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@@ -820,7 +820,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
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//register MAIN town of zone
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//register MAIN town of zone
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gen->registerZone(town->subID);
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gen->registerZone(town->subID);
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//first town in zone goes in the middle
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//first town in zone goes in the middle
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- placeObject(gen, town, getPos() + town->getVisitableOffset());
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+ placeAndGuardObject(gen, town, getPos() + town->getVisitableOffset(), 0);
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}
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}
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else
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else
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addRequiredObject (town);
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addRequiredObject (town);
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@@ -850,8 +850,8 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
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town->tempOwner = player;
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town->tempOwner = player;
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town->builtBuildings.insert(BuildingID::FORT);
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town->builtBuildings.insert(BuildingID::FORT);
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town->builtBuildings.insert(BuildingID::DEFAULT);
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town->builtBuildings.insert(BuildingID::DEFAULT);
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- placeObject(gen, town, getPos() + town->getVisitableOffset()); //towns are big objects and should be centered around visitable position
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- guardObject(gen, town, 0); //generate no guards, but free path to entrance
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+ //towns are big objects and should be centered around visitable position
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+ placeAndGuardObject(gen, town, getPos() + town->getVisitableOffset(), 0); //generate no guards, but free path to entrance
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totalTowns++;
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totalTowns++;
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//register MAIN town of zone only
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//register MAIN town of zone only
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