Browse Source

Taken jfhs code as it is.
http://forum.vcmi.eu/viewtopic.php?p=10040#10040

DjWarmonger 11 years ago
parent
commit
88f962d6d5
2 changed files with 1835 additions and 81 deletions
  1. 1416 71
      lib/rmg/CMapGenerator.cpp
  2. 419 10
      lib/rmg/CMapGenerator.h

+ 1416 - 71
lib/rmg/CMapGenerator.cpp

@@ -1,14 +1,3 @@
-
-/*
- * CMapGenerator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-
 #include "StdInc.h"
 #include "CMapGenerator.h"
 
@@ -20,11 +9,402 @@
 #include "../CDefObjInfoHandler.h"
 #include "../CTownHandler.h"
 #include "../StringConstants.h"
-#include "CRmgTemplate.h"
+#include "../filesystem/Filesystem.h"
+
+CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
+	playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
+	waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
+{
+	resetPlayersMap();
+}
+
+si32 CMapGenOptions::getWidth() const
+{
+	return width;
+}
+
+void CMapGenOptions::setWidth(si32 value)
+{
+	assert(value >= 1);
+	width = value;
+}
+
+si32 CMapGenOptions::getHeight() const
+{
+	return height;
+}
+
+void CMapGenOptions::setHeight(si32 value)
+{
+	assert(value >= 1);
+	height = value;
+}
+
+bool CMapGenOptions::getHasTwoLevels() const
+{
+	return hasTwoLevels;
+}
+
+void CMapGenOptions::setHasTwoLevels(bool value)
+{
+	hasTwoLevels = value;
+}
+
+si8 CMapGenOptions::getPlayerCount() const
+{
+	return playerCount;
+}
+
+void CMapGenOptions::setPlayerCount(si8 value)
+{
+	assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
+	playerCount = value;
+	resetPlayersMap();
+}
+
+si8 CMapGenOptions::getTeamCount() const
+{
+	return teamCount;
+}
+
+void CMapGenOptions::setTeamCount(si8 value)
+{
+	assert(playerCount == RANDOM_SIZE || (value >= 0 && value < playerCount) || value == RANDOM_SIZE);
+	teamCount = value;
+}
+
+si8 CMapGenOptions::getCompOnlyPlayerCount() const
+{
+	return compOnlyPlayerCount;
+}
+
+void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
+{
+	assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount));
+	compOnlyPlayerCount = value;
+	resetPlayersMap();
+}
+
+si8 CMapGenOptions::getCompOnlyTeamCount() const
+{
+	return compOnlyTeamCount;
+}
+
+void CMapGenOptions::setCompOnlyTeamCount(si8 value)
+{
+	assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
+	compOnlyTeamCount = value;
+}
+
+EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
+{
+	return waterContent;
+}
+
+void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
+{
+	waterContent = value;
+}
+
+EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
+{
+	return monsterStrength;
+}
+
+void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
+{
+	monsterStrength = value;
+}
+
+void CMapGenOptions::resetPlayersMap()
+{
+	players.clear();
+	int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount;
+	int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
+	for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
+	{
+		CPlayerSettings player;
+		player.setColor(PlayerColor(color));
+		player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
+		players[PlayerColor(color)] = player;
+	}
+}
+
+const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
+{
+	return players;
+}
+
+void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
+{
+	auto it = players.find(color);
+	if(it == players.end()) assert(0);
+	it->second.setStartingTown(town);
+}
+
+void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
+{
+	assert(playerType != EPlayerType::COMP_ONLY);
+	auto it = players.find(color);
+	if(it == players.end()) assert(0);
+	it->second.setPlayerType(playerType);
+}
+
+const CRmgTemplate * CMapGenOptions::getMapTemplate() const
+{
+	return mapTemplate;
+}
+
+void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
+{
+    mapTemplate = value;
+	//TODO validate & adapt options according to template
+	assert(0);
+}
+
+const std::map<std::string, CRmgTemplate> & CMapGenOptions::getAvailableTemplates() const
+{
+	return CRmgTemplateStorage::get().getTemplates();
+}
+
+void CMapGenOptions::finalize()
+{
+	CRandomGenerator gen;
+	finalize(gen);
+}
+
+void CMapGenOptions::finalize(CRandomGenerator & gen)
+{
+	if(!mapTemplate)
+	{
+		mapTemplate = getPossibleTemplate(gen);
+		assert(mapTemplate);
+	}
+
+	if(playerCount == RANDOM_SIZE)
+	{
+		auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
+		possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
+		assert(!possiblePlayers.empty());
+		playerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
+		updatePlayers();
+	}
+	if(teamCount == RANDOM_SIZE)
+	{
+		teamCount = gen.getInteger(0, playerCount - 1);
+	}
+	if(compOnlyPlayerCount == RANDOM_SIZE)
+	{
+		auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
+		compOnlyPlayerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
+		updateCompOnlyPlayers();
+	}
+	if(compOnlyTeamCount == RANDOM_SIZE)
+	{
+		compOnlyTeamCount = gen.getInteger(0, std::max(compOnlyPlayerCount - 1, 0));
+	}
+
+	// 1 team isn't allowed
+	if(teamCount == 1 && compOnlyPlayerCount == 0)
+	{
+		teamCount = 0;
+	}
+
+	if(waterContent == EWaterContent::RANDOM)
+	{
+		waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
+	}
+	if(monsterStrength == EMonsterStrength::RANDOM)
+	{
+		monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
+	}
+}
+
+void CMapGenOptions::updatePlayers()
+{
+	// Remove AI players only from the end of the players map if necessary
+	for(auto itrev = players.end(); itrev != players.begin();)
+	{
+		auto it = itrev;
+		--it;
+		if(players.size() == playerCount) break;
+		if(it->second.getPlayerType() == EPlayerType::AI)
+		{
+			players.erase(it);
+		}
+		else
+		{
+			--itrev;
+		}
+	}
+}
+
+void CMapGenOptions::updateCompOnlyPlayers()
+{
+	auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
+
+	// Remove comp only players only from the end of the players map if necessary
+	for(auto itrev = players.end(); itrev != players.begin();)
+	{
+		auto it = itrev;
+		--it;
+		if(players.size() <= totalPlayersCnt) break;
+		if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
+		{
+			players.erase(it);
+		}
+		else
+		{
+			--itrev;
+		}
+	}
+
+	// Add some comp only players if necessary
+	auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
+	for(int i = 0; i < compOnlyPlayersToAdd; ++i)
+	{
+		CPlayerSettings pSettings;
+		pSettings.setPlayerType(EPlayerType::COMP_ONLY);
+		pSettings.setColor(getNextPlayerColor());
+		players[pSettings.getColor()] = pSettings;
+	}
+}
+
+int CMapGenOptions::countHumanPlayers() const
+{
+	return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
+	{
+		return pair.second.getPlayerType() == EPlayerType::HUMAN;
+	}));
+}
+
+PlayerColor CMapGenOptions::getNextPlayerColor() const
+{
+	for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
+	{
+		if(!players.count(i))
+		{
+			return i;
+		}
+	}
+	assert(0);
+	return PlayerColor(0);
+}
+
+bool CMapGenOptions::checkOptions() const
+{
+	assert(countHumanPlayers() > 0);
+	if(mapTemplate)
+	{
+		return true;
+	}
+	else
+	{
+		CRandomGenerator gen;
+		return getPossibleTemplate(gen) != nullptr;
+	}
+}
+
+const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & gen) const
+{
+	// Find potential templates
+	const auto & tpls = getAvailableTemplates();
+	std::list<const CRmgTemplate *> potentialTpls;
+	for(const auto & tplPair : tpls)
+	{
+		const auto & tpl = tplPair.second;
+		CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
+		if(tplSize >= tpl.getMinSize() && tplSize <= tpl.getMaxSize())
+		{
+			bool isPlayerCountValid = false;
+			if(playerCount != RANDOM_SIZE)
+			{
+				if(tpl.getPlayers().isInRange(playerCount)) isPlayerCountValid = true;
+			}
+			else
+			{
+				// Human players shouldn't be banned when playing with random player count
+				auto playerNumbers = tpl.getPlayers().getNumbers();
+				if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end())
+				{
+					isPlayerCountValid = true;
+				}
+			}
+
+			if(isPlayerCountValid)
+			{
+				bool isCpuPlayerCountValid = false;
+				if(compOnlyPlayerCount != RANDOM_SIZE)
+				{
+					if(tpl.getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true;
+				}
+				else
+				{
+					isCpuPlayerCountValid = true;
+				}
+
+				if(isCpuPlayerCountValid) potentialTpls.push_back(&tpl);
+			}
+		}
+	}
+
+	// Select tpl
+	if(potentialTpls.empty())
+	{
+		return nullptr;
+	}
+	else
+	{
+		return *std::next(potentialTpls.begin(), gen.getInteger(0, potentialTpls.size() - 1));
+	}
+}
+
+CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
+{
+
+}
+
+PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
+{
+	return color;
+}
+
+void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
+{
+	assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
+	color = value;
+}
+
+si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
+{
+	return startingTown;
+}
+
+void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
+{
+	assert(value >= -1);
+	if(value >= 0)
+	{
+		assert(value < static_cast<int>(VLC->townh->factions.size()));
+		assert(VLC->townh->factions[value]->town != nullptr);
+	}
+	startingTown = value;
+}
+
+EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
+{
+	return playerType;
+}
 
