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@@ -191,7 +191,10 @@ RuleBlock: gold reward
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rule: if armyReward is LOW and heroRole is MAIN and danger is NONE and mainTurnDistance is LOWEST then Value is HIGH
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rule: if skillReward is LOW and heroRole is MAIN and armyLoss is LOW then Value is BITHIGH
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rule: if skillReward is MEDIUM and heroRole is MAIN and armyLoss is LOW and fear is not HIGH then Value is BITHIGH
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+ rule: if skillReward is MEDIUM and heroRole is MAIN and rewardType is MIXED and armyLoss is LOW and fear is not HIGH then Value is HIGH with 0.5
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rule: if skillReward is HIGH and heroRole is MAIN and armyLoss is LOW and fear is not HIGH then Value is HIGH
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+ rule: if skillReward is MEDIUM and heroRole is SCOUT then Value is LOWEST
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+ rule: if skillReward is HIGH and heroRole is SCOUT then Value is LOWEST
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rule: if strategicalValue is LOW and heroRole is MAIN and armyLoss is LOW then Value is BITHIGH
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rule: if strategicalValue is LOWEST and heroRole is MAIN and armyLoss is LOW then Value is LOW
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rule: if strategicalValue is LOW and heroRole is SCOUT and armyLoss is LOW and fear is not HIGH then Value is HIGH with 0.5
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