52 @@ void CKingdomInterface::deactivate()
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towns[i]->deactivate();
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else
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for (int i=0; i<size; i++)
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- heroes[i]->deactivate();
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+ heroes[i]->deactivate();
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slider->deactivate();
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}
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void CKingdomInterface::keyPressed(const SDL_KeyboardEvent & key)
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{
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}
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-
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-void CKingdomInterface::recreateHeroList(int pos)
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-{
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- for (int j=0; j<size; j++)
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- delete heroes[j];//removing old list
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- std::vector<const CGHeroInstance*> Heroes = LOCPLINT->cb->getHeroesInfo(true);
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- int i=0, cnt=0;
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- for (int j = 0; ((j<Heroes.size()) && (i<size));j++)
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- {
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- if (Heroes[j]->inTownGarrison && (!showHarrisoned))//if hero in garrison and we don't show them
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- {
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- continue;
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- }
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- if (cnt<pos)//skipping heroes
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- {
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- cnt++;
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- continue;
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- }//this hero will be added
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- heroes[i] = new CHeroItem(i, Heroes[j]);
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+
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+void CKingdomInterface::recreateHeroList(int pos)
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+{
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+ for (int j=0; j<size; j++)
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+ delete heroes[j];//removing old list
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+ std::vector<const CGHeroInstance*> Heroes = LOCPLINT->cb->getHeroesInfo(true);
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+ int i=0, cnt=0;
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+ for (int j = 0; ((j<Heroes.size()) && (i<size));j++)
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+ {
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+ if (Heroes[j]->inTownGarrison && (!showHarrisoned))//if hero in garrison and we don't show them
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+ {
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+ continue;
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+ }
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+ if (cnt<pos)//skipping heroes
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+ {
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+ cnt++;
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+ continue;
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+ }//this hero will be added
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+ heroes[i] = new CHeroItem(i, Heroes[j]);
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i++;
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- }
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- for (i;i<size;i++)//if we still have empty pieces
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- heroes[i] = new CHeroItem(i, NULL);//empty pic
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- GH.totalRedraw();
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-}
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-
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-void CKingdomInterface::recreateTownList(int pos)
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-{
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- std::vector<const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
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- for(int i=0;i<size;i++)
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- {
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+ }
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+ for (i;i<size;i++)//if we still have empty pieces
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+ heroes[i] = new CHeroItem(i, NULL);//empty pic
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+ GH.totalRedraw();
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+}
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+
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+void CKingdomInterface::recreateTownList(int pos)
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+{
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+ std::vector<const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
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+ for(int i=0;i<size;i++)
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+ {
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delete towns[i];//remove old
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if (i+pos<Towns.size())
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towns[i] = new CTownItem(i, Towns[i+pos]);//and add new
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else
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- towns[i] = new CTownItem(i, NULL);//empty pic
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- }
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- GH.totalRedraw();
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-}
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+ towns[i] = new CTownItem(i, NULL);//empty pic
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+ }
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+ GH.totalRedraw();
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+}
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void CKingdomInterface::listToTowns()
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{
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@@ -230,13 +232,13 @@ void CKingdomInterface::listToTowns()
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toHeroes->block(0);
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toTowns->block(2);
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heroPos = slider->value;
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- slider->setAmount(LOCPLINT->cb->howManyTowns());
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- slider->value=townPos;//moving slider
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- recreateTownList(townPos);
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- for (size_t i=0;i<size;i++)//TODO:is this loop needed?
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- {
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- towns[i]->deactivate();
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- heroes[i]->activate();
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+ slider->setAmount(LOCPLINT->cb->howManyTowns());
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+ slider->value=townPos;//moving slider
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+ recreateTownList(townPos);
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+ for (size_t i=0;i<size;i++)//TODO:is this loop needed?