-CMapGenerator::CMapGenerator() : mapGenOptions(nullptr), randomSeed(0)
+void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
 {
+	playerType = value;
+}
 
+CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
+	mapGenOptions(mapGenOptions), randomSeed(randomSeed)
+{
+	gen.seed(randomSeed);
 }
 
 CMapGenerator::~CMapGenerator()
@@ -32,20 +412,17 @@ CMapGenerator::~CMapGenerator()
 
 }
 
-std::unique_ptr<CMap> CMapGenerator::generate(CMapGenOptions * mapGenOptions, int randomSeed /*= std::time(nullptr)*/)
+std::unique_ptr<CMap> CMapGenerator::generate()
 {
-	this->randomSeed = randomSeed;
-	rand.setSeed(this->randomSeed);
-	this->mapGenOptions = mapGenOptions;
-	this->mapGenOptions->finalize(rand);
+	mapGenOptions.finalize(gen);
 
 	map = make_unique<CMap>();
 	editManager = map->getEditManager();
 	editManager->getUndoManager().setUndoRedoLimit(0);
 	addHeaderInfo();
 
-	genTerrain();
-	genTowns();
+	genZones();
+	fillZones();
 
 	return std::move(map);
 }
@@ -57,12 +434,12 @@ std::string CMapGenerator::getMapDescription() const
 
     std::stringstream ss;
     ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
-		", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
-		randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
-		static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
-		monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
+        ", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions.getMapTemplate()->getName() %
+		randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions.getPlayerCount()) %
+		static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
+        monsterStrengthStr[mapGenOptions.getMonsterStrength()]);
 
-	for(const auto & pair : mapGenOptions->getPlayersSettings())
+	for(const auto & pair : mapGenOptions.getPlayersSettings())
 	{
 		const auto & pSettings = pair.second;
 		if(pSettings.getPlayerType() == EPlayerType::HUMAN)
@@ -72,7 +449,7 @@ std::string CMapGenerator::getMapDescription() const
 		if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
 		{
 			ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
-			   << " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
+			   << " town choice is " << ETownType::names[pSettings.getStartingTown()];
 		}
 	}
 
@@ -86,8 +463,8 @@ void CMapGenerator::addPlayerInfo()
 	int teamOffset = 0;
 	for(int i = 0; i < 2; ++i)
 	{
-		int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
-		int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
+		int playerCount = i == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getCompOnlyPlayerCount();
+		int teamCount = i == 0 ? mapGenOptions.getTeamCount() : mapGenOptions.getCompOnlyTeamCount();
 
 		if(playerCount == 0)
 		{
@@ -115,7 +492,7 @@ void CMapGenerator::addPlayerInfo()
 	}
 
 	// Team numbers are assigned randomly to every player
-	for(const auto & pair : mapGenOptions->getPlayersSettings())
+	for(const auto & pair : mapGenOptions.getPlayersSettings())
 	{
 		const auto & pSettings = pair.second;
 		PlayerInfo player;
@@ -125,69 +502,1037 @@ void CMapGenerator::addPlayerInfo()
 		{
 			player.canHumanPlay = true;
 		}
-
-		auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
+		auto itTeam = std::next(teamNumbers[j].begin(), gen.getInteger(0, teamNumbers[j].size() - 1));
 		player.team = TeamID(*itTeam);
 		teamNumbers[j].erase(itTeam);
 		map->players[pSettings.getColor().getNum()] = player;
 	}
 
-	map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
-			+ (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
+	map->howManyTeams = (mapGenOptions.getTeamCount() == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getTeamCount())
+			+ (mapGenOptions.getCompOnlyTeamCount() == 0 ? mapGenOptions.getCompOnlyPlayerCount() : mapGenOptions.getCompOnlyTeamCount());
 }
 
-void CMapGenerator::genTerrain()
+void CMapGenerator::genZones()
 {
 	map->initTerrain();
-	editManager->clearTerrain(&rand);
-    editManager->getTerrainSelection().selectRange(MapRect(int3(4, 4, 0), 24, 30));
-	editManager->drawTerrain(ETerrainType::GRASS, &rand);
-}
+	editManager->clearTerrain(&gen);
+	editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
+	editManager->drawTerrain(ETerrainType::GRASS, &gen);
 
-void CMapGenerator::genTowns()
-{
-	//FIXME mock gen
-	const int3 townPos[2] = { int3(11, 7, 0), int3(19,7, 0) };
+	auto pcnt = mapGenOptions.getPlayerCount();
+	auto w = mapGenOptions.getWidth();
+	auto h = mapGenOptions.getHeight();
 
