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Tribool - part II.

Michał W. Urbańczyk %!s(int64=12) %!d(string=hai) anos
pai
achega
8a4f81b981
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      client/CAdvmapInterface.h

+ 1 - 1
client/CAdvmapInterface.h

@@ -181,7 +181,7 @@ public:
 	const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or NULL else
 	const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or NULL else
 	//button updates
 	//button updates
 	void updateSleepWake(const CGHeroInstance *h); 
 	void updateSleepWake(const CGHeroInstance *h); 
-	void updateMoveHero(const CGHeroInstance *h, tribool hasPath = tribool::indeterminate_value);
+	void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
 	void updateNextHero(const CGHeroInstance *h);
 	void updateNextHero(const CGHeroInstance *h);
 };
 };