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+ {
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+ towns[i]->deactivate();
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+ heroes[i]->activate();
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}
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}
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@@ -245,56 +247,56 @@ void CKingdomInterface::listToHeroes()
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state = 2;
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toHeroes->block(2);
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toTowns->block(0);
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- townPos = slider->value;
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+ townPos = slider->value;
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slider->setAmount(LOCPLINT->cb->howManyHeroes(showHarrisoned));
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slider->value=heroPos;//moving slider
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- recreateHeroList(heroPos);
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- for (size_t i=0;i<size;i++)//TODO:is this loop needed?
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- {
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- towns[i]->deactivate();
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- heroes[i]->activate();
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+ recreateHeroList(heroPos);
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+ for (size_t i=0;i<size;i++)//TODO:is this loop needed?
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+ {
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+ towns[i]->deactivate();
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+ heroes[i]->activate();
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}
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}
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void CKingdomInterface::sliderMoved(int newpos)
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{
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- if ( state == 1 )//towns
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+ if ( state == 1 )//towns
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{
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- townPos = newpos;
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- recreateTownList(newpos);
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+ townPos = newpos;
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+ recreateTownList(newpos);
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}
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- else//heroes
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+ else//heroes
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{
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- heroPos = newpos;
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- recreateHeroList(newpos);
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- }
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+ heroPos = newpos;
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+ recreateHeroList(newpos);
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+ }
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}
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CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines)
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-{
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+{
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resID = RID;
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pos.x += 20 + RID*80;
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pos.y += 495;
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pos.h = 54;
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- pos.w = (resID!=7)?68:136;//gold pile is bigger
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- mines = Mines;
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-
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- value = 0;
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- int resource = resID==7?6:resID;
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-
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- for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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- {
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+ pos.w = (resID!=7)?68:136;//gold pile is bigger
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+ mines = Mines;
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+
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+ value = 0;
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+ int resource = resID==7?6:resID;
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+
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+ for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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+ {