-	for(size_t i = 0; i < map->players.size(); ++i)
-	{
-		auto & playerInfo = map->players[i];
-		if(!playerInfo.canAnyonePlay()) break;
 
-		PlayerColor owner(i);
-		int side = i % 2;
-		auto  town = new CGTownInstance();
-		town->ID = Obj::TOWN;
-		int townId = mapGenOptions->getPlayersSettings().find(PlayerColor(i))->second.getStartingTown();
-		if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
-		{
-			// select default towns
-			townId = rand.nextInt(8);
-		}
-		town->subID = townId;
-		town->tempOwner = owner;
-		town->appearance = VLC->dobjinfo->pickCandidates(town->ID, town->subID, map->getTile(townPos[side]).terType).front();
-		town->builtBuildings.insert(BuildingID::FORT);
-		town->builtBuildings.insert(BuildingID::DEFAULT);
-		editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
+	auto tmpl = mapGenOptions.getMapTemplate();
+	auto zones = tmpl->getZones();
 
-		// Update player info
-		playerInfo.allowedFactions.clear();
-		playerInfo.allowedFactions.insert(townId);
-		playerInfo.hasMainTown = true;
-		playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
-		playerInfo.generateHeroAtMainTown = true;
+	int player_per_side = zones.size() > 4 ? 3 : 2;
+	int zones_cnt = zones.size() > 4 ? 9 : 4;
+		
+	logGlobal->infoStream() << boost::format("Map size %d %d, players per side %d") % w % h % player_per_side;
+
+	int i = 0;
+	int part_w = w/player_per_side;
+	int part_h = h/player_per_side;
+	for(auto const it : zones)
+	{
+		CRmgTemplateZone zone = it.second;
+		std::vector<int3> shape;
+		int left = part_w*(i%player_per_side);
+		int top = part_h*(i/player_per_side);
+		shape.push_back(int3(left, top,  0));
+		shape.push_back(int3(left + part_w, top,  0));
+		shape.push_back(int3(left + part_w, top + part_h,  0));
+		shape.push_back(int3(left, top + part_h,  0));
+		zone.setShape(shape);
+		zone.setType(i < pcnt ? ETemplateZoneType::PLAYER_START : ETemplateZoneType::TREASURE);
+		this->zones[it.first] = zone;
+		++i;
 	}
+	logGlobal->infoStream() << "Zones generated successfully";
+}
+
+void CMapGenerator::fillZones()
+{	
+	logGlobal->infoStream() << "Started filling zones";
+	for(auto it = zones.begin(); it != zones.end(); ++it)
+	{
+		it->second.fill(this);
+	}	
+	logGlobal->infoStream() << "Zones filled successfully";
 }
 
 void CMapGenerator::addHeaderInfo()
 {
 	map->version = EMapFormat::SOD;
-	map->width = mapGenOptions->getWidth();
-	map->height = mapGenOptions->getHeight();
-	map->twoLevel = mapGenOptions->getHasTwoLevels();
+	map->width = mapGenOptions.getWidth();
+	map->height = mapGenOptions.getHeight();
+	map->twoLevel = mapGenOptions.getHasTwoLevels();
 	map->name = VLC->generaltexth->allTexts[740];
 	map->description = getMapDescription();
 	map->difficulty = 1;
 	addPlayerInfo();
 }
+
+CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
+{
+
+}
+
+int CRmgTemplateZone::CTownInfo::getTownCount() const
+{
+	return townCount;
+}
+
+void CRmgTemplateZone::CTownInfo::setTownCount(int value)
+{
+	if(value < 0) throw std::runtime_error("Negative value for town count not allowed.");
+	townCount = value;
+}
+
+int CRmgTemplateZone::CTownInfo::getCastleCount() const
+{
+	return castleCount;
+}
+
+void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
+{
+	if(value < 0) throw std::runtime_error("Negative value for castle count not allowed.");
+	castleCount = value;
+}
+
+int CRmgTemplateZone::CTownInfo::getTownDensity() const
+{
+	return townDensity;
+}
+
+void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
+{
+	if(value < 0) throw std::runtime_error("Negative value for town density not allowed.");
+	townDensity = value;
+}
+
+int CRmgTemplateZone::CTownInfo::getCastleDensity() const
+{
+	return castleDensity;
+}
+
+void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
+{
+	if(value < 0) throw std::runtime_error("Negative value for castle density not allowed.");
+	castleDensity = value;
+}
+
+CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG) 
+{
+
+}
+
+int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const
+{
+	return nearestObjectDistance;
+}
+
+void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value)
+{
+	if(value < 0) throw std::runtime_error("Negative value for nearest object distance not allowed.");
+	nearestObjectDistance = value;
+}
+
+bool CRmgTemplateZone::CTileInfo::isObstacle() const
+{
+	return obstacle;
+}
+
+void CRmgTemplateZone::CTileInfo::setObstacle(bool value)
+{
+	obstacle = value;
+}
+
+bool CRmgTemplateZone::CTileInfo::isOccupied() const
+{
+	return occupied;
+}
+
+void CRmgTemplateZone::CTileInfo::setOccupied(bool value)
+{
+	occupied = value;
+}
+
+ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const
+{
+	return terrain;
+}
+
+void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value)
+{
+	terrain = value;
+}
+
+CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
+	townsAreSameType(false), matchTerrainToTown(true)
+{
+	townTypes = getDefaultTownTypes();
+	terrainTypes = getDefaultTerrainTypes();
+}
+
+TRmgTemplateZoneId CRmgTemplateZone::getId() const
+{
+	return id;
+}
+
+void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
+{
+	if(value <= 0) throw std::runtime_error("Zone id should be greater than 0.");
+	id = value;
+}
+
+ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
+{
+	return type;
+}
+void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
+{
+	type = value;
+}
+
+int CRmgTemplateZone::getSize() const
+{
+	return size;
+}
+
+void CRmgTemplateZone::setSize(int value)
+{
+	if(value <= 0) throw std::runtime_error("Zone size needs to be greater than 0.");
+	size = value;
+}
+
+boost::optional<int> CRmgTemplateZone::getOwner() const
+{
+	return owner;
+}
+
+void CRmgTemplateZone::setOwner(boost::optional<int> value)
+{
+	if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw std::runtime_error("Owner has to be in range 0 to max player count.");
+	owner = value;
+}
+
+const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
+{
+	return playerTowns;
+}
+
+void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
+{
+	playerTowns = value;
+}
+
+const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
+{
+	return neutralTowns;
+}
+
+void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
+{
+	neutralTowns = value;
+}
+
+bool CRmgTemplateZone::getTownsAreSameType() const
+{
+	return townsAreSameType;
+}
+
+void CRmgTemplateZone::setTownsAreSameType(bool value)
+{
+	townsAreSameType = value;
+}
+
+const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
+{
+	return townTypes;
+}
+
+void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
+{
+	townTypes = value;
+}
+
+std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
+{
+	std::set<TFaction> defaultTowns;
+	auto towns = VLC->townh->getDefaultAllowed();
+	for(int i = 0; i < towns.size(); ++i)
+	{
+		if(towns[i]) defaultTowns.insert(i);
+	}
+	return defaultTowns;
+}
+
+bool CRmgTemplateZone::getMatchTerrainToTown() const
+{
+	return matchTerrainToTown;
+}
+
+void CRmgTemplateZone::setMatchTerrainToTown(bool value)
+{
+	matchTerrainToTown = value;
+}
+
+const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
+{
+	return terrainTypes;
+}
+
+void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
+{
+	assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
+		   value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
+	terrainTypes = value;
+}
+
+std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
+{
+	std::set<ETerrainType> terTypes;
+	static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
+												   ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
+	for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
+	return terTypes;
+}
+
+boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
+{
+	return terrainTypeLikeZone;
+}
+
+void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
+{
+	terrainTypeLikeZone = value;
+}
+
+boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
+{
+	return townTypeLikeZone;
+}
+
+void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
+{
+	townTypeLikeZone = value;
+}
+
+bool CRmgTemplateZone::pointIsIn(int x, int y)
+{
+	int i, j;
+	bool c = false;
+	int nvert = shape.size();
+	for (i = 0, j = nvert-1; i < nvert; j = i++) {
+		if ( ((shape[i].y>y) != (shape[j].y>y)) &&
+			(x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) )
+			c = !c;
+	}
+	return c;
+}
+
+void CRmgTemplateZone::setShape(std::vector<int3> shape)
+{
+	int z = -1;
+	si32 minx = INT_MAX;
+	si32 maxx = -1;
+	si32 miny = INT_MAX;
+	si32 maxy = -1;
+	for(auto &point : shape)
+	{
+		if (z == -1)
+			z = point.z;
+		if (point.z != z)
+			throw std::runtime_error("Zone shape points should lie on same z.");
+		minx = std::min(minx, point.x);
+		maxx = std::max(maxx, point.x);
+		miny = std::min(miny, point.y);
+		maxy = std::max(maxy, point.y);
+	}
+	this->shape = shape;
+	for(int x = minx; x <= maxx; ++x)
+	{
+		for(int y = miny; y <= maxy; ++y)
+		{
+			if (pointIsIn(x, y))
+			{
+				tileinfo[int3(x,y,z)] = CTileInfo();
+			}
+		}
+	}
+}
+
+int3 CRmgTemplateZone::getCenter()
+{
+	si32 cx = 0;
+	si32 cy = 0;
+	si32 area = 0;
+	si32 sz = shape.size();
+	//include last->first too
+	for(si32 i = 0, j = sz-1; i < sz; j = i++) {
+		si32 sf = (shape[i].x * shape[j].y - shape[j].x * shape[i].y);
+		cx += (shape[i].x + shape[j].x) * sf;
+		cy += (shape[i].y + shape[j].y) * sf;
+		area += sf;
+	}
+	area /= 2;
+	return int3(std::abs(cx/area/6), std::abs(cy/area/6), shape[0].z);
+}
+
+bool CRmgTemplateZone::fill(CMapGenerator* gen)
+{
+	std::vector<CGObjectInstance*> required_objects;
+	if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
+	{
+		logGlobal->infoStream() << "Preparing playing zone";
+		int player_id = *owner - 1;
+		auto & playerInfo = gen->map->players[player_id];
+		if (playerInfo.canAnyonePlay())
+		{
+			PlayerColor player(player_id);
+			auto  town = new CGTownInstance();
+			town->ID = Obj::TOWN;
+			int townId = gen->mapGenOptions.getPlayersSettings().find(player)->second.getStartingTown();
+			
+			static auto town_gen = gen->gen.getRangeI(0, 8);
+
+			if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN) townId = town_gen(); // Default towns
+			town->subID = townId;
+			town->tempOwner = player;
+			town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
+			town->builtBuildings.insert(BuildingID::FORT);
+			town->builtBuildings.insert(BuildingID::DEFAULT);
+			
+			placeObject(gen, town, getCenter());
+			logGlobal->infoStream() << "Placed object";
+
+			logGlobal->infoStream() << "Fill player info " << player_id;