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CGObjectInstance* obj = CGI->state->map->objects[i];
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- if (obj)
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- if (obj->ID == 53 && obj->subID == resource && //this is mine, produce required resource
|
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|
- CGI->state->currentPlayer == obj->tempOwner )//mine is ours
|
|
|
- value++;
|
|
|
- }
|
|
|
- if (resID == 7)//we need to calculate income of whole kingdom
|
|
|
- {
|
|
|
- value *=1000;// mines = 1000 gold
|
|
|
- std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
|
|
|
- for(size_t i=0; i<heroes.size();i++)
|
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|
+ if (obj)
|
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|
+ if (obj->ID == 53 && obj->subID == resource && //this is mine, produce required resource
|
|
|
+ CGI->state->currentPlayer == obj->tempOwner )//mine is ours
|
|
|
+ value++;
|
|
|
+ }
|
|
|
+ if (resID == 7)//we need to calculate income of whole kingdom
|
|
|
+ {
|
|
|
+ value *=1000;// mines = 1000 gold
|
|
|
+ std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
|
|
|
+ for(size_t i=0; i<heroes.size();i++)
|
|
|
switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
|
|
|
{
|
|
|
case 1: //basic
|
|
@@ -306,11 +308,11 @@ CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines)
|
|
|
case 3: //expert
|
|
|
value += 500;
|
|
|
break;
|
|
|
- }
|
|
|
- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
|
|
- for(size_t i=0; i<towns.size();i++)
|
|
|
- value += towns[i]->dailyIncome();
|
|
|
- }
|
|
|
+ }
|
|
|
+ std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
|
|
+ for(size_t i=0; i<towns.size();i++)
|
|
|
+ value += towns[i]->dailyIncome();
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
CKingdomInterface::CResIncomePic::~CResIncomePic()
|
|
@@ -322,10 +324,10 @@ void CKingdomInterface::CResIncomePic::hover(bool on)
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
|
|
|
-{
|
|
|
- if (resID < 7)//this is not income
|
|
|
- blitAt(mines->ourImages[resID].bitmap,pos.x,pos.y,to);
|
|
|
-
|
|
|
+{
|
|
|
+ if (resID < 7)//this is not income
|
|
|
+ blitAt(mines->ourImages[resID].bitmap,pos.x,pos.y,to);
|
|
|
+
|
|
|
std::ostringstream oss;
|
|
|
oss << value;
|
|
|
CSDL_Ext::printAtMiddle(oss.str(),pos.x+pos.w/2,pos.y+50,GEOR13,zwykly,to);
|
|
@@ -333,14 +335,14 @@ void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
|
|
|
|
|
|
|
|
|
CKingdomInterface::CTownItem::CTownItem(int num, const CGTownInstance * Town)
|
|
|
-{
|
|
|
-// defActions = ACTIVATE | DEACTIVATE | SHOWALL | DISPOSE;
|
|
|
+{
|
|
|
+// defActions = ACTIVATE | DEACTIVATE | SHOWALL | DISPOSE;
|
|
|
numb = num;
|
|
|
pos.x = screen->w/2 - 400 + 23;
|
|
|
pos.y = screen->h/2 - 300 + 26+num*116;
|
|
|
pos.w = 702;
|
|
|
pos.h = 114;
|
|
|
- town = Town;
|
|
|
+ town = Town;
|
|
|
}
|
|
|
|
|
|
CKingdomInterface::CTownItem::~CTownItem()
|
|
@@ -436,14 +438,14 @@ void CKingdomInterface::CTownItem::show(SDL_Surface * to)
|
|
|
}
|
|
|
|
|
|
CKingdomInterface::CHeroItem::CHeroItem(int num, const CGHeroInstance * Hero)
|
|
|
-{
|
|
|
+{
|
|
|
numb = num;
|
|
|
pos.x = screen->w/2 - 400 + 23;
|
|
|
pos.y = screen->h/2 - 300 + 26+num*116;
|
|
|
pos.w = 702;
|
|
|
pos.h = 114;
|
|
|
hero = Hero;
|
|
|
- artGroup = 0;
|
|
|
+ artGroup = 0;
|
|
|
}
|
|
|
|
|
|
CKingdomInterface::CHeroItem::~CHeroItem()
|
|
@@ -457,7 +459,7 @@ void CKingdomInterface::CHeroItem::show(SDL_Surface * to)
|
|
|
blitAt(slots->ourImages[numb % PicCount].bitmap,pos.x,pos.y,to);
|
|
|
return;
|
|
|
}//print background, different for arts view/backpack mode
|
|
|
- blitAt(slots->ourImages[(artGroup=2)?4:5].bitmap,pos.x,pos.y,to);
|
|
|
+ blitAt(slots->ourImages[(artGroup=2)?4:5].bitmap,pos.x,pos.y,to);
|
|
|
//text "Artifacts"
|
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,GEOR13,zwykly,to);
|
|
|
int X = pos.x+6;//portrait
|
|
@@ -492,12 +494,12 @@ void CKingdomInterface::CHeroItem::show(SDL_Surface * to)
|
|
|
CSDL_Ext::printAtMiddle(strnew.str(),(pos.x+298),(pos.y+31),GEORM,zwykly,to);
|
|
|
}
|
|
|
//hero speciality
|
|
|
- blitAt(graphics->un32->ourImages[hero->subID].bitmap, pos.x+375, pos.y+6, to);
|
|
|
+ blitAt(graphics->un32->ourImages[hero->subID].bitmap, pos.x+375, pos.y+6, to);
|
|
|
|
|
|
for(int i=0; i<hero->secSkills.size(); i++)
|
|
|
{//secondary skills
|
|
|
int skill = hero->secSkills[i].first,
|
|
|
- level = hero->secSkills[i].second;
|
|
|
+ level = hero->secSkills[i].second;
|
|
|
blitAt(graphics->abils32->ourImages[skill*3+level+2].bitmap,pos.x+411+i*36,pos.y+6,to);
|
|
|
}
|
|
|
|
|
@@ -520,7 +522,7 @@ void CKingdomInterface::CHeroItem::show(SDL_Surface * to)
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CHeroItem::onArtChange(int newstate)
|
|
|
-{
|
|
|
+{
|
|
|
artGroup = newstate;
|
|
|
}
|
|
|
|