+			auto & playerInfo = gen->map->players[player_id];
+			// Update player info
+			playerInfo.allowedFactions.clear();
+			playerInfo.allowedFactions.insert(town->subID);
+			playerInfo.hasMainTown = true;
+			playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
+			playerInfo.generateHeroAtMainTown = true;
+
+			//required_objects.push_back(town);
+
+			std::vector<Res::ERes> required_mines;
+			required_mines.push_back(Res::ERes::WOOD);
+			required_mines.push_back(Res::ERes::ORE);
+
+			for(const auto res : required_mines)
+			{			
+				auto mine = new CGMine();
+				mine->ID = Obj::MINE;
+				mine->subID = static_cast<si32>(res);
+				mine->producedResource = res;
+				mine->producedQuantity = mine->defaultResProduction();
+				mine->defInfo = VLC->dobjinfo->gobjs[mine->ID][mine->subID];
+				required_objects.push_back(mine);
+			}
+		}
+		else
+		{			
+			type = ETemplateZoneType::TREASURE;
+			logGlobal->infoStream() << "Skipping this zone cause no player";
+		}
+	}
+	logGlobal->infoStream() << "Creating required objects";
+	for(const auto &obj : required_objects)
+	{
+		int3 pos;
+		logGlobal->infoStream() << "Looking for place";
+		if ( ! findPlaceForObject(gen, obj, 3, pos))		
+		{
+			logGlobal->errorStream() << "Failed to fill zone due to lack of space";
+			//TODO CLEANUP!
+			return false;
+		}
+		logGlobal->infoStream() << "Place found";
+
+		placeObject(gen, obj, pos);
+		logGlobal->infoStream() << "Placed object";
+	}
+	std::vector<CGObjectInstance*> guarded_objects;
+	static auto res_gen = gen->gen.getRangeI(Res::ERes::WOOD, Res::ERes::GOLD);
+	const double res_mindist = 5;
+	do {
+		auto obj = new CGResource();
+		auto restype = static_cast<Res::ERes>(res_gen());
+		obj->ID = Obj::RESOURCE;
+		obj->subID = static_cast<si32>(restype);
+		obj->amount = 0;
+		obj->defInfo = VLC->dobjinfo->gobjs[obj->ID][obj->subID];
+		
+		int3 pos;
+		if ( ! findPlaceForObject(gen, obj, res_mindist, pos))		
+		{
+			delete obj;
+			break;
+		}
+		placeObject(gen, obj, pos);		
+		if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
+		{
+			guarded_objects.push_back(obj);
+		}
+	} while(true);
+
+	for(const auto &obj : guarded_objects)
+	{
+		if ( ! guardObject(gen, obj, 500))
+		{
+			//TODO, DEL obj from map
+		}
+	}
+
+	auto sel = gen->editManager->getTerrainSelection();
+	sel.clearSelection();
+	for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
+	{
+		if (it->second.isObstacle())
+		{
+			auto obj = new CGObjectInstance();
+			obj->ID = static_cast<Obj>(130);
+			obj->subID = 0;
+			obj->defInfo = VLC->dobjinfo->gobjs[obj->ID][obj->subID];
+			placeObject(gen, obj, it->first);
+		}
+	}
+	logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
+	//gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
+	logGlobal->infoStream() << "Zone filled successfully";
+	return true;
+}
+
+bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
+{
+	//si32 min_dist = sqrt(tileinfo.size()/density);
+	int best_distance = 0;
+	bool result = false;
+	si32 w = gen->map->width;
+	si32 h = gen->map->height; 
+	auto ow = obj->getWidth();
+	auto oh = obj->getHeight();
+	//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
+	for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
+	{
+		auto &ti = it->second;
+		auto p = it->first;
+		auto dist = ti.getNearestObjectDistance();
+		//avoid borders
+		if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3))
+			continue;
+		if (!ti.isOccupied() && !ti.isObstacle()  && (dist >= min_dist) && (dist > best_distance))
+		{
+			best_distance = dist;
+			pos = p;
+			result = true;
+		}
+	}
+	return result;
+}
+
+void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
+{
+	logGlobal->infoStream() << boost::format("Insert object at %d %d") % pos.x % pos.y;
+	object->pos = pos;
+	gen->editManager->insertObject(object, pos);
+	logGlobal->infoStream() << "Inserted object";
+	auto points = object->getBlockedPos();
+	if (object->isVisitable())
+		points.emplace(pos + object->getVisitableOffset());
+	points.emplace(pos);
+	for(auto const &p : points)
+	{		
+		if (tileinfo.find(pos + p) != tileinfo.end())
+		{
+			tileinfo[pos + p].setOccupied(true);
+		}
+	}
+	for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
+	{		
+		si32 d = pos.dist2d(it->first);
+		it->second.setNearestObjectDistance(std::min(d, it->second.getNearestObjectDistance()));
+	}
+}
+
+bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
+{
+	
+	logGlobal->infoStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
+	int3 visitable = object->pos + object->getVisitableOffset();
+	std::vector<int3> tiles;
+	for(int i = -1; i < 2; ++i)
+	{
+		for(int j = -1; j < 2; ++j)
+		{
+			auto it = tileinfo.find(visitable + int3(i, j, 0));
+			if (it != tileinfo.end())
+			{
+				logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
+				if ( ! it->second.isOccupied() &&  ! it->second.isObstacle())
+				{
+					tiles.push_back(it->first);
+					it->second.setObstacle(true);
+				}
+			}
+		}
+	}
+	if ( ! tiles.size())
+	{		
+		logGlobal->infoStream() << "Failed";
+		return false;
+	}
+	auto guard_tile = *std::next(tiles.begin(), gen->gen.getInteger(0, tiles.size() - 1));
+	tileinfo[guard_tile].setObstacle(false);
+	auto guard = new CGCreature();
+	guard->ID = Obj::RANDOM_MONSTER;
+	guard->subID = 0;
+	auto  hlp = new CStackInstance();
+	hlp->count = 10;
+	//type will be set during initialization
+	guard->putStack(SlotID(0), hlp);
+
+	guard->defInfo = VLC->dobjinfo->gobjs[guard->ID][guard->subID];
+	guard->pos = guard_tile;
+	gen->editManager->insertObject(guard, guard->pos);
+	return true;
+}
+
+CRmgTemplateZoneConnection::CRmgTemplateZoneConnection() : zoneA(0), zoneB(0), guardStrength(0)
+{
+
+}
+
+TRmgTemplateZoneId CRmgTemplateZoneConnection::getZoneA() const
+{
+	return zoneA;
+}
+
+void CRmgTemplateZoneConnection::setZoneA(TRmgTemplateZoneId value)
+{
+	zoneA = value;
+}
+
+TRmgTemplateZoneId CRmgTemplateZoneConnection::getZoneB() const
+{
+	return zoneB;
+}
+
+void CRmgTemplateZoneConnection::setZoneB(TRmgTemplateZoneId value)
+{
+	zoneB = value;
+}
+
+int CRmgTemplateZoneConnection::getGuardStrength() const
+{
+	return guardStrength;
+}
+
+void CRmgTemplateZoneConnection::setGuardStrength(int value)
+{
+	if(value < 0) throw std::runtime_error("Negative value for guard strenth not allowed.");
+	guardStrength = value;
+}
+
+CRmgTemplate::CSize::CSize() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), under(true)
+{
+
+}
+
+CRmgTemplate::CSize::CSize(int width, int height, bool under) : under(under)
+{
+	setWidth(width);
+	setHeight(height);
+}
+
+int CRmgTemplate::CSize::getWidth() const
+{
+	return width;
+}
+
+void CRmgTemplate::CSize::setWidth(int value)
+{
+	if(value <= 0) throw std::runtime_error("Width > 0 failed.");
+	width = value;
+}
+
+int CRmgTemplate::CSize::getHeight() const
+{
+	return height;
+}
+
+void CRmgTemplate::CSize::setHeight(int value)
+{
+	if(value <= 0) throw std::runtime_error("Height > 0 failed.");
+	height = value;
+}
+
+bool CRmgTemplate::CSize::getUnder() const
+{
+	return under;
+}
+
+void CRmgTemplate::CSize::setUnder(bool value)
+{
+	under = value;
+}
+
+bool CRmgTemplate::CSize::operator<=(const CSize & value) const
+{
+	if(width < value.width && height < value.height)
+	{
+		return true;
+	}
+	else if(width == value.width && height == value.height)
+	{
+		return under ? value.under : true;
+	}
+	else
+	{
+		return false;
+	}
+}
+
+bool CRmgTemplate::CSize::operator>=(const CSize & value) const
+{
+	if(width > value.width && height > value.height)
+	{
+		return true;
+	}
+	else if(width == value.width && height == value.height)
+	{
+		return under ? true : !value.under;
+	}
+	else
+	{
+		return false;
+	}
+}
+
+CRmgTemplate::CRmgTemplate()
+{
+
+}
+
+const std::string & CRmgTemplate::getName() const
+{
+	return name;
+}
+
+void CRmgTemplate::setName(const std::string & value)
+{
+	name = value;
+}
+
+const CRmgTemplate::CSize & CRmgTemplate::getMinSize() const
+{
+	return minSize;
+}
+
+void CRmgTemplate::setMinSize(const CSize & value)
+{
+	minSize = value;
+}
+
+const CRmgTemplate::CSize & CRmgTemplate::getMaxSize() const
+{
+	return maxSize;
+}
+
+void CRmgTemplate::setMaxSize(const CSize & value)
+{
+	maxSize = value;
+}
+
+const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
+{
+	return players;
+}
+
+void CRmgTemplate::setPlayers(const CPlayerCountRange & value)
+{
+	players = value;
+}
+
+const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
+{
+	return cpuPlayers;
+}
+
+void CRmgTemplate::setCpuPlayers(const CPlayerCountRange & value)
+{
+	cpuPlayers = value;
+}
+
+const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & CRmgTemplate::getZones() const
+{
+	return zones;
+}
+
+void CRmgTemplate::setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & value)
+{
+	zones = value;
+}
+
+const std::list<CRmgTemplateZoneConnection> & CRmgTemplate::getConnections() const
+{
+	return connections;
+}
+
+void CRmgTemplate::setConnections(const std::list<CRmgTemplateZoneConnection> & value)
+{
+	connections = value;
+}
+
+void CRmgTemplate::validate() const
+{
+	//TODO add some validation checks, throw on failure
+}
+
+void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
+{
+	range.push_back(std::make_pair(lower, upper));
+}
+
+void CRmgTemplate::CPlayerCountRange::addNumber(int value)
+{
+	range.push_back(std::make_pair(value, value));
+}
+
+bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
+{
+	for(const auto & pair : range)
+	{
+		if(count >= pair.first && count <= pair.second) return true;
+	}
+	return false;
+}
+
+std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
+{
+	std::set<int> numbers;
+	for(const auto & pair : range)
+	{
+		for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
+	}
+	return numbers;
+}
+
+const std::map<std::string, CRmgTemplate> & CRmgTemplateLoader::getTemplates() const
+{
+	return templates;
+}
+
+void CJsonRmgTemplateLoader::loadTemplates()
+{
+	const JsonNode rootNode(ResourceID("config/rmg.json"));
+	for(const auto & templatePair : rootNode.Struct())
+	{
+		CRmgTemplate tpl;
+		try
+		{
+			tpl.setName(templatePair.first);
+			const auto & templateNode = templatePair.second;
+
+			// Parse main template data
+			tpl.setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
+			tpl.setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
+			tpl.setPlayers(parsePlayers(templateNode["players"].String()));
+			tpl.setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
+
+			// Parse zones
+			std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
+			for(const auto & zonePair : templateNode["zones"].Struct())
+			{
+				CRmgTemplateZone zone;
+				auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
+				zone.setId(zoneId);
+				const auto & zoneNode = zonePair.second;
+				zone.setType(parseZoneType(zoneNode["type"].String()));
+				zone.setSize(zoneNode["size"].Float());
+				if(!zoneNode["owner"].isNull()) zone.setOwner(zoneNode["owner"].Float());
+				zone.setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
+				zone.setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
+				zone.setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone.getDefaultTownTypes()));
+				zone.setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
+				zone.setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone.getDefaultTerrainTypes()));
+				zone.setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
+				if(!zoneNode["terrainTypeLikeZone"].isNull()) zone.setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
+				if(!zoneNode["townTypeLikeZone"].isNull()) zone.setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
+				zones[zone.getId()] = zone;
+			}
+			tpl.setZones(zones);
+
+			// Parse connections
+			std::list<CRmgTemplateZoneConnection> connections;
+			for(const auto & connPair : templateNode["connections"].Vector())
+			{
+				CRmgTemplateZoneConnection conn;
+				conn.setZoneA(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()));
+				conn.setZoneB(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()));
+				conn.setGuardStrength(connPair["guard"].Float());
+				connections.push_back(conn);
+			}
+			tpl.setConnections(connections);
+			tpl.validate();
+			templates[tpl.getName()] = tpl;
+		}
+		catch(const std::exception & e)
+		{
+			logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl.getName() % std::string(e.what());
+		}
+	}
+}
+
+CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
+{
+	CRmgTemplate::CSize size;
+	if(text.empty()) return size;
+
+	std::vector<std::string> parts;
+	boost::split(parts, text, boost::is_any_of("+"));
+	static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
+			("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
+	auto it = mapSizeMapping.find(parts[0]);
+	if(it == mapSizeMapping.end())
+	{
+		// Map size is given as a number representation
+		const auto & numericalRep = parts[0];
+		parts.clear();
+		boost::split(parts, numericalRep, boost::is_any_of("x"));
+		assert(parts.size() == 3);
+		size.setWidth(boost::lexical_cast<int>(parts[0]));
+		size.setHeight(boost::lexical_cast<int>(parts[1]));
+		size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
+	}
+	else
+	{
+		size.setWidth(it->second);
+		size.setHeight(it->second);
+		size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
+	}
+	return size;
+}
+
+ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
+{
+	static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
+			("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START)
+			("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
+	auto it = zoneTypeMapping.find(type);
+	if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
+	return it->second;
+}
+
+CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
+{
+	CRmgTemplateZone::CTownInfo towns;
+	towns.setTownCount(node["towns"].Float());
+	towns.setCastleCount(node["castles"].Float());
+	towns.setTownDensity(node["townDensity"].Float());
+	towns.setCastleDensity(node["castleDensity"].Float());
+	return towns;
+}
+
+std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
+{
+	std::set<TFaction> townTypes;
+	for(const auto & townTypeNode : townTypesVector)
+	{
+		auto townTypeStr = townTypeNode.String();
+		if(townTypeStr == "all") return defaultTownTypes;
+
+		bool foundFaction = false;
+		for(auto factionPtr : VLC->townh->factions)
+		{
+			if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
+			{
+				townTypes.insert(factionPtr->index);
+				foundFaction = true;
+			}
+		}
+		if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
+	}
+	return townTypes;
+}
+
+std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
+{
+	std::set<ETerrainType> terTypes;
+	for(const auto & node : terTypeStrings)
+	{
+		const auto & terTypeStr = node.String();
+		if(terTypeStr == "all") return defaultTerrainTypes;
+		auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
+		if (pos != -1)
+		{
+			terTypes.insert(ETerrainType(pos));
+		}
+		else
+		{
+			throw std::runtime_error("Terrain type is invalid.");
+		}
+	}
+	return terTypes;
+}
+
+CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
+{
+	CRmgTemplate::CPlayerCountRange playerRange;
+	if(players.empty())
+	{
+		playerRange.addNumber(0);
+		return playerRange;
+	}
+	std::vector<std::string> commaParts;
+	boost::split(commaParts, players, boost::is_any_of(","));
+	for(const auto & commaPart : commaParts)
+	{
+		std::vector<std::string> rangeParts;
+		boost::split(rangeParts, commaPart, boost::is_any_of("-"));
+		if(rangeParts.size() == 2)
+		{
+			auto lower = boost::lexical_cast<int>(rangeParts[0]);
+			auto upper = boost::lexical_cast<int>(rangeParts[1]);
+			playerRange.addRange(lower, upper);
+		}
+		else if(rangeParts.size() == 1)
+		{
+			auto val = boost::lexical_cast<int>(rangeParts.front());
+			playerRange.addNumber(val);
+		}
+	}
+	return playerRange;
+}
+
+boost::mutex CRmgTemplateStorage::smx;
+
+CRmgTemplateStorage & CRmgTemplateStorage::get()
+{
+	TLockGuard _(smx);
+	static CRmgTemplateStorage storage;
+	return storage;
+}
+
+const std::map<std::string, CRmgTemplate> & CRmgTemplateStorage::getTemplates() const
+{
+	return templates;
+}
+
+CRmgTemplateStorage::CRmgTemplateStorage()
+{
+	auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
+	jsonLoader->loadTemplates();
+	const auto & tpls = jsonLoader->getTemplates();
+	templates.insert(tpls.begin(), tpls.end());
+}
+
+CRmgTemplateStorage::~CRmgTemplateStorage()
+{
+
+}

+ 419 - 10
lib/rmg/CMapGenerator.h

@@ -11,32 +11,441 @@
 
 #pragma once
 
+#include "../GameConstants.h"
 #include "../CRandomGenerator.h"
-#include "CMapGenOptions.h"
+#include "../CObjectHandler.h"
+#include "../int3.h"
 
 class CMap;
+class CTerrainViewPatternConfig;
 class CMapEditManager;
+class JsonNode;
+
+typedef std::vector<JsonNode> JsonVector;
+
+namespace ETemplateZoneType
+{
+enum ETemplateZoneType
+{
+	PLAYER_START,
+	CPU_START,
+	TREASURE,
+	JUNCTION
+};
+}
+
+typedef int TRmgTemplateZoneId;
+
+class CMapGenerator;
+
+/// The CRmgTemplateZone describes a zone in a template.
+class DLL_LINKAGE CRmgTemplateZone
+{
+public:
+	class DLL_LINKAGE CTownInfo
+	{
+	public:
+		CTownInfo();
+
+		int getTownCount() const; /// Default: 0
+		void setTownCount(int value);
+		int getCastleCount() const; /// Default: 0
+		void setCastleCount(int value);
+		int getTownDensity() const; /// Default: 0
+		void setTownDensity(int value);
+		int getCastleDensity() const; /// Default: 0
+		void setCastleDensity(int value);
+
+	private:
+		int townCount, castleCount, townDensity, castleDensity;
+	};
+	
+	class DLL_LINKAGE CTileInfo
+	{
+	public:
+		CTileInfo();
+
+		int getNearestObjectDistance() const;
+		void setNearestObjectDistance(int value);
+		bool isObstacle() const;
+		void setObstacle(bool value);
+		bool isOccupied() const;
+		void setOccupied(bool value);
+		ETerrainType getTerrainType() const;
+		void setTerrainType(ETerrainType value);
+
+	private:
+		int nearestObjectDistance;
+		bool obstacle;
+		bool occupied;
+		ETerrainType terrain;
+	};
+
+	CRmgTemplateZone();
+
+	TRmgTemplateZoneId getId() const; /// Default: 0
+	void setId(TRmgTemplateZoneId value);
+	ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
+	void setType(ETemplateZoneType::ETemplateZoneType value);
+	int getSize() const; /// Default: 1
+	void setSize(int value);
+	boost::optional<int> getOwner() const;
+	void setOwner(boost::optional<int> value);
+	const CTownInfo & getPlayerTowns() const;
+	void setPlayerTowns(const CTownInfo & value);
+	const CTownInfo & getNeutralTowns() const;
+	void setNeutralTowns(const CTownInfo & value);
+	bool getTownsAreSameType() const; /// Default: false
+	void setTownsAreSameType(bool value);
+	const std::set<TFaction> & getTownTypes() const; /// Default: all
+	void setTownTypes(const std::set<TFaction> & value);
+	std::set<TFaction> getDefaultTownTypes() const;
+	bool getMatchTerrainToTown() const; /// Default: true
+	void setMatchTerrainToTown(bool value);
+	const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
+	void setTerrainTypes(const std::set<ETerrainType> & value);
+	std::set<ETerrainType> getDefaultTerrainTypes() const;
+	boost::optional<TRmgTemplateZoneId> getTerrainTypeLikeZone() const;
+	void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
+	boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
+	void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
+	void setShape(std::vector<int3> shape);
+	bool fill(CMapGenerator* gen);
+
+private:
+	TRmgTemplateZoneId id;
+	ETemplateZoneType::ETemplateZoneType type;
+	int size;
+	boost::optional<int> owner;
+	CTownInfo playerTowns, neutralTowns;
+	bool townsAreSameType;
+	std::set<TFaction> townTypes;
+	bool matchTerrainToTown;
+	std::set<ETerrainType> terrainTypes;
+	boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
+
+	std::vector<int3> shape;
+	std::map<int3, CTileInfo> tileinfo;
+	std::vector<CGObjectInstance*> objects;
+
+	int3 getCenter();
+	bool pointIsIn(int x, int y);
+	bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
+	void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
+	bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str);
+};
+
+/// The CRmgTemplateZoneConnection describes the connection between two zones.
+class DLL_LINKAGE CRmgTemplateZoneConnection
+{
+public:
+	CRmgTemplateZoneConnection();
+
+	TRmgTemplateZoneId getZoneA() const; /// Default: 0
+	void setZoneA(TRmgTemplateZoneId value);
+	TRmgTemplateZoneId getZoneB() const; /// Default: 0
+	void setZoneB(TRmgTemplateZoneId value);
+	int getGuardStrength() const; /// Default: 0
+	void setGuardStrength(int value);
+
+private:
+	TRmgTemplateZoneId zoneA, zoneB;
+	int guardStrength;
+};
+
+/// The CRmgTemplate describes a random map template.
+class DLL_LINKAGE CRmgTemplate
+{
+public:
+	class CSize
+	{
+	public:
+		CSize();
+		CSize(int width, int height, bool under);
+
+		int getWidth() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
+		void setWidth(int value);
+		int getHeight() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
+		void setHeight(int value);
+		bool getUnder() const; /// Default: true
+		void setUnder(bool value);
+		bool operator<=(const CSize & value) const;
+		bool operator>=(const CSize & value) const;
+
+	private:
+		int width, height;
+		bool under;
+	};
+
+	class CPlayerCountRange
+	{
+	public:
+		void addRange(int lower, int upper);
+		void addNumber(int value);
+		bool isInRange(int count) const;
+		std::set<int> getNumbers() const;
+
+	private:
+		std::list<std::pair<int, int> > range;
+	};
+
+	CRmgTemplate();
+
+	const std::string & getName() const;
+	void setName(const std::string & value);
+	const CSize & getMinSize() const;
+	void setMinSize(const CSize & value);
+	const CSize & getMaxSize() const;
+	void setMaxSize(const CSize & value);
+	const CPlayerCountRange & getPlayers() const;
+	void setPlayers(const CPlayerCountRange & value);
+	const CPlayerCountRange & getCpuPlayers() const;
+	void setCpuPlayers(const CPlayerCountRange & value);
+	const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & getZones() const;
+	void setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & value);
+	const std::list<CRmgTemplateZoneConnection> & getConnections() const;
+	void setConnections(const std::list<CRmgTemplateZoneConnection> & value);
+
+	void validate() const; /// Tests template on validity and throws exception on failure
+
+private:
+	std::string name;
+	CSize minSize, maxSize;
+	CPlayerCountRange players, cpuPlayers;
+	std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
+	std::list<CRmgTemplateZoneConnection> connections;
+};
+
+namespace EWaterContent
+{
+enum EWaterContent
+{
+	RANDOM = -1,
+	NONE,
+	NORMAL,
+	ISLANDS
+};
+}
+
+namespace EMonsterStrength
+{
+enum EMonsterStrength
+{
+	RANDOM = -1,
+	WEAK,
+	NORMAL,
+	STRONG
+};
+}
+
+namespace EPlayerType
+{
+enum EPlayerType
+{
+	HUMAN,
+	AI,
+	COMP_ONLY
+};
+}
+
+/// The map gen options class holds values about general map generation settings
+/// e.g. the size of the map, the count of players,...
+class DLL_LINKAGE CMapGenOptions
+{
+public:
+	/// The player settings class maps the player color, starting town and human player flag.
+	class DLL_LINKAGE CPlayerSettings
+	{
+	public:
+		CPlayerSettings();
+
+		/// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
+		/// The default value is 0.
+		PlayerColor getColor() const;
+		void setColor(PlayerColor value);
+
+		/// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
+		/// The default value is RANDOM_TOWN.
+		si32 getStartingTown() const;
+		void setStartingTown(si32 value);
+
+		/// The default value is EPlayerType::AI.
+		EPlayerType::EPlayerType getPlayerType() const;
+		void setPlayerType(EPlayerType::EPlayerType value);
+
+		/// Constant for a random town selection.
+		static const si32 RANDOM_TOWN = -1;
+
+	private:
+		PlayerColor color;
+		si32 startingTown;
+		EPlayerType::EPlayerType playerType;
+
+	public:
+		template <typename Handler>
+		void serialize(Handler & h, const int version)
+		{
+			h & color & startingTown & playerType;
+		}
+	};
+
+	CMapGenOptions();
+
+	si32 getWidth() const;
+	void setWidth(si32 value);
+
+	si32 getHeight() const;
+	void setHeight(si32 value);
+
+	bool getHasTwoLevels() const;
+	void setHasTwoLevels(bool value);
+
+	/// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
+	/// this method, all player settings are reset to default settings.
+	si8 getPlayerCount() const;
+	void setPlayerCount(si8 value);
+
+	/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
+	si8 getTeamCount() const;
+	void setTeamCount(si8 value);
+
+	/// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
+	/// If you call this method, all player settings are reset to default settings.
+	si8 getCompOnlyPlayerCount() const;
+	void setCompOnlyPlayerCount(si8 value);
+
+	/// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
+	si8 getCompOnlyTeamCount() const;
+	void setCompOnlyTeamCount(si8 value);
+
+	EWaterContent::EWaterContent getWaterContent() const;
+	void setWaterContent(EWaterContent::EWaterContent value);
+
+	EMonsterStrength::EMonsterStrength getMonsterStrength() const;
+	void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
+
+	/// The first player colors belong to standard players and the last player colors belong to comp only players.
+	/// All standard players are by default of type EPlayerType::AI.
+	const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
+	void setStartingTownForPlayer(PlayerColor color, si32 town);
+	/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
+	/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
+	void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
+
+	/// The random map template to generate the map with or empty/not set if the template should be chosen randomly.
+	/// Default: Not set/random.
+	const CRmgTemplate * getMapTemplate() const;
+	void setMapTemplate(const CRmgTemplate * value);
+
+	const std::map<std::string, CRmgTemplate> & getAvailableTemplates() const;
+
+	/// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
+	/// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
+	/// this function fails.
+	void finalize();
+	void finalize(CRandomGenerator & gen);
+
+	/// Returns false if there is no template available which fits to the currently selected options.
+	bool checkOptions() const;
+
+	static const si8 RANDOM_SIZE = -1;
+
+private:
+	void resetPlayersMap();
+	int countHumanPlayers() const;
+	PlayerColor getNextPlayerColor() const;
+	void updateCompOnlyPlayers();
+	void updatePlayers();
+	const CRmgTemplate * getPossibleTemplate(CRandomGenerator & gen) const;
+
+	si32 width, height;
+	bool hasTwoLevels;
+	si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
+	EWaterContent::EWaterContent waterContent;
+	EMonsterStrength::EMonsterStrength monsterStrength;
+	std::map<PlayerColor, CPlayerSettings> players;
+	const CRmgTemplate * mapTemplate;
+
+public:
+	template <typename Handler>
+	void serialize(Handler & h, const int version)
+	{
+		h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount;
+		h & compOnlyTeamCount & waterContent & monsterStrength & players;
+        //TODO add name of template to class, enables selection of a template by a user
+	}
+};
 
 /// The map generator creates a map randomly.
 class DLL_LINKAGE CMapGenerator
 {
 public:
-	CMapGenerator();
+	explicit CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed = std::time(nullptr));
 	~CMapGenerator(); // required due to unique_ptr
 
-	std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int randomSeed = std::time(nullptr));
+	std::unique_ptr<CMap> generate();
+	
+	CMapGenOptions mapGenOptions;
+	std::unique_ptr<CMap> map;
+	CRandomGenerator gen;
+	int randomSeed;
+	CMapEditManager * editManager;
 
 private:
+	std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
+
 	/// Generation methods
 	std::string getMapDescription() const;
 	void addPlayerInfo();
 	void addHeaderInfo();
-	void genTerrain();
-	void genTowns();
+	void genZones();
+	void fillZones();
 
-	CMapGenOptions * mapGenOptions;
-	std::unique_ptr<CMap> map;
-	CRandomGenerator rand;
-	int randomSeed;
-	CMapEditManager * editManager;
+};
+
+/* ---------------------------------------------------------------------------- */
+/* Implementation/Detail classes, Private API */
+/* ---------------------------------------------------------------------------- */
+
+/// The CRmgTemplateLoader is a abstract base class for loading templates.
+class DLL_LINKAGE CRmgTemplateLoader
+{
+public:
+	virtual ~CRmgTemplateLoader() { };
+	virtual void loadTemplates() = 0;
+	const std::map<std::string, CRmgTemplate> & getTemplates() const;
+
+protected:
+	std::map<std::string, CRmgTemplate> templates;
+};
+
+/// The CJsonRmgTemplateLoader loads templates from a JSON file.
+class DLL_LINKAGE CJsonRmgTemplateLoader : public CRmgTemplateLoader
+{
+public:
+	void loadTemplates() override;
+
+private:
+	CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
+	CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
+	ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
+	std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
+	std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
+	CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
+};
+
+/// The CRmgTemplateStorage is a singleton object where templates are stored and which can be accessed from anywhere.
+class DLL_LINKAGE CRmgTemplateStorage
+{
+public:
+	static CRmgTemplateStorage & get();
+
+	const std::map<std::string, CRmgTemplate> & getTemplates() const;
+
+private:
+	CRmgTemplateStorage();
+	~CRmgTemplateStorage();
+
+	static boost::mutex smx;
+	std::map<std::string, CRmgTemplate> templates; /// Key: Template name
 };